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FlintlockJazz

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Everything posted by FlintlockJazz

  1. I don't like level-scaling either, but if it has to be in there then this is how I would want it done. If I have invested the work to level myself up, I expect there to be a bonus to it not for the world to ignore it or even to give me a penalty: I should gain the ability to fight things I wouldn't normally be able to face and wipe the floor of petty muggers. Oblivion actually fooked you over if you didn't game the system in fact, though that was also an issue with it's levelling mechanic as well (basically you wanted to ensure you mainly used non-class skills in order to minimise levelling until you had gained full +5 bonuses to the stats you wanted at level up).
  2. Alright, fine, if none of you are willing to answer the OP's initial question then I will: I am this God person, or rather I am your God that you shall kneel, nay prostrate before and give me your adulation! Worship me now and pledge your eternal soul to me!
  3. Thanks for taking the time to explain something that must be tiring to have to go over yet again. One question: does it have to be Bioware to fix the issue or does it not matter how it gets fixed? Because if the latter I can see this being fine motivation for those who are not so fond of your posting style to make a mod (not me, I love it personally).
  4. *The Jazz peeks in through the crack under the door* Interesting...
  5. Well that is a huge relief ...but it doens't make sense that the government would want to him to print such a unbelievable story knowing it would be questioned ? What would be the purpose? I should have scrutinized the facts more closely because looking back it does seem unlikely Because it muddies the water. Because many people may see the first report but not the reveal that it's bollocks. The Daily Mail here often publishes 'apologies' for headlines it has done that were utter lies yet most people don't see them, so while the truth 'gets out' not everyone will hear it.
  6. I'm pretty sure they wanted to be included (was there a contest? I don't remember any more), though not everybody liked the specific manner in which they were portrayed. I dunno, only read it on some wiki somewhere, though I do recall seeing Gromnir posting about it not that long ago on these boards saying that there was at least one person who didn't like their portrayal (she was apparently a Coran fan-girl and didn't like them taking the mick in the game). Meant to use that post he made about it as a chance to ask further questions like that and how he and the others felt about it all but never got round to it.
  7. The game Gromnir was based on this poster, apparently he and some other forum-goers at the time were included in the game. Always wondered whether he and the others gave consent for this and what they thought of it.
  8. "THEIR" teams? Talk about claiming credit while doing ****-all.
  9. You know, reading all this makes me wonder: was perhaps the writers were using the Force as an analog to player choice in games? You know, how no matter which choice you take you usually always end up in the same situation in the end, with perhaps just different nametags or colours for your enemies? Like how you always end up fighting Rachni in Mass Effect 3 regardless of the choice you make with the queen in the first one? That no matter what choices you make in the first game, they will end up meaningless in the second and made the point by doing the same in KotOR 2 regarding choices made in 1? The Force has always been a plot device used by the writers to get things to happen as they wanted when the character would otherwise not do it, a plot hammer to ensure railroading. Maybe Kreia's fight against the Force is meant to be about author fiat overriding what a character would choose to do, trying to fight against railroading?
  10. Maybe it's because he IS a co-owner and co-founder that he is leaving? This is pure conjecture on my part but anything is conjecture at the moment and it's fun so let's go with it: perhaps as a co-owner he had obligations he couldn't get away from that got in the way of his wanting to do game design more, and felt that it influenced everything he did? He may have held off from pushing for things precisely because he was owner and was worried that it would look like he was abusing his position, and constantly having to deal with people as 'employees' as opposed to co-workers and so actually wound up exerting less influence as a result? He could be going for a more freelance role, where he can pick up work from Obsidian, inXile, and anywhere else that he fancies doing without any obligation to do things he isn't interested in, to deal with people on his terms etc. To shed responsibilities. Complete theorycraft with no relevance to reality and probably offensive, for which I apologise but I love sticking my oar in. :D
  11. Never played KotOR 2, because KotOR 1 sucked monkey balls. Why? Because they are bad games and you are bad for liking them. Seriously, I don't know never played it.
  12. You murdered an innocent kitty??! Why??! Why would you do such a thing??! You fiend!!!!
  13. I've been thinking about the idea that Raedric kills his wife because 'that is the law he has laid down'. We only actually have his word that this was the reason he did it, and he goes on and on about how she 'betrayed him' and was the cause for their son being hollowborn. This sounds more like he killed her out of a desire for vengeance not justice, and is now just trying to dress it up as something just. Just something to consider, I know we have been 'taught' by games to always take things at face value (because that is how the writer tries to get his points and character development across), but maybe in this one things people are not always to be taken at their word.
  14. What? We're not talking about the Dark Ages here? Weren't you alive in 1998? To call it so much darker than today is a peculiar claim. Unsupported by my own memories and I was already 35 back then. He may have been talking about medieval society, as in people were darker back in the period of time the games were set. Don't quote me on that, it's not too clear.
  15. MCA barely mentions his work on Pillars and quickly moves on, while he talks at length, and, dare I say, lovingly, about Wasteland 2 and TToN. Hmm... I noticed the following: Completely reading into things obviously, nothing to back it up, but what if he is planning his own Kickstarter project?
  16. I live in the UK and I have received all of mine. Can't bring myself to take it out of the shrink wrap for fear of ruining it but I gots it.
  17. Thanks for the link!
  18. Goddamnit. I know he was 93 and was fortunate to get to such an age (and still be so physically able throughout his old age), but still not good to hear. An icon not just for his work in front of the camera but his life in general.
  19. I found him to be a great tank even before you could reconfigure his skills. I found making an uber tank, unless you are playing PotD (which I have no experience with and so cannot confirm nor deny effectiveness there) is actually not only unnecessary but actually a waste. Eder can both tank and do decent damage if built right, with the emphasis changing depending on what weapon set you equip him with.
  20. I fookin' love the image this conjures in my mind! Anyway, could it be that Obsidian and inXile are doing the employee version of a game of wife swapping? You know, Fargo gets to bed Chris for a night and Fergus gets to bed one of their guys? Or they are like swapping people like they do with baseball cards or OMIGOD CHRIS AVELLONE IS A POKEMON!!!!! It all makes sense now! They must've had too many Avellonachus and decided to swap one!!!! You all heard it here first!
  21. Wow, did not see this coming. I'll refrain from commenting further on this until we get more information but it is his life I suppose, his choice what to do with it... for now... *returns to world domination plans*
  22. It's certainly a factor in the glorious gestalt that has me rolling on the floor whenever I watch it, but I wouldn't give it undue weight. I usually use DA: O as an example of what I mean by teen-dark, but I have started to wonder if maybe I have not been giving Bioware enough credit, that maybe they intended it to be hilarious....
  23. On the other hand, that tends result in (unintentional) hilarity, which is also good. Exhibit A: As Amentep said, glorious! :D
  24. Yeah, and I didn't contradict it. My point was merely that it's foolish to put any real stock in reviews at all. Not only game reviews, but all product reviews. If it's about a car, it's the same thing. The journalist gets to drive a fancy motor for a period of time for free. Do you think, he's going to destroy the image of the company providing it? If he did, next time he won't be on the list. And that's exactly the same with games. If there are negative reviews, apart from ad money being a concern, magazines reporting badly won't get invited to get an early sneak peak at the next game. They won't get early copies, but everyone playing ball will. So it's hurting their own business if they can't report while every oher hack does get the opportunity. That's why you hardly find any bad reviews about AAA titles. A look at metacritic and the disconnect between gamers and magazines becomes abundantly clear in many instances. And lastly, there's this thing called advertorials. Outright paid articles that give themselves the appearance of being legit. That's hard to spot for the average reader, since they don't know about the wording used in PR and the assumed psychology behind them. When I read a particularly friendly article about a certain company in a paper or a magazine, my alarm bells go off, since I know the inner workings of the business. Okay cool thought that was what you were doing and I agree totally with you but I just wanted to be clear in case people misunderstood, since I probably wasn't very clear in my original post. Agree with all your points totally.
  25. Pillars wasn't dark and gritty. And the part that were dark and gritty were done in an adult and mature fashion, not like a teenager's concept of dark and gritty that is the usual version we get in games.
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