-
Posts
3913 -
Joined
-
Last visited
-
Days Won
10
Content Type
Profiles
Forums
Blogs
Everything posted by Orogun01
-
But... why? I mean, why should we clamor for people to create LESS stuff (ie. "stop spitting acid"), when we could just encourage other people to create MORE stuff (stuff not involving acid-spitting) that can coexist with the acid-spitting part of the market? Why is "people spitting acid"* even a problem? It's not like you're forced to expose yourself to their secretions. * Well, metaphorical acid. People spitting real acid would indeed be a problem. Unless it's a weak acid, like acetic acid. I think the metaphors have carried away a bit, the point is to eliminate political bias from a medium or to hold it as just a subjective interpretation that isn't an absolute and that will not turn little kids into misogynists. When people started talking crap about 300 being propaganda for the wars in the middle East it didn't became a big deal, they didn't run out the creators from the industry and they didn't prevent a sequel from being created. Indie game development has been hijacked by lunatics.
-
Please don't consider a career in art history Right, Bauhaus to the post world war 2 depression crap. I don't know why I tend to frame it as happening in the 60's, probably because that's the period I associate with Modernism.
-
I didn't say that he was a journalist just someone who advertises himself as ethical and relies on it for legitimacy. On a free market you could just go your own way and develop your own company, if you have a good idea of how to lower publishing costs and create a dynamic model for journalism that it is custom made for how people consume news online. I feel that a lot of journalism is still sticking to the old model, probably because we are entering new grounds when it comes to online. But you probably have a better idea of what the situation is. The beauty of representational art is that you don't have to know about you just have to look at it and see that its beautiful. A lot of times knowing just ruins things, like someone I knew that couldn't enjoy Wagner because he was an Anti-Semite (which was a common thing back then due to the rise of Jews to prominent positions and the continuation of globalization, but I digress)
-
Jewish Student's character questioned based on her faith
Orogun01 replied to Cantousent's topic in Way Off-Topic
I'm actually more bothered by the fact that there is that level of stupid at high places, the question wasn't particularly racist and it referred to a possible situation but the overreaction to it made it seem like they asked if she would support another Holocaust. -
But gamers do support sites by disabling ad-blockers and have taken it to archiving links of clickbait journalism. TB has become mainstream due to his ethical behavior that predated this whole debacle, because a lot of people were waking up to the fact that games journalism was corrupt. So I don't why is it a problem because they are doing something to support good journalism, but this will ultimately force media to adopt an ethical model that works for the Information Age. Another thing; "everybody is doing it" is not a good moral justification. If journalism in general is corrupt that doesn't make the norm moral, it is just proof of the magnitude of its failure. Also, gamers that clamor that games are art do not consider or dislike highly subjective movements that spawned in the 60's like Dada, Expressionism, Abstraction and so on. For them the measure of art still is it's aesthetic value and it's conceptual. At least that's what I've gathered from their arguments which ridicule modern art and praise games for having greater aesthetic value.
-
...Is this the same Sargon of Akkad who managed to simultaneously fail at statistics and interpreting basic research in his "why gamers don't need diversity" video, or some different clown? I haven't seen the video, why does he fail?
-
To keep with the Russian theme
-
I think it was Priscilla, actually.
-
This brings way too many childhood memories.
-
Are they doing it again or is this the same poorly researched piece that got criticized by people who were even neutral but believed GG to be about harassment?
-
Probably the last Source Engine we'll ever see unless Valve restores the #3 keys to their keyboards.
-
The person writing the article makes the comparison to the Death Star which is nonsense as lasers are light and wouldn't behave as a solid in those conditions. The better analogy would be on how they use it for medicine by having multiple lasers intersect on a given point to burn something malignant.
-
Would sound a lot more inspiring and believable if it would be talked about not only by random internet people, but my actual-flesh-and-blood real-life friends and acquaintances, who largely haven't even heard about the whole thing, much less care about it in any way, shape or form. You might be overestimating the impact it has, mate. I'm not saying it's already large enough to accomplish what I've said I want accomplished. I'm saying it's showing a respectable resilience that leads me to believe it may someday reach that point. After all, the moment Polygon and Kotaku and the like are essentially sinking, there's gonna be a lot of people who spent months playing watchdog for games journalists and saw mainstream journalists exhibiting the same problems. I see no reason why those people would not attempt to play watchdog there next. Yes, laziness is a factor, but in my opinion laziness is usually what kills most movements, and it seems non-existent to gamergate in the face of how outraged a lot of it's supporters are. I believe if laziness were a threat to that, it would've already stopped Gamergate. I disagree, the movement has slowed down/stabilized; the factor that I think contributes most to its longevity is probably the same that led to the rise of SJWs in the Internet: people are doing what they usually did before but now for a cause. A lot of them are just going to chans, tweeting, sending e-mails, things they probably did before gamergate anyways and the few that contribute in research have prior experience doing it so they probably the same.
-
Funny how you omit the salary comparison from your examples.
-
There is a high burnout rate in the game industry because of awful conditions that are only comparable with low skilled low pay jobs and with games development. Studios for a long time treated artists as being disposable since there was an over-saturation of job seekers wanting to enter the industry. Lately they have realize that they are driving talent away because of lack of stability and overworking and now are left to develop their own talents without the benefit of an experienced guide . This. Anyone who wants to get into the game industry, think twice. I think you can find a tour of Bethesda Game Studios in one of their Making of videos (Oblivion?) and it looks swag as hell. Video games, delicious snacks and fatty foods, comfy sofas to chill out on, the works. The twist? Those are all there because during crunch time, the developers might not even get to go home. It's not a cushy job with tons of sweet perks, it's a job where you might end up working 'round the clock to the point it's more productive if you don't even bother driving home. Those are loooong hours, and any classes prepping you to be a game developer are also going to prep you for "crunch time," which is something a lot of the AAA title companies do where devs are worked to the bone. For anyone wondering where I get this from, I frequent Bethesda's forums too and I remember a discussion about the quality of Skyrim (or lack thereof) resulted in a mod speaking up against someone who called the devs lazy and basically mentioning one of the devs that went a week without seeing his family or so. But yeah, that's what happens when a line of work is extremely popular: they can work you extra hard cause you're viewed as replaceable. You might be sensationalizing a bit much, not every studio is a deadly trap waiting to burn you and drive you out of the industry. In fact the article is about an older game and a lot of those attitudes have changed but there's damage done and a lot of good people have moved on. People who where very experienced and now their knowledge is gone. Now if only we could get companies to become more lax on NDAs then we might actually enjoy some actual information about how projects go bad and the specifics of why instead of just anonymous insiders describing a trainwreck. Although some are very enlightening, I particularly enjoyed the one about LucasArt and CCPP with the VTM the MMO. It seems the common trend is bad upper management with impotent mid management and frustrated workers.
-
There is a high burnout rate in the game industry because of awful conditions that are only comparable with low skilled low pay jobs and with games development. Studios for a long time treated artists as being disposable since there was an over-saturation of job seekers wanting to enter the industry. Lately they have realize that they are driving talent away because of lack of stability and overworking and now are left to develop their own talents without the benefit of an experienced guide .
-
Who's the new avatar?
-
I remember that game, mostly because of the chainsaw sword.
-
Can I ask you what your'e basing this analysis on? I didn't realize there was such a gap between Putin and the FSB, I always thought that was for plausible deniability
-
Nah, I rather prefer the AI on the first FEAR, the joy of foiling their attempts at flanking me and when they would outright refuse to go after you when you were waiting in ambush. Plus sticking people to walls with the HV Penetrator. Fond memories of that game... All those moments (Nonek.jpg)
-
I thought he did a good job on Tombstone.
-
See, not the same but still enough of a similarity to call you Sarcastamus. Tells us your predictions, plz.
-
he still is anime emo elf... I remember when screenshots of the character were first released, and seeing Fenris' resemblance to your stereotypical JRPG protagonist, I made a joke about how he was probably "some angst-ridden pretty-boy with a comically oversized two-handed sword just waiting for the right woman to soothe his anguished soul." Well, guess what? That's the character we got. I mean, how bad is your writing when a character's entire personality is predictable by sarcasm? You didn't guess that he would have glowing tattoos.
-
To be fair, Sera as a character is 10 cups of puke before you actually get to something with substance...other than the puke. What am trying to say is that there are some good points to her but are hidden behind what happens to be a taste repellent...like puke.