Everything posted by FlintlockJazz
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Nature Godlike: Fighter or Rogue? Or maybe Paladin?
FlintlockJazz replied to FlintlockJazz's topic in Pillars of Eternity: General Discussion (NO SPOILERS)As I said, if it wasn't for the Moon symbol I'd probably like them a lot more, it just throws me for some reason. Aumaua is a race I'd like to play but just don't seem to have gotten round to, though I much prefer Orlans because, well, I love the deranged little mad balls of fur! :D An Aumaua called Samson does sound very... appropriate. I really like Orlan as well. I prefer Wild Orlans they just look nuts! Lol I agree...A huge guy historically (not trying to get religious here just in the book he was a massive dude) and an American Football Offensive Lineman! makes sense! He is Samoan same flavor as the Amaua and they have my favorite teams colors..it Just kind of fell together lmao. He is a Kind Wayfarer (my first Wayfarer run through). Its cool going back to the old school good guy Paladin. That reminds me, I'd need to pick between Kind Wayfarers and Darcozzi Paladini if I went Paladin. Darcozzi would be different but I would also feel obligated to go Old Vailian then since in my head it wouldn't make sense for someone else to join them, and Wayfarer just appeals to me. I normally prefer Hearth Orlans because they look more hobbity and I do have a thing for hobbits (oh god, I just realised, with my preference to play wizards too I am essentially that hobbit-fancier Gandalf ), but a female Wild Orlan Monk needs to be done! Furry ball of teeth and claws!
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Nature Godlike: Fighter or Rogue? Or maybe Paladin?
FlintlockJazz replied to FlintlockJazz's topic in Pillars of Eternity: General Discussion (NO SPOILERS)As I said, if it wasn't for the Moon symbol I'd probably like them a lot more, it just throws me for some reason. Aumaua is a race I'd like to play but just don't seem to have gotten round to, though I much prefer Orlans because, well, I love the deranged little mad balls of fur! :D An Aumaua called Samson does sound very... appropriate.
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Nature Godlike: Fighter or Rogue? Or maybe Paladin?
FlintlockJazz replied to FlintlockJazz's topic in Pillars of Eternity: General Discussion (NO SPOILERS)*Gulp* Yes Mr Torm sir, whatever you want. Never tried Silvertide because while I do like the concept of Moon Godlikes and their glowy hair, that giant moon symbol on their heads put me right off, and as we all know what's the point of killing things if you can't look good while doing so. So yeah, nerf away on that, I won't notice it until the silly head thing is gone!
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Nature Godlike: Fighter or Rogue? Or maybe Paladin?
FlintlockJazz replied to FlintlockJazz's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Damnit! Thought it was clear then lol, now not sure again. You are right, he will get all those bonuses and teaming up with Pallegina will make them Team Godlike Paladin...
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Nature Godlike: Fighter or Rogue? Or maybe Paladin?
FlintlockJazz replied to FlintlockJazz's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Yeah that's what I suspected with the Rogue, so it is really between the Fighter and Paladin for me I guess (hey, one down!). I was thinking Damage fighter, and they seem to be more possible to do than a Damage Paladin, unless people have a different experience? Barbarian I'm saving for another character otherwise I would definitely consider it. And you do have me tempted now to do a Goat Boy...
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Are per encounter spells needed? And are they balanced?
Elminster's a hack!!! My grandma's toe has more magical power than he can fart out in a week!
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what is this ? bugged?
FlintlockJazz replied to maglalosus's topic in Pillars of Eternity: General Discussion (NO SPOILERS)It's where the go'auld are going to teleport down.
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Nature Godlike: Fighter or Rogue? Or maybe Paladin?
FlintlockJazz replied to FlintlockJazz's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Sorry, already go a ranger going, one's enough for me.
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Nature Godlike: Fighter or Rogue? Or maybe Paladin?
Decided that I want to go Nature Godlike because raisons. Can't decide on whether to go Fighter or Rogue for it, and every now and again Paladin keeps slipping in there. I'm not interested in which is the bestest class or which one sucks the gibbon, but rather whether the racial works well for them or not. Seems like an odd reason to base your class choice on but I got other character ideas that I want to do and which of them I do depends on what I play this time round (don't want to play the same class multiple times, so if I go rogue with this class for instance that means neither my Orlan or my Dwarf characters I been thinking up will be a rogue). So, choices people! Help me choose and prevent me from weeks of angst! Help me Obsidian Forums you're my only hope! (****, I'm screwed then!)
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Are per encounter spells needed? And are they balanced?
And I'm saying it's not needed. They seem fine as is. I've looked at the role of the fighter thread, and I plan on playing one as my main next or the one after (assuming I don't change my mind again), not seeing what comparison you are making?
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Are per encounter spells needed? And are they balanced?
I agree with pi2repsion (mmmm pie... *drools* ) and he puts what I'm thinking into words that I struggle with. I shall appoint him my official Wizard-speaker! Seriously though, I agree totally with pi2repsion. I think if low level spells were not per encounter at higher levels then you risk parties with wizards to wind up actually resting more and more as the wizard levels up, so the more 'powerful' the wizard becomes the more he ends up having to rest, which kinda feels opposite to what it should be, whereas currently you still seem to rest the same amount. On my current playthrough at level 7 (nearly level 8 ), the wizard and druid I have in the party (Aloth and Hiravias) both consistently run out of high level spells long before they run out of the lower level spells, and I often find that I spam the low level spells at that point to avoid 'wasting' them before resting.
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The White March ? How about The White Spoof !
Ah that's my problem here, how they pulled it off. It feels, I don't know, cliché. Not to mention the quests do not show overmuch originality (although if we're going to be honest, all your basic quests will always be kill/escort/deliver timesinks). Someone correct me if I'm wrong, but I've played Torment, Kingdoms of Amalur and Divinity Original Sin, all of which have a soul-based storyline, and I still believe PoE's vanilla story is 100% original. I'm sad that the expansion's isn't. Oh and by the way, on the topic of clichés and tropes. I believe Dragon Age Origins did an absolutely magnificent job at avoiding them. Yes you do have your classical dwarves and elves, but are they different than what you usually expect ! Shame they ruined the franchise with DA2 and DA3 I guess. Dragon Age Origins is Trope Central! The few things that aren't were stolen from somewhere else (elves being treated as scum being stolen wholesale from The Witcher books and game, Grey Wardens were a dumb version of the Night's Watch from A Song of Ice and Fire...) To be honest there is not a huge amount of original writing around. Neither Martin or Sapkowski are original either - they also copied freely from those who came before them. Oh I'm not saying they were, I'm just pointing out that DA Origins by no means avoided tropes or stealing ideas wholesale. Ironically, the Dragon Age game that most tried to break away from tropes and formulaic storyline of Bioware was Dragon Age 2... (at least in storyline department).
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The White March ? How about The White Spoof !
Ah that's my problem here, how they pulled it off. It feels, I don't know, cliché. Not to mention the quests do not show overmuch originality (although if we're going to be honest, all your basic quests will always be kill/escort/deliver timesinks). Someone correct me if I'm wrong, but I've played Torment, Kingdoms of Amalur and Divinity Original Sin, all of which have a soul-based storyline, and I still believe PoE's vanilla story is 100% original. I'm sad that the expansion's isn't. Oh and by the way, on the topic of clichés and tropes. I believe Dragon Age Origins did an absolutely magnificent job at avoiding them. Yes you do have your classical dwarves and elves, but are they different than what you usually expect ! Shame they ruined the franchise with DA2 and DA3 I guess. Dragon Age Origins is Trope Central! The few things that aren't were stolen from somewhere else (elves being treated as scum being stolen wholesale from The Witcher books and game, Grey Wardens were a dumb version of the Night's Watch from A Song of Ice and Fire...)
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Are per encounter spells needed? And are they balanced?
I'm happy with it as it is, maybe it might become an issue as more and more spell levels become per-encounter at higher levels but what we got at the moment doesn't seem an issue to me. At the level they become per-encounter they are not the spells I will decide to rest when I run out of them, it's when I run out of the high level spells that I will rest and I tend to run out them before I would run out of the low level ones anyway as keeping them per rest would just mean that I would refrain from bothering to cast them in most cases, and would make very little difference other than drawing out a battle slightly longer imho.
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The White March ? How about The White Spoof !
https://www.youtube.com/watch?v=ytWz0qVvBZ0 Okay, THAT was funny! Thanks for posting it! I live to serve! Plus it just seemed appropriate.
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Are per encounter spells needed? And are they balanced?
They's fine as is. I always said wizards were fine when people were claiming they were rubbish at the start and I still say they are fine. Favourite class in the game, and not because they are powerful but because they are fun and feel like a wizard, love the grimoire system really makes spellbooks feel important to me.
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Remove attributes
They'll be one of the options down the left hand side, where you can switch between buying stuff, hiring people, and staying at the inn.
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Which spell has these Pallegina words
I have got her saying this alot last time I was playing but I don't recall what it was that I was doing...
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A New Beginning! (Finally)
Nice! Now I have more studying to do Yeah, I can't now create a character without first checking through that to see which background fits best. :D
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The White March ? How about The White Spoof !
https://www.youtube.com/watch?v=ytWz0qVvBZ0
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A New Beginning! (Finally)
I'm considering that after my ranger playthrough of either doing a Nature Godlike Kind Wayfarer Paladin or a Cat Druid of some sort, which of course means I'll be in the same boat as you in re-rolling over the next few weeks. But onto your issue: Where do you envision your character coming from and what profession? I feel this to help immensely in choosing as it helps me to choose the type of 'person' I am playing, and then go from there. For instance, a cook or fisherman from Old Vailia is going to be quite different to a pirate from the Deadfire Islands. I find the following thread to be quite helpful to see what backgrounds are available in the game via the dialogue choices you get with Calista: https://forums.obsidian.net/topic/78795-i-explored-all-character-backgrounds-so-you-dont-have-to/
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Remove attributes
Are you asking if you can change your attributes when respeccing? If so, then the answer is that you can change your main character's attributes and those of player-made hirelings but you cannot change them on the story companions you can pick up.
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Is Wizard still garbage?
I really like the wands, sceptres and rods, though think they could develop them somewhat more. I also think the appearance of rods is a bit sucky, I mean what are they meant to be? I was actually expecting something more like metal 'half-staffs' or canes, but they currently look a bit naff. Sceptres came out better looking than I expected, and wands I like the looks of the best but they just don't seem to be able to compete, being a bit like magical implement equivalent of the hunting bow imho.
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Is Wizard still garbage?
I played and completed my first playthrough as Wizard when Pillars came out, it was never a garbage class. It starts off a bit weaker due to only having a couple of spells first level per rest but no more than any other caster class and still has per encounter abilities and it soon ramps up rather rapidly. My badly optimised first playthrough Wizard still ended up one of the best characters in my party and that was before he got to level 9 and 11 and got the per encounter spells. Love the grimoire system personally, really makes it feel like the Wizard is using a spell book imho.
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Gameplay Suggestions for PoE2
I don't think you understand what deflection represents. It's your character's ability to deflect blows, generally through your shield or armor. Unless your point is that we should be able to create our own weapon groups, I do not understand your argument, no. A system with specializations for each weapon would still require you to spend two talents to create your concept. They're not artificial. They have an in-world logic as to what the people the group they're named after would fight with. A. Read the suggestion I made earlier about how to change to a more rational and less limiting model. B. They damned well ARE artificial. The so-called adventurer's group is pure, unadulterated BS. The noble group is as well. Any so-called noble that was going to be a combatant would be a knight. You people have no friggin' imaginations if you can't see how limiting and how artificial these weapons groups are. They may be the single worst thing about this otherwise pretty darned good game. How can you not see that even if the 6 (?) weapons groups were perfect (and they're not) for the types of characters they're linked to, that's only 6 (?) different character types!!!! THAT IS THE LIMITATION!!!! If you're not an "adventurer", a noble, a knight, a soldier, a ruffian, or a peasant, then too bad for you. No weapon groups that fit the concept of your character. You're not allowed to think outside of those 6 little boxes. Nope. No imagination allowed here. Quite literally no outside the box character concepts allowed in this game. Calm down and stop attacking people for not agreeing with you, it makes people less likely to take your words with any degree of value. Your less limiting model is actually worse as people have pointed out, it forces people into even more limited roles, and in history did learn similar combination of weapons as that used in Pillars weapon groups. For instance, Medieval Knights (and I'm probably focusing on French and English knights here as the weapons varied from nation to nation as did the concept of knighthood vary drastically) were usually trained in swords, lances, axes, and maces, quite a wide range of weapons, and used them all interchangeably as the need warranted. Those trained in the German Longsword (which by the way isn't the D&D one-handed sword, that was actually what is called an arming sword, a real longsword was usually a hand and a half sword) fighting techniques included the use of daggers so that they could pull them out and stab their opponents in grapples. Basing weapon groups on what damage type they make as per your suggestion would not mirror this and in fact makes even less sense realistically speaking. Just because a weapon does a similar damage type as another or both are swords does not mean they are used in any similar fashion and in actual fact most of them in your 'groups' have zero in common have less in common with each other use-wise than the current weapon groups. This is before you consider the gameplay issues others have mentioned. I'd like to also point out that your system pidgeon-holes people into the 'Sword and shield guy' or the 'shooter guy', which I find boring. Anyway, I'm heading off to a field today, so won't be back till Monday, have fun everybody and don't destroy the forums till I get back!