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nekogod

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Everything posted by nekogod

  1. They do hunt at night and will track you from quite a distance, but I've never seen one near the starting area (baseball, first field lab, strange machine etc) are you staying near the start area? Also dying shouldn't be much of an issue, you'll respawn then just need to run over and pick up your backpack, unless it's lurking in the area, it should wander off eventually though. Did a quick google search and found that there was an issue with them wandering about during the day, but that was patched out a while ago, are you playing the most up to date version?
  2. It's not a preview, it's the full game. You just get to access it before it's finished. Pretty much all early access titles on steam work this way. That said xbox game pass is fab for PC, loads of really good free games included and well worth the £8.99 or w/e it is a month
  3. Poodles are quite large unless you meant a toy poodle, chihuahua would also work, though I'm not sure people will be keen on attacking a dog. I'd personally prefer a big lizard or snake perhaps or maybe a mole or badger, something along those lines.
  4. I'd be worried if there were no bugs, cause that'd only leave spiders!
  5. These all sound great with one nitpick, you don't get colds from being cold/wet. The common cold is a virus (most often a rhinovirus). Maybe swap that to hypothermia.
  6. It doesn't even need to be scifi esque, insect behaviour can be controlled to an extent in reality with pheremones so perhaps that could be an avenue, harvest some bug glands, make some pheremone juice, perhaps one that elicits a fear response drop it behind the bug and hang on while it dashes a good distance away.
  7. I wouldn't like to see fast travel, but maybe faster travel. Like bug/spider mounts perhaps or other small animals like mice. Something like a 50 percent speed boost over running your self. Possibly even flying mounts ala butterflies or moths. Ideally with strict stamina limits so they'd be great for getting from a to b quickly, but you couldn't use them constantly.
  8. No it won't come to PS4, Obsidian is owned/funded by Microsoft so it's basically guaranteed Windows/Xbox exclusivity. Google translates to (which will be wrong obviously, but hopefully will give the OP enough info) Não, ele não virá para o PS4, Obsidian é propriedade / financiado pela Microsoft, então é basicamente garantida a exclusividade do Windows / Xbox.
  9. Same I found that after the patch getting into the container through normal means on an existing save was impossible, while no such issue existed for a new game
  10. Absolutely agree with that, it's possible to implement something like this and still retain the challenge/barriers though. You could still keep mild as the easiest difficulty such that even if you were to have all these options and you set them all to minimum you'd basically be playing on mild as it currently is. It's more, from my perspective at least about giving more flexibility between mild and woah. Currently there are 3 things mentioned in the blurb for each difficulty so I'm gonna assume those are the only 3 things affected. So currently we have hunger/thirst durability mob toughness mild mild mild average average average woah woah woah Even if nothing else is possible it'd still be real nice to be able to have hunger/thirst durability mob toughness woah woah mild or hunger/thirst durability mob toughness mild mild woah or hunger/thirst durability mob toughness woah average woah Etc So essentially creating a bunch of different difficulties between mild and woah
  11. Had a quick look for this, but couldn't find anything (drop me a link if there is already a thread about this) I'd love to be able to tailor the difficulty, like I really enjoy having to manage thirst/hunger/durability, but not so good with tough enemies and I imagine there are people who love harder enemies but cba with all that eating and drinking malarky. From what I see there are at least 3 difficulty parameters, durabilty, thirst/hunger and mob toughness with potentially at least 2 more in resource yield/respawn rates and length of night. If they do add weather then maybe severity/length/danger of weather effects as well. I'd love to see these on sliders, want super hard enemies and constant night time with resources hard to get go for it. Want no night, wimpy enemies but be super hungry and thirsty, sure! Want to crank everything to hardest with eternal night because you're some kind of masochist, hell yeah!
  12. I believe they nerfed how far the wolf spiders would track you, but in terms of damage etc, not been nerfed at all as far as I know, in fact they recently got buffed with more varied attacks
  13. The change to the mint container seems to have made it impossible to get in it now on existing games. It works fine on new games started after the patch, but on all saves from before it's just flat out impossible to get in.
  14. Ah both my attempts were previously saved games and in both the mint case is impossible to get into, I'll try it on a new game. Edit- Was fine on a new game, rechecked my older games and still couldn't get inside it, so it does seem like it's broken for existing games.
  15. Patch notes are on the website https://grounded.obsidian.net/news/grounded/patch-0-2-1-has-been-released There seems to be an issue with the mints though they say they've made the box bigger to make it easier to get in, but now it's impossible to get in at all. And for those interested Acorn Shovel+ uses the same amount of resources but the shovel is now faster and pebblet foundation uses 3 clay 1 pebblet instead of 4 clay and is gray not brown.
  16. It's my understanding that, that's exactly what it does do.
  17. I believe it will overwrite your autosaves, but not your manual saves, I've got both a survival and creative game on the go at the moment.
  18. I know the spiders have been updated to have a more varied attack pattern, but has their pathing or spawn points been changed at all? I have a base near the new game spawn between the myseryious machine and the baseball and the most threatening thing I've seen here is an ant. Since the update I've seen at least 2 wolf spiders wandering about a stones throw away from the base!
  19. How is kiting an exploit? What's the point of the bow if kiting isn't a valid option, if they only ever want you to fight in melee range then they may as well remove it. Combat is probably one of the weakest areas of the game currently, hit, block/dodge, hit block/dodge, hit, enemy dead unless it's a lady bug or a wolf spider, but even then it's not much more complex. Most enemies have coreographed attacks so you can tell exactly what they're doing and when, Kiting adds a bit of variety and challenge, especially if you're using some strategically placed spike strips. Constantly moving, keeping range, drawing the enemy in a certain direction, keeping an eye out, quick turn arounds (as you'll be running backwards mostly) etc, way more engaging and harder to master. Like the idea of quivers, one stack per quiver seems pointless though unless they don't take up a slot otherwise you're still losing 2 slots for 40 arrows so nothing would change.
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