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Orogun01

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Everything posted by Orogun01

  1. Its normal to become emotionally numb when overwhelmed, the best thing might be to just accept the possible outcomes and spare oneself the anxiety. It is just that there isn't much anyone can do in those sort of situation. Hope they will pull through and you as well.
  2. Then they should really raise some hell to get rappers to stop saying it and ganstas, maybe they could get Al Sharpton on board. But if they're the kind that just gets offended when its non-black that say then that **** is racist
  3. Well, since we seem to have gone down industrial lane.
  4. The accusation that games cause violent refers to violent acts such as shootings, but with sexism is a bit harder to prove/disprove and because its more widespread due to the fact most consider it harmless, crusaders have all the elements to support their idea that media causes sexism. Although, they can't really prove it.
  5. Sure, here you go http://youtu.be/4ZPSrwedvsg?t=22m8s Is only a rare occurrence because Tropes vs Women has not delivered on all those videos that where promised, despite having 2 years since they were first uploaded (coincidentally that's accurate to the date) Tropes vs Women has only released 7 videos. Throughout the whole video she disingenuously makes claims as to what you can do to women and then disclaim that these mechanics are not exclusive to just female NPCs. The argument is set up in such a way that makes it seem that gamers are meant or forced to kill and torment women and then it has a small disclaimer explaining how the game actually works after having shown a lot of footage of PC killing female NPCs. It is intellectually dishonest. I will key in a few words of your statement, emergent, intent, thoughtlessness. What you're saying makes sense but the problem comes from the cultural lens and subjective interpretation. I have no soft way to put it, the interpretation of sandbox mechanics as misogynistic is ****ing insane. It asks to assume the position of an insane person and treats it like that is the norm. To put in an example; if an insane woman started complaining about the fact her daughter's doll can be used as an adult toy and then decides to try sue the toy company for what is clearly "emergent" uses of their toy, claiming they "intended" it because the toy does not prevent this usage and that they are "thoughtless". Any reasonable person would tell that crazy lady to **** off. My point is that makers shouldn't be held accountable for the ways that insane people interpret or use their work. (sorry about all the unpleasant imagery) How about consumer intent then? Extreme liberals will have you believe that gender is a social construct and it bears no consequence on will(unless we're talking about that "Toxic masculinity") But gender differences do create taste differences, which explain how some genres become gendered. Brad Wardell has become a notorious example http://wiki.gamergate.me/index.php?title=Brad_Wardell#cite_note-1 There is the scandal of judges having financial ties to games that they judge at the IGF https://archive.today/04Qsh Whoa, way to miss the point. The cow example was meant to point out how industry make half measures to deal with negative public opinion, in that case humane treatment of cows to cater to people who like meat but are very sensitive about animal abuse. Which was meant to tie into the larger point of game publishers making half measures but still sticking to what they do. It isn't sheltering or pandering so much as selling a house to a convicted pedophile is. While it is disturbing, it also legal (which shouldn't be IMO, not just the possession or distribution but mainly the manufacture) If you believe the extreme that pedophile should be executed even when they haven't had any sexual relations with children then there isn't any room for compromise. But as a reasonable person I understand that free speech will support some expressions that I find negative. Yet the legality of it isn't my expertise or burden and I try not to impose my morals on others. As to how it discredits GG, it would be the same as saying that because you live in the same neighborhood as a pedophile then you must support him/her as you haven't kicked him out. I didn't agree to anything and I'm concerned that you want to carry this conversation both ways. The community just provided the links to forum posts made by known SJW activist on which they claimed to have engaged in said acts. I will however agree that two wrongs don't make a right but the association of 8chan as larger website with /gg/ as a board is a false equivalency. Well, you need to understand that developers suffer because games journalism decides to rip their games a new one on account of being misogynistic or not having PoC or women and then for not having the right ones. Games scores do affect sales and they have a hierarchical effect where investors get scared, stock drops, publisher puts pressure on both journalists and developers. But publishers and journalist have a strained relationship in which they depend on each other even when they sometimes loathe each other. Developers on the other hand are more reliant on publishers so they're more vulnerable.
  6. She has made claims about how the developers intended something to be interpreted, not how it is perceived through a wider cultural lens. Some which accuse the developer of promoting violence against women(being misogynistic). Other times its the disingenuous claim that women are underrepresented or relegated to secondary roles on what are clearly male driven stories. The analogy of complaining about how men are represented in romance novels and films has been used to contrast this point. Maybe it was, but the claim that this portion of the game was designed to derive perverse pleasure was hers and from her mouth. Hyperbole isn't known for its accuracy, but point taken. There is still damage done by SJWs yet not to the same extent or level, so I would just say that is because I disagree with them. They have damaged and ended careers as well as swindled people from their money and damaged the relationship between consumer and the industry. When the opposition ask for a termination of a successful business model you don't give them what they want. You make a half assed show of solidarity that makes it seem like you care. You know, just like now they treat cows humanely before they kill them because people don't want to feel guilty about eating them. Actually I visit 8chan frequently, child porn isn't allowed. What is found there in droves is child models posing and dancing in the same sexualized way that seems to be the standard of the adult fashion industry. Cynically I don't think the SJW do care that much about it other than the fact they can use it to demonize GG, which is why you're mentioning. Also, the info I've gotten has been from interviews of game developers who speak of how SJW have attacked them or made them feel threatened within the industry. BTW, I do know of SJWs sheltering child porn enthusiasts and people who were into bestiality, it was a hot topic a while back on 8chan.
  7. That said, 300 is more akin to high-budget AAA titles, which remain impervious to being ran out from the industry by the evil SJWs. (Also, propaganda issues aside, 300's handling of its historical subject matter is pretty much objectively repugnant, but that's neither here or there.) Then why does she always assumes that the authorial intent is to be misogynistic? I'm thinking of her review of Hitman Absolution where she went out of her way to kill and pose strippers so as to make it seem like the player was supposed to derive a perverse pleasure from it. I suppose that you believe the KKK when they say that they aren't anti black, that they're just pro white. SJW might rave on about equality and positive rolemodels but their actions speak to their actual nature. I agree with the second point about 300, but when Ubisoft has Saarkeesian speak on a conference you know how influential the SJWs are in promoting their agenda. Which only becomes a problem because implementation and accuracy. (They have bad data and direct lynch mobs) I find myself dumbfounded when I hear people who dislike GG speak in the defense of SJWs, because I see how similar they are.
  8. But... why? I mean, why should we clamor for people to create LESS stuff (ie. "stop spitting acid"), when we could just encourage other people to create MORE stuff (stuff not involving acid-spitting) that can coexist with the acid-spitting part of the market? Why is "people spitting acid"* even a problem? It's not like you're forced to expose yourself to their secretions. * Well, metaphorical acid. People spitting real acid would indeed be a problem. Unless it's a weak acid, like acetic acid. I think the metaphors have carried away a bit, the point is to eliminate political bias from a medium or to hold it as just a subjective interpretation that isn't an absolute and that will not turn little kids into misogynists. When people started talking crap about 300 being propaganda for the wars in the middle East it didn't became a big deal, they didn't run out the creators from the industry and they didn't prevent a sequel from being created. Indie game development has been hijacked by lunatics.
  9. Please don't consider a career in art history Right, Bauhaus to the post world war 2 depression crap. I don't know why I tend to frame it as happening in the 60's, probably because that's the period I associate with Modernism.
  10. I didn't say that he was a journalist just someone who advertises himself as ethical and relies on it for legitimacy. On a free market you could just go your own way and develop your own company, if you have a good idea of how to lower publishing costs and create a dynamic model for journalism that it is custom made for how people consume news online. I feel that a lot of journalism is still sticking to the old model, probably because we are entering new grounds when it comes to online. But you probably have a better idea of what the situation is. The beauty of representational art is that you don't have to know about you just have to look at it and see that its beautiful. A lot of times knowing just ruins things, like someone I knew that couldn't enjoy Wagner because he was an Anti-Semite (which was a common thing back then due to the rise of Jews to prominent positions and the continuation of globalization, but I digress)
  11. I'm actually more bothered by the fact that there is that level of stupid at high places, the question wasn't particularly racist and it referred to a possible situation but the overreaction to it made it seem like they asked if she would support another Holocaust.
  12. But gamers do support sites by disabling ad-blockers and have taken it to archiving links of clickbait journalism. TB has become mainstream due to his ethical behavior that predated this whole debacle, because a lot of people were waking up to the fact that games journalism was corrupt. So I don't why is it a problem because they are doing something to support good journalism, but this will ultimately force media to adopt an ethical model that works for the Information Age. Another thing; "everybody is doing it" is not a good moral justification. If journalism in general is corrupt that doesn't make the norm moral, it is just proof of the magnitude of its failure. Also, gamers that clamor that games are art do not consider or dislike highly subjective movements that spawned in the 60's like Dada, Expressionism, Abstraction and so on. For them the measure of art still is it's aesthetic value and it's conceptual. At least that's what I've gathered from their arguments which ridicule modern art and praise games for having greater aesthetic value.
  13. ...Is this the same Sargon of Akkad who managed to simultaneously fail at statistics and interpreting basic research in his "why gamers don't need diversity" video, or some different clown? I haven't seen the video, why does he fail?
  14. I think it was Priscilla, actually.
  15. This brings way too many childhood memories.
  16. Are they doing it again or is this the same poorly researched piece that got criticized by people who were even neutral but believed GG to be about harassment?
  17. Probably the last Source Engine we'll ever see unless Valve restores the #3 keys to their keyboards.
  18. The person writing the article makes the comparison to the Death Star which is nonsense as lasers are light and wouldn't behave as a solid in those conditions. The better analogy would be on how they use it for medicine by having multiple lasers intersect on a given point to burn something malignant.
  19. Would sound a lot more inspiring and believable if it would be talked about not only by random internet people, but my actual-flesh-and-blood real-life friends and acquaintances, who largely haven't even heard about the whole thing, much less care about it in any way, shape or form. You might be overestimating the impact it has, mate. I'm not saying it's already large enough to accomplish what I've said I want accomplished. I'm saying it's showing a respectable resilience that leads me to believe it may someday reach that point. After all, the moment Polygon and Kotaku and the like are essentially sinking, there's gonna be a lot of people who spent months playing watchdog for games journalists and saw mainstream journalists exhibiting the same problems. I see no reason why those people would not attempt to play watchdog there next. Yes, laziness is a factor, but in my opinion laziness is usually what kills most movements, and it seems non-existent to gamergate in the face of how outraged a lot of it's supporters are. I believe if laziness were a threat to that, it would've already stopped Gamergate. I disagree, the movement has slowed down/stabilized; the factor that I think contributes most to its longevity is probably the same that led to the rise of SJWs in the Internet: people are doing what they usually did before but now for a cause. A lot of them are just going to chans, tweeting, sending e-mails, things they probably did before gamergate anyways and the few that contribute in research have prior experience doing it so they probably the same.
  20. Funny how you omit the salary comparison from your examples.
  21. There is a high burnout rate in the game industry because of awful conditions that are only comparable with low skilled low pay jobs and with games development. Studios for a long time treated artists as being disposable since there was an over-saturation of job seekers wanting to enter the industry. Lately they have realize that they are driving talent away because of lack of stability and overworking and now are left to develop their own talents without the benefit of an experienced guide . This. Anyone who wants to get into the game industry, think twice. I think you can find a tour of Bethesda Game Studios in one of their Making of videos (Oblivion?) and it looks swag as hell. Video games, delicious snacks and fatty foods, comfy sofas to chill out on, the works. The twist? Those are all there because during crunch time, the developers might not even get to go home. It's not a cushy job with tons of sweet perks, it's a job where you might end up working 'round the clock to the point it's more productive if you don't even bother driving home. Those are loooong hours, and any classes prepping you to be a game developer are also going to prep you for "crunch time," which is something a lot of the AAA title companies do where devs are worked to the bone. For anyone wondering where I get this from, I frequent Bethesda's forums too and I remember a discussion about the quality of Skyrim (or lack thereof) resulted in a mod speaking up against someone who called the devs lazy and basically mentioning one of the devs that went a week without seeing his family or so. But yeah, that's what happens when a line of work is extremely popular: they can work you extra hard cause you're viewed as replaceable. You might be sensationalizing a bit much, not every studio is a deadly trap waiting to burn you and drive you out of the industry. In fact the article is about an older game and a lot of those attitudes have changed but there's damage done and a lot of good people have moved on. People who where very experienced and now their knowledge is gone. Now if only we could get companies to become more lax on NDAs then we might actually enjoy some actual information about how projects go bad and the specifics of why instead of just anonymous insiders describing a trainwreck. Although some are very enlightening, I particularly enjoyed the one about LucasArt and CCPP with the VTM the MMO. It seems the common trend is bad upper management with impotent mid management and frustrated workers.
  22. There is a high burnout rate in the game industry because of awful conditions that are only comparable with low skilled low pay jobs and with games development. Studios for a long time treated artists as being disposable since there was an over-saturation of job seekers wanting to enter the industry. Lately they have realize that they are driving talent away because of lack of stability and overworking and now are left to develop their own talents without the benefit of an experienced guide .
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