I am reading about weapon mod quality all the time, not only here but in other fora too. But it seems like people are forgotting one thing: The DLCs are released on console as well, so you have to take care of the resources you are using. A modder doesn't care about that, he can make textures and high poly models as much as he want to, it probably will run on the pc for most people. On the console, on the other hand, big texture packs and stuff can slow down the whole shizzle, make the loading times longer, etc. and you can't upgrade the hardware. Not saying that a single weapon will result in this, but if everything has too much high resolution stuff, it's going down the ****ter. Remember, Hoover Dam, New Vegas Strip, etc. was splittet up as well, simply because of the performance.