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Everything posted by Raithe
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Judge Dredd. They handled it quite nicely, Karl Urban makes a good Dredd and the whole "Anderson's Rookie Day" was a good nod to the comics.
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Oblivion also felt pretty soul-less. It was technically impressive, but actual gamewise it just sucked the joy and life right out of me. Skyrim actually had more atmosphere that engaged you in what was going on.
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I enjoyed The Postman. It's interesting how they varied some of it from the book it was based on, but it was still a fairly decent attempt.
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In the immortal words of W.C Fields.. “Everybody's got to believe in something. I believe I'll have another beer.”
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I keep thinking of the trial in Kotor on Manaan, and the trial in NWN2... (although the latter does end up in combat). But the steps you take, having different preperations/people you talk to and investigate shaping how the big trial goes.. Shaping up your conversation options, and whether various NPC's will take part, or what they'll end up saying. Having all of that come together to provide different results and consequences. Having a few moments like that would be rather damn good.
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Well the Director was a huge fan, and had control of the advertising for it. But in his extreme fandom, he thought John Carter of Mars was as familiar a name as Batman in the households of the world.. Thus, resulting in pretty much one of the worst advertising campaigns for a potential summer blockbuster that pretty much left people confused and blase about going to see the movie.
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What would make you pledge more?
Raithe replied to Ilrahan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Heh, frankly with what they've said already I'd pledge more if I had the budget. As it is, I'm hoping a work related project gets picked up in the next 20 days and that would give me the freedom to throw more cash into the pool... -
Well 1.4 is up and running. Only had a brief run around tonight tho. Had all my skills refunded for Sith Inquisitor and Bounty Hunter.. so the fun of picking them all again after the fiddling they've done. Although woot, Now Bounty Hunters get an interrupt power. And the companion "unify colour" works nicely to alleviate some of the total glare of mixed up outfits..
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Could argue you're better off this way. Hey, give some love to Alpha Centauri.. and the Alien Crossfire expansion...
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I went to idle some time on Alpha Centauri.. and found that I've misplaced my Alien Crossfire disk somewhere... I shall have to conduct a comprehensive search for it....
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Hm, interesting. I took it as a generally light hearted thing. I didn't see anything s&m related to it... I guess eye of the beholder and all that.
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I actually managed to watch Yojimbo on the big screen a couple of years back. One of the local "artsy" cinemas ran a season of foreign films and they did a whole bunch of Akira Kurosawa...
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http://www.youtube.com/watch?v=QDajL441mZc
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Not so much of late. The cinemas charge around £9 for a basic adult ticket nowadays. So about $15. Add ridiculously overcharged popcorn/drinks... Throw in a summer of really good weather, and most folks have been staying out rather then going in places like the cinema.
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In-Game Tutorial
Raithe replied to molarBear's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
RTDM works a hellava lot better when you have a physical copy you can also look at and reference again when you're actually playing the game. PDF only manuals can be a pain if you have to keep flipping out of a game to chase up how you do something potentially fiddly, or just because you forget one specific thing... If I'm playing a "serious" game, I am not going to run it in windowed mode just so I can keep poking at other stuff.. I don't know, if you can fit in a tutorial like aspect like the beginning of Kotor 2. It had a story sense for what was happening, and for guiding the player around and giving you the basics without npcs looking like they're just there to tell you how to do stuff. But you have the option of skipping it and proceeding to the real start point of the story and it still made sense. -
I remember playing the first one a long time ago... Once you got used to the Alien's perspective it became very fun to play. Sucked to be a marine though. Life expectancy was predictably short But doing the Marine as part of a lan match was always damn fun. Especially when doing the cooperative marines vs alien horde or predator hunters.. Man, that hits flashback to university days...
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Hope things turn out well for you and her Hurl. May recovery from all the testing go swiftly. Hm, it seems a whole bunch of people I know are suddenly dealing with all sorts of hospital visits and wotnot lately. Guess it's all going around. Successfully had the boiler repaired this morning. So as autumn turns its way, we actually have heating in the house...
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And of course.. as Hollywood has shown us.. What you really need for a classic villain.. is an English accent. That and utterly memorable dialogue full of pithiness and wit..
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Heh, had a totally and utterly random thought. "What would a vampire do when the zombie apocalypse happens?" I mean, can you imagine it, most of the population wiped out and turned into slavvering zombies.. what's a vamp going to snack down on? I could foresee some budding author taking a spin with a vampire protagonist trying to deal with that... Possibly a black comedy or just in a more serious manner....
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Pushing my Jedi Knight through Belsavis... trying to decide whether I can let my ocd gaming nature slide on avoiding some of the world quests and just focus on the class quests ..
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The prologue for the finale to Wheel of Time is making the rounds. They released it as "By Grace and Banners Fallen". Now it's the wait until the full release in January.. I suppose after the better part of just under two decades it's nice to see it come to a close and see how much gets wrapped up. The prologue firmly teases a few areas out...
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Intelligent Evil Playthrough
Raithe replied to d0riangray's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Although, if there is no direct alignment push for your actions (ie, there's no +2 good/light score) etc, you can be picking what might be considered the "good" actions for purely rational, ruthless reasons. It's the "huh, if I do this, they'll potentially owe me a favour and will consider me a nice guy", compared to a true blue hero who is all "i'm doing this because I like puppies and saving people and this is the righteously good thing to do!" It's the same action, it's the same result of improving your reputation with the faction, but the reasons for it are in your head. The complexity starts kicking in if you're trying to develop means of recording within the game if you're doing it for "good/evil" reasons... If there is no morality system per se, you don't have to worry about labelling one choice good or bad. You just have to have options available that make sense and are intelligent / ruthless / practical rather then the usual "help them / ignore it / kill them all regardless" that you find in a lot of games. But yes, if there are going to be ways for the player character to be a complete and utter magnificent bastard, you need it to be smarter then just moronic evil. -
The bad guy needs to have soul. Soul and dripping atmosphere that provides that loathing/hatred/respect that digs down and propels you forward to stop his plans. It's also kind of fun to have the bad guys who really, truly don't think of themselves as bad guys. Sure, there have been some fun "i'm crazy and evil" bad guys, but the ones that felt that what they were doing made them the heroes and you the bad guy in their story.. Those can be memorable.
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