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About Stalin

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  1. What has the Onyx engine been used for, or is this a new thing? I do hope you put out a good game since I can't stand Bethesda or Bioware's offerings, or those Fable games, but you guys reaaaaaaaaallllly don't do combat, combat balance, or QA very well. These are the three things that are central to an ARPG; co-op even more so. You guys must realize this, but the question then becomes how do you remedy it. From what I have read, game development these days is pretty cutthroat, and because of development costs a single failed project can doom an entire company. Picking up a game that doens'
  2. I seriously doubt that Dungeon Siege is some hot, money minting property. I also am having trouble seeing how Square and Obsidian think they can make money off of this.
  3. Man, I'd kill several thousand traitorous Bolsheviks for a new Icewind Dale, but that was made by the team at Black Isle, with the oversight of Interplay, on Bioware's excellent engine, with the collaboration of TSR. I beg to differ that the "focus" of Obsidian's other games were the choices and plots. There were many, many combat sections. Sure, the characters and so on were the best parts, but that does not mean that Obsidian didn't pour a lot of time into fighting stuff. Dungeon Siege isn't a branching out, where they're trying their combat legs. If they wanted to do that, they'd pick u
  4. I believe this is a valid question to ask. The Dungeon Siege games are all about combat. This is, arguably, Obsidian's worst area of development. NWN2 (well, at least that one expansion), KOTOR2, and AP all have engrossing storylines, great characters, and a myriad of choices, but are horribly buggy, poorly balanced, and basically atrocious in the "fighting things" area. New Vegas is probably going to be the same. A Diablo clone is the total opposite of everything Obsidian has stood for and all their strengths. These games require great balance, relatively bug-free engines, and engrossing game
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