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Everything posted by FlintlockJazz
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His Old Self looks unfinished
FlintlockJazz replied to drty's topic in Pillars of Eternity: Stories (Spoiler Warning!)
That's disappointing. Guessing the 'quest update' trigger is tied to untying or killing Purnisc. Shame. -
Paradox Interactive Acquires White Wolf Publishing
FlintlockJazz replied to nathler's topic in Computer and Console
Yes, they have a weakness for emotionally challenged teenagers and are prone to fits of hollow melodrama. Kinda like a combination Ventrue-Toreador clan weakness: can only feed off angst-ridden teens and then are overcome with melodramatic angst after feeding. I thought there was no way I would ever consider not buying a new Vampire game. I was wrong. Well, I would consider it if they were the enemy and you had to slaughter them all... -
His Old Self looks unfinished
FlintlockJazz replied to drty's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'd be interested to know the results for future less... nice playthroughs. -
His Old Self looks unfinished
FlintlockJazz replied to drty's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Fair enough, I just figured she deserved to know the truth of the matter, so at least she can understand why things happened the way they did. You can tell her that he's a drug dealer and advise her not to go back to him, which she won't do unless you convince to do so (or don't tell her that he was a drug dealer), but that probably still involves having to kill the impersonator first to get (considering that he beat a woman he was lying and tricking into thinking he was her boyfriend, which probably also means he took advantage of her sexually as well if you think about it, I considered it a service to Kaenra to smack the **** out of him). Actually, now I'm wondering: if you leave Purnisc tied up but kill the impersonator can you still end the quest with Kaenra? Possibly telling her not to go back to him leaving him tied up alone in the house with no one to untie him? I'm really curious now... -
Thanks Josh...
FlintlockJazz posted a topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Big Head mode has been changed, special for today and tomorrow. Try it out if you haven't already. Found out over Twitter. Thanks Josh... -
His Old Self looks unfinished
FlintlockJazz replied to drty's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Right, but I'm not getting the personality you are roleplaying. So if your character doesn't care about that why does he think Purnisc should be punished? Your character obviously cared enough to uncover what was going on (and even spend money bribing a guard to do so), yet now you want to be able to now lie (or at least withhold the truth, now that your character knows what is going on he is involved now regardless what he may want and any choice he makes will affect the lives of those involved)? The devs could not anticipate every single person's response to the quest, most people would either deal with the quest right up to the end or just give over the ring and get out, not bothering to investigate at all. Think of it this way, you are not dealing with the dealer for Purnisc but for Kaenra, who has been abused by this whole mess (beaten by the dealer after all) and who doesn't deserve to be lied to about this whole thing. -
His Old Self looks unfinished
FlintlockJazz replied to drty's topic in Pillars of Eternity: Stories (Spoiler Warning!)
So you are going to allow a vicious drug dealer continue to ruin the lives of addicts and their families just to punish another drug dealer? -
Paradox Interactive Acquires White Wolf Publishing
FlintlockJazz replied to nathler's topic in Computer and Console
I dunno if this satisfies your needs, but Obsidian have put up a post on Facebook congratulating Paradox on their acquisition of White Wolf. OMG. Am i dreaming, is this reality? Few years ago i thought RPG genre was slowly dying, but now we have W3, PoE, Wasteland, Torment, and many more. And possible new Vampire game?! Someone pinch me, this just can't be real. *pinches Sakai* -
Those changes feel very much BGII-grade to me. It's not yet NWN2-grade though. *Puts on sensible hat for a moment* Agreed, the strongholds in BG2 were pretty much a questline consisting of a series of scripted events. The D'Arnise Fighter stronghold (closest to this) consisted of being called back to deal with specific events such as what to do with a couple of merchants etc, while the Wizard Stronghold consisted of about three choices in which you chose what you wanted the three apprentices to make and that was about it. They gave the illusion that you were running a stronghold rather well but the actual mechanics of it was pretty simplistic. These changes will add those types of scripted events in the hopes of giving a stronger impression of running a stronghold for the player if the visitor dilemma choices are what I think they are.
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Lord over from our thrones? Finally! The power that I deserve! It had best show our characters actually seated upon the throne, with those that resist my rule dragged before me on their knees, whereupon they beg for my forgiveness and mercy. And for those that deserve it I shall grant mercy: a quick death as opposed to the suffering I would have otherwise inflicted! My forces shall move out from my stronghold to claim the lands around, lands that rightfully belong to me, and the kith shall learn what it is to have true power as I begin a reign that shall be remembered for all time. To the victor goes the spoils, at last Eora shall be mine! Ahem, I mean , um, puppies and unicorns?
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You clearly don't understand how hideously expensive voice acting is. I don't know the actual numbers, but it wouldn't surprise me if the cost to 100% voice act PoE would have been enough to have doubled the size of the actual game without voice acting. As for allowing the core fan base to turn it off ... what would get turned off *IS* the core fan base!!! IMO, they'd be seriously ticked off that Obsidian wasted all those perfectly good resources on something as useless as voice acting, when they could have been used to add new content .... more areas, more NPC's, more spells, more whatever!!! So you are making a statement about something that you dont know about. Ok. Nice talk. As were you to be fair. Both theorycrafting so both equally valid.
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Cannot Decide on a class
FlintlockJazz replied to bhill1007's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Anyone can have a high mechanics. Rogues are not an end game necessity. I just completed a PoTD Trial of Iron run without one. That being said they are amazing damage dealers and a compliment to any team. Also like he said Chanters are the bard equivalent. They can cast Paralyze and summon "spells" also some damage dealing ones. I know they are called invocations but they are still types of spells. The highest skill check in the game is 15. For anyone who isn't a rogue (and not using Brighthollow bonus) that's every single skill point you ever have in the game. You won't even have points left for athletics. And the party's athletics is only as good as the lowest member. Rogues start with 3 mechanics. By the time they get to 15 they still have 23 points left. The starting skill bonus makes ALL the difference. Not if you have items that boost mechanics, at the moment in one of my playthroughs off the top of my head for instance I have one character with gloves that give +2 mechanics skill, which already nullifies the rogue class advantage to the skill. Also, you seem to be miscounting, rogues don't start with a +3, they start with a +2, you are probably also counting a background bonus, something other characters can take too, which in addition to the +1 some of the other classes get to mechanics means that you can get up to +2 easily enough without being a rogue, which is just one point difference (and that assumes the rogue takes a background to give a bonus to Mechanics, otherwise it's even). You also don't need to pass all mechanics tests, if it's a lock then you can use lockpicks to compensate and if it's a trap, well just don't trip it or trip it with someone you know can take it. Those items that boost mechanics are available to rogues as well - no way to get around the fact that rogues can have higher mechanics than any other class. Yeah, but I was focusing on whether you need a rogue or not or whether it's even needed to get that high anyway. As far as I can work it out, rogues are only one point better than other classes that give a mechanics boost, not enough to say they are essential for trapfinding and picklocking. EDIT: going purely off the mechanics skill of course. Whether you feel that stealth is also needed so that you can find those traps while scouting is a consideration I can see being important, which the combination of class skills does put the rogue in the lead, but purely by mechanic skill only wizards and chanters are not far behind. -
Cannot Decide on a class
FlintlockJazz replied to bhill1007's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Anyone can have a high mechanics. Rogues are not an end game necessity. I just completed a PoTD Trial of Iron run without one. That being said they are amazing damage dealers and a compliment to any team. Also like he said Chanters are the bard equivalent. They can cast Paralyze and summon "spells" also some damage dealing ones. I know they are called invocations but they are still types of spells. The highest skill check in the game is 15. For anyone who isn't a rogue (and not using Brighthollow bonus) that's every single skill point you ever have in the game. You won't even have points left for athletics. And the party's athletics is only as good as the lowest member. Rogues start with 3 mechanics. By the time they get to 15 they still have 23 points left. The starting skill bonus makes ALL the difference. Not if you have items that boost mechanics, at the moment in one of my playthroughs off the top of my head for instance I have one character with gloves that give +2 mechanics skill, which already nullifies the rogue class advantage to the skill. Also, you seem to be miscounting, rogues don't start with a +3, they start with a +2, you are probably also counting a background bonus, something other characters can take too, which in addition to the +1 some of the other classes get to mechanics means that you can get up to +2 easily enough without being a rogue, which is just one point difference (and that assumes the rogue takes a background to give a bonus to Mechanics, otherwise it's even). You also don't need to pass all mechanics tests, if it's a lock then you can use lockpicks to compensate and if it's a trap, well just don't trip it or trip it with someone you know can take it. -
The Dozen's Thugs
FlintlockJazz replied to AnjyBelle's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yep, as others have said you have to surrender the evidence first and then you can get him to give it up, didn't realise so many people didn't know it though. Yeah, I think a lot of his issues stem from his soul heritage and desire to get away/hide it due to fear of being judged for it and a jealousy coming from it due to a perception that others are getting it easy due to family lines strangely enough. If I remember right, you call him out on his hipocrisy, not wanting to see his soul's "record" get in the hands of his superior officers on account that he isn't that person anymore, but still clinging to an ancient piece of armor that isn't even his because of the prestige associated with it. It's obviously a consideration for some people, hence the quest. But even the cipher tasked with the soul-reading find the Crucicle Knight's obsession with the "purity" of their officer's souls to be ridiculous. Yeah, I think there is a lot of things people believe in that the game shows to be wrong or not quite right. It appears that the Crucible Knights treat 'soul heritage' the same way real world nobility treated noble bloodlines, with about the same effect. Some may have Yeah, this game's great for that! And really that's why I wind up with the knights.... When I was much younger I WAS CG. I'm not now.... I'm edging up onto full LG. And yes, the knights have enough ambiguity to create some angst, but still, they're a better fit for me than the other options. [i should enter a caveat: while I think most people roleplay something they may not come anywhere close to being, for me RP is all about being ME in some other world. I've never once since the mid-70s been able to go totally against myself. So back then, I ran CG half-elf mages, rangers, etc. And now, I run LG rangers and so on.] I'm similar, though I find I can play characters that are fundamentally different from me in computer RPGs if I specifically make them clearly different from me and then treat them as a separate character from me rather than me trying to be them. Hence why my more ruthless characters tend to be females of the more non-human of the available race. -
The Dozen's Thugs
FlintlockJazz replied to AnjyBelle's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yeah. I don't ever give him the armor. He's a.... um.... well the forum won't let me say that.... but yeah. Kill the SoB, he's not worth the air he breathes. I usually give the evidence to him and still manage to get the armour, he seems to grow as a person as a result and a lot of his issues is down to basically having to cover up the fact that his soul in a previous life just happened to be on the other side and will therefore suffer for it despite not even remembering it himself. He was a victim of a unfair system too, and has a point that it doesn't matter what he was in a previous life. -
Odd Nua (The Descent)
FlintlockJazz replied to Nurgles Socks's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yeah, you'll know which quest locks you in as they will warn you that it will annoy the other factions, once they start saying that about the quest what they really mean is that it will lock you in. At that point don't go any further in any of them until you know which one you want to sign up to. -
This. They have constantly been patching it, whereas most games these days get one or two patches and that's it unless it's an MMO. These other games have bugs that are never resolved, for instance a friend of mine encountered a game breaking bug at the end of 2013 Tomb Raider this very month, that has been known about and yet has never been fixed. He managed to get around it by looking up how other users had dealt with it, not because of any help or patching from the developers. If it wasn't for these other users he would never have been able to finish his game. Bioware games are notorious for bugs, yet apart from DA2 (which I believe has still not been fully fixed) which was an exceptionally buggy game even for Bioware no one seems to bat an eyelid. I personally have noticed that games tend to increase drastically in the bugs when an expansion is released, with the games that have lots of expansions often being unplayable for the first few weeks, thinking it's a universal issue that occurs due to the drastic changes they make to an already existing game.
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+1 million. + another million I'll see your 2 million and raise you a gazillion! Hey, romance is already in the game! It just skips out on all that unnecessary "getting to know them" and jumps straight to what the player really wants: to pay for a fade to black. The Salty Mast has romances for all! On a side note, I'm surprised no protest group has made the claim that Pillars is pro-prostitution: you not only have the chance to engage in the activity but you gain a game bonus if you do, without any of the negatives (like crabs). And remember you are not paying them for sex, you are paying them to leave afterwards. Just like real life relationships!