Maybe I'm just getting paranoid, but I feel like the redhead gets angry part was edited.
Also, <3 how Flemeth's voice actor (Kate Mulgrew, iirc?) makes the characters body language look non-existent.
It's not very realistic, yeah, but I'd take it any day over the DnD crap system, like 3 people swinging swords at a man sized bug for 2 minutes without hitting it.
'Cause they think it's the majestic and grand side of DA? It's from the same people who think "Shepard can die" is the marketing idea of the millennium?
Then again, people buy the idea for some reason.
That doesn't mean they aren't optional. Most players will always do what they're told, but it takes a special game to allow them to do the opposite.
Never said that isn't the case.
My char had science tagged, so..
That aside, fortunately for them, the Vault needs a chip, not lungs, which, while harder to find, doesn't necessitate self mutilation.
-Overseer sends you out
-Buy water from merchants (optional, but still there)
-Get the water chip
-Overseer tells you to kill stuff
-Mariposa
-Cathedral
And maybe someone could argue a few more in there.
You could choose which mutant base to tackle first, and you could join the Master if you wanted. That's far from what I call non-linear. It's just less linear.
I see bhlaab understands what I mean.
And if you missed the note on the end of my post, then you're the blind one, not me.
Reducing the number of key events to 5-6 instead of 70 and filling the space with sidequests counts as non-linear because...?
Or that you can choose in which order to complete the objectives, or go for the Super Muties from the start?
Or do you mean the ability to ignore it completely?
The quests and events themselves won't change, despite what you do (except the thing with the water merchants I guess) in game.
Note: I mean these questions seriously, it's 1:35 AM here, and my brain refuses to work overtime.