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Lexx

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Everything posted by Lexx

  1. Big question is, if you can have everything activated to the end of the game.
  2. "The demo is not scripted!" Well, I thought Todd told already that it was scripted (at least the dragon part).
  3. Some really sweet weapons from what I've seen. Continuing the (new) Wolfenstein trend of really decent games that no one really cares about Was the new Wolfenstein any good? I never bothered with it, because on the screens it looked meh.
  4. The cowboy perk (the only reason why I drop 45 skill points to melee combat) Jury Rigger (less stress with repairing... I am working towards that perk from the very start of the game) and Hand Loader, because of the fancy new ammo type.
  5. Bought Singularity as well. Very good game, played through it already a few times.
  6. Half the size, because they are too expensive. :>
  7. Yesterday I noticed that my ArmA2 folder is 32gb big. The biggest game I have installed (with mods, new islands, etc). With that british army and soldner dlc, that I (probably) will get tomorrow, it should even become at least 2gb bigger.
  8. Playing some ArmA2: Operation Arrowhead again. Also bought the Reinforcements pack (the two DLCs) yesterday, hope they arrive soon.
  9. The codex changed a lot over the past years. Sometimes I wish it would be still like 5 years ago. Nowadays it feels to me more like some 4chan-light forum.
  10. DS3 doesn't have enough drops, it's obviously unfinished. Can't you see it?
  11. Would have been a ****ty shooter, most likely. So I'd say we can be glad about it.
  12. You aren't a true gamer if you don't hate them since they deactivated Half-Life's WON. :>
  13. Lexx

    Obsidian

    I could have known that first if I would have had rssssss!
  14. Lexx

    Obsidian

    Good that someone opened this topic, so I can start to razz about it: No rss feed?
  15. Thought about buying it for some future mods, but then I thought 7 euro is too expensive for only that.
  16. I've used mods that added a sleeping bag, so I could skip nights. In other cases I've searched for some place to wait until the night is over-- this I have done in all Stalker games, because I just hate it to run through the night. The developer who had fun with running around in the night all the time should be punished with black screens of death.
  17. Huh, I thought that was already released. I thought I've seen it at Steam some time ago.
  18. There are so many sales and special sales and special special sales, that I begin to not buy Steam games anymore that aren't in some kind of special special special sale. :>
  19. Now I am really curious what that game will be. If people will be "very excited" about it, it must be something we know already. Probably something old that hasn't been touched since a while?
  20. Unreal got key cards and switches every once in a while, but beside it was pretty linear as well.
  21. I bet it's as buggy as that dudes rifle on the preview image.
  22. Personally I prefer devs not try to come up with an in-universe explanation of a game rule. Is that ever explained in that way anyway? We know that the PC wears some super fancy stealth tech, but nothing more. It doesn't make you invisible in the distance (after all, there are scenes in the games where enemies can spot you over very long distance: Sniper-part after the big radio tower in MGS1 [incl. Sniper Wolf scene]), it's just some high-tech body protection (at least in MGS1, 2 and TTS, didn't played any other).
  23. Is the MGS system a "stealth system" anyway? For me it's more a puzzle game, where you try to avoid enemies sight cones. You can even run past enemies (at least in 1, 2 and TTS, didn't played any other) without them noticing you, as long as you don't cross a "loud tile" on the ground. So... yeah... I personally can't see MGS as a pure stealth game. The SC games (except the last one) are more what I would call "stealth gameplay."
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