Verdict on Aarklash: Legacy
+
* most unique party members since Sacred: Underworld and Sacred 2
* best RtwP combat in a cRPG ever
* cool puzzles
* good art direction
* game length is just right
-
* combat would still be better turn based
* bad to terrible dialogue, voice over and story, normally I don't care about this but in this game it really grated me
* bad loot, however it is not really the focus of the game
* level cap of 20 too low
* at least 3 party members you start the game with are OP, no real reason to use others except when the game forces you to
All in all, another masterpiece from Cyanide/Spiders and not a bad appetizer before Obsidian Larian are finished blundering around with Project Eternity Divinity: Original Sin.