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Everything posted by mkreku
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Better graphics! More polygons used for the ground. More polygons used as grass to cover the ground. Bump mapping, perhaps, for the ground textures? I don't know, just something that fools me into thinking it's ground, not just a few ugly textured polygons. Everything else about Crysis looks so unbelievably good that such an apparent flaw in the picture becomes extra noticeable.
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I just have to point this out: This is a snapshot from the new video of Crysis. At this particular scene the main character is crawling through some grass on top of a hill overlooking an enemy camp. It's the sniping scene just before he starts jumping around on the house roofs like an insane monkey. Anyhow, what surprised me was the low quality of the ground seen in the video when the main character is crawling. It's like two large triangles painted with some sort of blurry, green flowers. I don't know, but for some reason I thought Crysis would be far beyond that in terms of visual quality. Guess it's not as "next-gen" as I thought.
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So many bad endings.. I mean, I played games back on my Commodore 64. They had like 48 KB to use for the entire game, with graphics and sounds. How much of an ending do you think they stuck in there then? I vividly remember beating this stupid, ultra-difficult shoot'em up called Delta after months of playing it. The ending was the text "Well done" (I think) popping up on the screen for a few seconds.. before the game started all over, all 32 almost impossibly difficult levels again.. with a new music score playing. The games on the Commodore 64 had some of the worst endings ever. On the PC the game Hitman: Blood Money comes to mind when thinking about great endings. Dragon Quest VIII: Journey of the Cursed King has the best ending(s) of all games I've played on the Playstation 2.
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I believe you may be right. Eurogamer ( http://www.eurogamer.net ) had a series of articles just recently where they looked at the upcoming games for all consoles during 2007. The easily best looking list of games was the one for Xbox 360. It has something like 12 exclusives and among them are Bioshock, Mass Effect and.. some other huge title I've forgotten right now. The Playstation 3 had something like 10 exclusives, but even though they were more diverse than the Xbox 360's equivalents, they didn't seem as interesting as the ones previously mentioned. The Wii.. Well, the list is like five games long and I really think the motion sensing controller is a gimmick. The Wii is just a pumped up, over priced Gamecube.
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This thread is too big to search through so if it's been posted before it's an honest mistake. Kiwi living the dream:
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It was made by a Swedish company. Apparently the game engine (Avalanche?) is pretty good, as are the graphics, but (as Pixie pointed out) the controls have been getting a lot of flak and the game's over-the-top action doesn't suit everyone. You're supposed to jump from airplanes to helicopters and hijack vehicles going 200 mph without problems. That sort of stuff.
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What an utterly, utterly useless thread. Oh, by the way, can I have a wide open **** as my avatar? I've heard of a.. uh.. an obscure African tribe that has it as their national symbol and I want to honour my musical roots!
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Apparently the Xbox 360 is getting a hardware upgrade! "According to Engadget, the Xbox 360 v2 (codenamed Zephyr) should go a long way in making the console cooler by swapping out the 90nm IBM Xenon PowerPC processor in favor of a 65nm revision that has not been announced yet. There is also a single HDMI port for full 1080p support -- no firmware trickery needed. Also on the way is a 120GB hard drive which would double the capacity of Sony's top-ranging PS3." Source: http://www.dailytech.com/article.aspx?newsid=5591 The HDMI port will be a huge seller in Sweden. They're selling 1080p TV's like hotcakes here.
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Half-Life is the best FPS ever. For the first half of the game, then you hit Xen. I actually yawned my way through Xen just to see the ending (which was cool) but damn, those last levels SUCK. People always seem to forget about that fact when they say Half-Life was the best FPS ever. My favourite FPS ever is Far Cry.. which is weird since it suffers from the exact same problem as Half-Life. It's extremely good up until you meet the super monkeys. Edit: Dyslectic today.
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Yeah, 10-2. You don't get those sorts of wins often as a Leaf. The Captain took a night off but the youngsters (STEEN!!) picked up the slack! Big time! Aahh, the sweet taste of a blow-out victory )
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Uhm.. I had a cold once.. NAAH, I CAN'T GO ON STAGE AFTER ARAM
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Oh yeah, we're both evil. We only do stuff for money (well, in the dialogue that is, we'd do the side quests anyhow for the xp). We've tried to kill Neeshka and the dwarf and we were trying to be rude to the druid, but they still forced themselves upon us. Now, every time they end up in an argument, we're like, "FIGHT! FIGHT! FIGHT!", but they never do. How can you tell what your skills are without multipliers and bonuses? I mean, the prerequisites say a number, naturally I check my skills page and see that they are way above that. Do I somehow have to recalculate them myself in a backwards fashion to get some seed number that only a true D&D geek would know? I don't get it. Another thing that irks me is that Neeshka's build seems to be exactly the same as my own (tiefling, rogue). That means, she's useless in combat, but when the combat is over she'll happily run off and pick the lock on whatever she gets her sights on. That means I'm mostly standing around in combat, trying not to get killed. When combat is over, it's a race between me and Neeshka for the role of feeling useful. She often wins. By the way, is there a good prestige class for an evil half-elf Warlock? Not that he needs it right now (as his character is useful) but it would be fun to have something to aim for for him too.
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Me and my cousin went on our second tour in Neverwinter Nights 2 co-op tonight. We had our first crash to desktop too, right as the game was auto-saving itself (I set the server to auto-save every ten minutes) and it corrupted the save file. I believe the crash to desktop was caused by us both clicking on the blue circle that takes you to the world map at once. Otherwise it's been quite fun. But I'm surprised at how useless my rogue is. We're forced to have Neeshka, a stupid dwarf and an annoying druid in our group and that really takes away all the sneaking I can do. They always rush ahead and attack things WAY before I can sneak up on things. Also, I still have NO skills to use in combat, but at least I am fighting with two weapons without penalty now. I just wish I could get more options in battle. I was aiming to become an assassin, but my rogue is now level 4 with 15 in hide and 12 in move silently and the prerequisites for Assassin is supposed to be 8 in both those skills. I still couldn't choose it! No idea why. My cousins warlock is coming along nicely. He is wearing a scale mail and is wielding a burning mace of some kind. He's also gotten some weird spells that he keeps tossing over my head. Myself, I'm stuck with a rapier +1. It's ugly. And gay. But I have a studded leather +1. It doesn't make me a tank but it feels good to at least have something magical on me. We've been visiting a lizard cave, a bandit camp and a grove of some kind, and our next goal is a cemetery. Let's hope I get more use out of my rogue then. It's no fun to be able to pick locks as my only usable skill.
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Best expansion ever: Night of the Raven for Gothic 2.
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I've played Planescape: Torment (which I didn't like) and Icewind Dale (which I liked). I've dabbled with Baldur's Gate and I actually own them all, I've just never really played them through (I got this box with all the games in it). So no, I haven't really played them, even though I've played them. And Icewind Dale was so easy I never had to learn any rules or anything to be able to win that game. The last AD&D game that really hooked me was Pool of Radiance on my Commodore 64. That was awesome. Actually it still is. I still have my original Gold Box somewhere, complete with code wheels and paragraph books.. ANYHOW, we've decided to try to talk more and slay less. I think we might have missed a bundle of side-quests because we were trying to go for the evil option in every conversation. I mean, I made my character into a guy with horns sticking out of his forehead, white/silvery hair (with a pony tail, as a tribute to the pony tail that got lost in Gothic 3 :'( ) and bright red skin. He's a rogue, aiming to become an assassin. I have to be evil! By the way, are we doing something wrong when we're hopelessly bound to each other all the time? We were walking around in the starting village last night and my cousin was fighting Gray Dwarves on one end of the map and I figured I'd be of no use in the battle so I went back to my old house and went inside to pick up something from my father's old chest. As soon as I entered the house, my cousin appeared next to me. Why is it that I can't enter a house without automatically pulling my cousin away from his doings on the other side of the map? It just feels wrong. I'm beginning to suspect that we made a mistake when we made our characters. I mean, a rogue and a warlock. Who is going to stand in the front line taking all the blows? I tried for a while, with my leather armour and shortsword, but since I only have something like 16 hitpoints I was useless at it. Can a warlock be a tank? If not I think we're screwed.
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I just found out that the best forward (Niklas B
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Me and my cousin played our first co-op game of Neverwinter Nights 2 tonight. All went well on the technical side of things. But I don't know.. We had fun and all, but the whole thing felt so.. clumsy. We have barely any control of our characters and we kept running into each other. Whenever my rogue saw a trap, there was no way to instantly shout to my cousin to stop running so my sensing abilities were kind of wasted. Then there were the cut scenes.. No matter what you were doing, as soon as one of the players triggered a cut scene, it would take over both players. No matter if the other player was on the other side of the map or not. So basically my cousin would be fighting some lizardlings on one side of the map while I'm trying to get me some on the other, and suddenly his combat is interrupted by my pathetic attempts at flirting. Combat.. what is there to do in combat? We tried to move around at first, but the enemies kept getting "Opportunity strikes" (or whatever they were called) on us. That basically forced us to stand still during combat. I tried to backstab my opponents (being a rogue and all) but apparently it's called Sneak attack and it's fully automatic. And I had no spells or combat skills either. So basically what combat ended up being was us clicking ONCE on an enemy and then just wait until it ended. As my cousin is a warlock, he at least had some Eldritch blast or something, but still.. There's no tactics involved and no twitch. So what is it? We were actually laughing about how similar it was to ProgressQuest! We will probably continue our session tomorrow. I just wish there was more to do in this game. I'm hoping that new features will open up as I level up my character. I'm some guy with a horn (forgot the name of the race) and he levels REALLY slowly. He's like.. level 3 right now.
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More likely russian. Anyhow: "Ever tried. Ever failed. No matter. Try again. Fail again. Fail better." - Samuel Beckett.
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Why doesn't anyone like Nedved? When he's motivated and healthy he can be really good. I think the guy has an unmotivated bad reputation around the league. Just think about Toronto's forwards everytime Nedved's name stings you (except Sundin and Peca) and you'll feel a lot better.
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Nice solid win tonight. We're not last in the North East division any longer! Woo! Let's hope Sundin can keep this scoring pace up. Whenever he has a good game it seems the Leafs win.
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Tonight me and my cousin tried connecting our poor Neverwinter Nights 2 copies for a game of co-op for the first time. After half an hour of cursing at routers and firewalls we got it to work perfectly. It looks like it might be fun although we didn't play anything tonight, we just tried out the controls, the camera modes and different commands. One thing though: how do you communicate in this game? I've read the manual and it says there are four ways of communicating. Ok, that's all good, but nothing happens when I click on the little L, W, D or S in the window. Isn't there supposed to be a small part of the screen where you can actually type in what you want to say? The only way for me to activate that little window is if I right click on my character and choose /t "My Own Character". Then the little window with the blinking cursor appears and I have to delete the /t-stuff and type in whatever I want to say. Seems kind of long winded to have to do that every time I want to talk.. Anyone have a better suggestion? Edit: Damn, now I remember. You press ENTER, just like in World of Warcraft. Argh.
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For all you guys waiting to build your new monster, just remember that Nvidia are getting some high level competition just after New Year's Eve. Apparently ATI will release one of their first R600 cards in January, but the big beast will come in February when Vista launches. "The published results are very promising with AMD
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What a horrible, horrible loss. Lead the game until the last minute and a half and then you lose in overtime. Go Leafs go.
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I downloaded a demo of Mount & Blade (after hearing karka go on and on about it for a year or so) and played it for a while. I don't get the "hype" for that game. I thought it was incredibly shallow, had no story whatsoever and it even forced me to play it like a MMORPG (grind, grind, grind). What's the big deal? Oh, and I restarted my Neverwinter Nights 2 campaign. I bought a copy for my cousin as a Christmas present (since he never got his thumb out of his arse and bought it himself) and we're going to play through it in co-op instead. Maybe that will make me not tire of it so quickly?
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This will be a game plagued by hilariously bad voice-overs, sloppy execution and design choices that will boggle a normal mind. However, deep down under there will be a solid game core that's trying to claw itself out and entertain the player. I got this vision while wearing my tinfoil hat.