Everything posted by Raithe
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SW: The Old Republic Part 4
I think there are things that turn up that do make you want to reach across the internet and stab someone in the face... but there's also a lot of pithy comments that crop up on Imp side Corellian Run that provide some general amusement. So I guess it balances out rather then overloads on one or the other... I haven't really noticed it being worse or better then Republic side...
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What you did today
Having a bit of trouble focusing on getting work started in a coherent manner. Keep procrastinating or getting distracting with reading assorted things. Also, got to nibble on some baklava. Sweet, but tasty...
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SW: The Old Republic Part 4
Hell, sometimes it just takes someone to try saying "okay, lets group up and focus this way to get ahead" and occasionally do the "if you go solo into a group of four of them, you'll be dead in seconds, wait for a few of us to work together". That can actually start the ball rolling on coordination. Even if it's just a simple thing like someone saying "okay, lets all zerg left from the start" in Voidstar, it can help channel everyone else on the team.
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SW: The Old Republic Part 4
I have to say I don't get the hate on Imperial side random teams. So far in my experience, it's been about equal to the Republic. Half the time it'll be a team that knows how to try to coordinate, and half the time it'll be with a group of people who have no clue about coordination. I think what crops up is when you end up in one evening of one extreme or the other, rather then bouncing between the two... Sure there are a few annoying prats who are all "check everyone has pvp gear of x level or we should kick them from the team" and then bitch and whine about things without actually trying to organise what everyone is doing... But I've met a fair few Imperial toons who know what they're doing and actually communicate and try some level of organisation. If you do have a tactical team in Huttball who talk to each other, one thing a stealth guy can do is run for the end and set themselves up to be ready for passing. Of course, that doesn't work when the rest of the team runs around like a headless chicken just trying to kill folks instead of playing the game... Spider - one thing I've done to make ease of healing (well, my BH has some minimal healing, but not focused) was to remap a key to autotarget my closest ally/team mate. Which can be quite useful in the middle of a mob of folks when you want to quickly snap off a heal but can't easily target them.
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SW: The Old Republic Part 4
Huttball can be a blast at times. Especially with jedi knights / sith warriors / bounty hunters. While there are tactical elements that can be useful for stealthy-types.. that really becomes a crapshoot on whether you've got a team that actually works together and understands passing.. But if you've got a high dps, you can totally nail the ball holder and slice up people attacking your ball holder and earn stacks of commendations...
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SW: The Old Republic Part 4
I've actually got my Bounty Hunter to 50 now, mostly focused on the arsenal route, but with a few bits of bodyguard to quicken my healer stuff and some pyro for the added boom. Now I just have to slide into Corellia and finish off that class story... Hm, see, I found Athiss to be a weird mixture. It has some great atmosphere for a flashpoint, but the last half feels really dull. Especially that grindy series of fights against the force users you have to plow through to get to the boss. I see Hammer Station used as a quick way to farm light/dark side points. Over levelled people running it solo in 20 minutes just to farm the points. Had a short burst of PvP play the other night, and went from some really good teams that knew how to coordinate, to dealing with some really frustrating ones. I mean, they'd take nodes then wander off without anyone guarding them. Or not bother to call out incomings if someone was actually there to defend.. Things like "Okay, are you good guarding this spot solo while I go and try to draw some of the enemy team away by attacking over there?" , the guy replies "Sure". I head away, glance back..and find he's following me and the node was left totally unguarded and a stealthy uncloaking to take it.. And having to yell at the Sniper in Huttball to stop setting up on the edge of the pit. After the freaking third time a Jedi used him to force leap up and then score it gets a wee bit frustrating. I think made more so by the good teams I was in during the first few matches.
- Mass Effect 3
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What are you playing now?
Got all the achievement/challenges in Hitman Sniper Challenge done and out the way... Got my Bounty Hunter on TOR to 49th and cleared Voss (although technically still have the bonus Voss I could do). Plan to see if my ocd will let me skip the Corellian planet quest arc and just focus on the class story to wrap it up....
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RANDOM VIDEO GAME NEWS!
Looks like they've given in and decided to make the fans happy..
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What are you playing now?
Had a short bout of Hitman Sniper Challenge. Although it seems to have a quirk of the mouse bouncing between being really slow to move and then suddenly becoming uber-sensitive and jerking rapidly, then bouncing back to slow crawl.. which is really off-putting when trying to make delicate headshots...
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SW: The Old Republic Part 4
I know healing is important.. but it is kind of annoying to run through a match of Voidstar and be the only guy who planted bombs, have stacks of "objective points" for doing so, having our team win the game because I got them planted and got us through the doors.. and then have all the mvp votes go to the healer who never actually healed me...
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What are you playing now? Part 3'ish
They originally had the melee maneuvers for free with no energy use required. But during game testing they found it basically made every tester slide into stealth route and auto-melee kill/ko the enemy. So to encourage the development of discovering creative routes they jury-rigged the energy use for melee. Or something along those lines...
- What are you playing now? Part 3'ish
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The funny things thread
The upcoming Star Wars show from Seth Green... (and the return of Seth MacFarlane as the voice of the Emperor...) http://www.youtube.com/watch?v=-yRNXFhboBI
- The funny things thread
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What you did today
Happy birthday Hurlshot. And may the problems find some swift resolvement..
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RANDOM VIDEO GAME NEWS!
Having a base-defined character in a rpg isn't that far from having a GM sit down at the start of the campaign and say "right, the theme is this, and it's set here, so all characters no matter what have to be linked by x, y and z." - I mean, if you join in a Spycraft campaign, you pretty much expect that every player is going to be a member of "Intelligence Agency X", so being that doesn't take away from how you develop your character from that point on.
- SW: The Old Republic Part 4
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What are you playing now? Part 3'ish
Well one of the interesting quirks about Sleeping Dogs is that you're an undercover cop, so running around causing mayhem in general isn't something that's pushed at you. In fact, if you do it while performing any of the missions you actually get penalised. So causing random destruction, accidentally killing innocents.. all lose you "Police Points" that you earn during missions to improve certain skills. You don't even earn "Triad" points for doing those sorts of things, you only earn Triad points on story missions and via combat and funky environmental kills and suchlike. But if you like story, especially those classic Hong Kong Action/Thriller types.. then the game is good for that. It's supposed to take around 14-17 hours to play through just the story side of the game. So that's not counting the assorted extras you can do. Hm, does the ending actually change any if you don't do the extra police case files available? I finished it off, but I don't really feel a need to replay it and avoid them just to see...
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RANDOM VIDEO GAME NEWS!
She's also the main character in that DA anime movie that got produced. To be fair, that wasn't too bad.
- The funny things thread
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Movies you've seen recently
I do have to say, the Expendables 2 has a few in-jokes about the actors as much as the 80's action genre. A nice throw-in mention about Gunnar (Dolph Lundgren's character) having that Master's in Chemical Engineering and such like. And the whole introduction sequence of Chuck Norris is full of win. The combination of events, tank distraction, walk in from the smoke with old cowboy music twanging away... "I heard you were bitten by a King Cobra." "I was.. but after five days of untold agony.. it finally died."
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What are you playing now? Part 3'ish
I have to say, one mildly aggravating bit about Sleeping Dogs combat... You get some nice moves to break limbs as you "level" up skills, but apart from the immediate lowering of health, and the intimidation value it does on all other enemies involved, the breakage means nothing. You can break their leg, they'll be stunned for 5 seconds, then its boom, they're back on their feet and dancing around you trying to kick you. I'm not saying they should be "immediate kills" or some such, just that if you break a guys arm, he shouldn't be able to grab up a knife with that arm and attack you with it seconds later...
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SW: The Old Republic Part 4
I can do solo/2-man content to a degree, but frankly if it requires communication faster than typing, I'm not gonna be bothered to do it. The majority of the dailies are totally solo-able. 5 missions on Ilum, about 8 or so on Belsavis. And then there's another 5 or 6 on Corellia at the Black Hole you can run just for the money, loot and daily commendations you get. Sure, Ilum has 1 Heroic, Belsavis has about 5 heroics, and the Black Hole has 1 (which you have to do for the Black Hole commendations), but the plain old missions are totally do-able. Hell, if you catch it at the right time (ie, no worry on respawns and mass-crowds) you can run through Ilum's dailies in about half an hour and be ahead about 100k credits, and the Belsavis "run" takes about 40-60 minutes if you ignore the Heroics and that'll net you another 100-150k. And of course, the dailies all reset at a standard time, which makes it quirky if you get the timing right. One morning I ran Belsavis solo, then a guild member came online and wanted to do them, the dailies all reset at around 11am GST, so I grouped with him and re-ran them. So after about 80-90 minutes of play total, I had a stack of daily commendations earned and had made about 300,000 credits. Unlike a few people I know, I don't grind the dailies constantly. Just every now and then run through them with Guildies, and to boost cash reserves and send them around my various characters.
- Movies you've seen recently