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WorstUsernameEver

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Everything posted by WorstUsernameEver

  1. Why you read comments Oner? You're into masochism?
  2. You mean he's secretly a super villain with a problematic relationship with his son?
  3. Good to know.
  4. Chris Taylor worked on Fallout Tactics too, didn't he? I never played the game, so I don't know if it was any good, but just to say that there will probably be bitching that the additions are un-Fallouty.
  5. I remember reading that the preview build was actually played on PC (but with an Xbox360 controller), so yeah, if the dev could enter and exit the game without problems, my guess is that the game has lan. Ok, there's a bit of wishful thinking there, I have to admit.
  6. Actually I agree with Fallen Ghost's complaint. Granted, I noticed it pretty quickly, but the tutorial still should mention that some things require skill points. If you tell the player 'you can do this and this and this' and then TAKE OUT those options without even telling him during the first mission well... it's a rather badly designed tutorial, no matter how you want to see it. Yeah, you can argue that you could read the manual etc.. but even Obsidian knows pretty well that the majority of the player doesn't (not to mention that AP's manual contains so little information it's almost useless), so the tutorial should have been much more informative.
  7. Honestly, it seems a desperate move on Interplay's part, at least from my pov. I didn't even like the concept art too much to be pretty honest...
  8. It didn't help Star Wars Galaxies much.
  9. You've said it. YOU'VE SAID IT! ... project is gonna be canceled. 3 days after J.E. Sawyer becomes the lead.
  10. So the game is slated for early 2011? Do we have to assume the production is going smoothly? Will there be last minutes delays? Kidding, kidding, I still have no reason to be overtly pessimistic. Still.
  11. Ok, the topic title is simple enough, so I shouldn't have to write much. Both the preview and a brief sort of interview/transcript of a dialogue with Feargus Urquhart, mentioned the fact that apparently the demo had no loading times, and that's important to Obsidian, that you can enter seamlessly into dungeons etc... Now.. what does this really mean? Can we expect all the game been streamlined a-l
  12. No, actually, GameBanshee review criticized the music.
  13. Didn't a preview mention throwing enemies off a cliff? I know it's not the same thing, but it would be a signal that they care about both the mechanics and the dynamism of combat.
  14. It's looking surprisingly solid. Granted, it doesn't look like Gothic, but maybe it still will turn out to be an interesting game for me. I hope, at least.
  15. Are you trying to imply that you can improve as a developer? DON'T YOU DARE!
  16. Wish I was going home today, but nope! I've got another week in LA for VO recording. Think the actors will be offended if I pass out today? From the Jason Bergman guy twitter. Recording in LA? Really? Almost too good to be true.
  17. Who says the game won't have a dedicated server/service?
  18. It's not Kotor it's ToR. And it has nothing to do with graphical quality, but art style... that cartoonish style just looks bad in my eyes, no matter how they wanna put it.
  19. Gore and cinematic feeling were there in The Witcher, really...
  20. Playing it safe is better than recycling the combat system from the first game honestly... it was decent during its best moments, and absolutely atrocious during others. EDIT : Of course, not having QTE in the final game would be a huge plus.
  21. In case anyone missed it, in this interview producer Larry Liberty talked a bit about how accuracy and damage are calculated in Fallout : New Vegas. Since our friends at No Mutants Allowed have been so kind and have already done a transcript of that answer, I'll post it here: What we've completely overhauled - real-time combat. The way you actually calculate damage, the way you aim, the way input works on the controller. We found - in Fallout 3 - that there were actually times where you could miss inputs and overall it could feel unresponsive. So we've tried to make it still an RPG, but through weapon tiering to make it feel appropriate. So if you get a tier 1 gun at the beginning of the game it's not going to feel nerfed and weird and you're not going to aim at something and have bullets fly all over the place if it's a rifle. If you were to somehow magically get a tier 5 weapon at the beginning of the game, you would actually feel a little bit of that weird RPG feel, where "Hmmm, I'm not high-level, I'm missing and it feels weird." We wanted to get rid of that and overall make it feel more responsive and a more compelling first-person shooter.
  22. The game has full voice acting. I never got the point of this, nobody cares about the acting/story in MMOs and the only effect it has on the game is wasting ressources and ultimately less content. It seems the only reason this is an MMO is to try and grab some more money. What I don't really understand are all those comments like 'wow, we can play it like a single player game, I may buy it!'. Ehrm. Yes. Yes....
  23. Art style = horrible. I already called it when I saw the first footage of the game. Gameplay? It looks like your run-of-the-mill Bioware's game, let's see how it can fare when they're doing a MMO and not a SP game.
  24. We don't have info about this yet. Considering 2 of 4 Obsidian games have toolsets to play with (NWN2 and the soon to be released Fallout : New Vegas), I'd say that there's a good possibility that they release it at least a little bit after they release the game. Also, making some noise on this forum and letting them know we want one could definitely help.
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