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Lexx

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Everything posted by Lexx

  1. Man, I still remember the stuff about the *original* Afterfall. They had some pretty fancy ideas and all. Really sad to see it all being turned into this crap.
  2. Yes, it's slightly too much. 50% less would be better now, I think. On a side note, I am finally in the possession of ~1000 5.56mm ammo. Now the Bozar has become fun, because it's not empty anymore after two times reloading. :>
  3. I don't really think that the "pre-order DLCs" are worth the 4 euro. The explosive mission pack is really just a 5 minutes thing and the other is a cheat pack with a few overpowered weapons and 10k credits. As pre-order bonus, this was ok to me, but I would never pay extra for it.
  4. Nah, everyone would whine about lazy ass Obsidian, too stupid to voice a character. If I remember correct, the whine was big about Dead Money's Christine. Not to forget the translation costs, etc. which sums up as well. A silly terminal would have the same, though.
  5. But how would you have added mini-missions, so it doesn't cost as much as a "normal" DLC? Having a terminal, which gives me simple "kill x" quest would have been sucked bad. Especially when such a thing would be at the Gun Runners shop as well... like the companion terminal. Also it's the Gun Runners-- they produce weapons and deliver weapons. They don't run around, killing stuff for fun. So such mini-missions could end up highly stupid in terms of canon as well.
  6. Nope, never noticed that. I am not much into StarWars and I've never played any StarWars game, if I remember correct.
  7. Whats the reason behind it? They don't like it or they think nobody likes Kotor2?
  8. Yea, I've asked Chris Avellone about it last week, why they didn't used the hair alone, and he said that it looked ugly-- which I agree on, after seeing it in the GECK. Even the new face isn't that pretty without the gas mask. About GRA: All new weapons can be found on various traders in the gameworld. It seems like ammo and stuff is also found in container loot in the normal game (and DLCs). The challenges are the "deal x damage with y" stuff that was in the main game as well.
  9. He is too badass to blink even for a second. Or he just doesn't have any face animations. :> It's good that they gave him a mask to cover his face, btw. He looks really dumb without it. :>
  10. Damn, the unique Brush Gun in GRA costs around 28k caps. I don't have that much yet in my new characters inventory.
  11. In my latest playthrough, I find Legion assassins to be much harder as well. I knew they had been changed with the latest patch, but it really wasn't working out good with my high-level player savegame. Now with a new game and all fresh, it feels pretty different and a lot harder.
  12. More GRA stuff. The Brush Gun looks fancy. Will be my first target. :>
  13. Reminds me of the "Magierd
  14. The game asks for it.
  15. Was it in Maxico, where they kidnap random people on the street and make their family pay money, so they can get back at least the (then) dead body?
  16. I just find it a bit sad, that I am kind of "working" towards specific skill values in the game for specific scenes. That means, I am managing the way I spend my skill points in a way that I get the best outcome in a specific sitation of the game, always. Especially in the beginning it is very clear: Goodsprings gets my lockpick and repair points, Primm gets more repair points (ED-E), speech on the way to the Mojave Outpost and then Nipton, for Novac, I put lots of points in science for the Repconn questline and when I move on to Camp Forlorn Hope, I put all my points to get the doctor skill to ~45 or 50. Helios One is repair / science again, etc. So I am not really creating my character based on how I want to play him, I am creating my character based on the quests I have to face. After Boulder City I become much less strict in it, because then I continue with whatever my current mood is up for. I don't know if it's the way the game is buildup that makes me "play" it like this, or if it's just the big amount of skillpoints and that I know I am able to max out at least two weapon skills at later point anyway, so I see no reason to spend any skill points certain skills in the beginning of the game.
  17. Yea, but I found it faster to repair him via skill than searching for the parts. Especially because the needed parts had been adjusted with one of the patches, so it wasn't as easy anymore. And as I have repair very high all the time anyway (want to get jurry rigging perk as fast as possible), it's no big deal for me. Heh, in fact, speech, repair, science and lockpick are my priority skills, always. The weapon skills are what I touch at a later point in the game, because even with a low combat skill you aren't that weak and I just hate it not to be able to open a lock or hack a terminal or win in dialogue.
  18. With one of the new traits from one of the DLCs I had been able to get +5 skill points to every skill for -10% less xp. Due to the +5 bonus of this trait and some other crap, I was able to get repair to 55 very fast. Then using a repair mag and you'll get ED-E when you enter Primm the very first time in the beginning of the game. :> Boone is the next possible candidate on the list then, pretty fast to get as well if you are in Novac. I've always got a hard time with chosing my companions. I mean, I can rule out at least Lily (just too unsympathic), Raul (wasn't as cool as I've expected), Veronica (not a fan of melee-companions) and Rex (I like ED-E more), but the rest isn't so easy. Especially because with every companion, except Cass, it is useful to get them as early as possible, due to their dialogue and terrain triggers for their personal quests... Oh well, I started a new game today, by the way. Got to level 13 already and just visited the Crimson Caravan. As soon as I hit the 15, I will have a go at Honest Hearts again.
  19. A back door to kill off the post-post apocalypse. :>
  20. That's really interesting. Especially the wall of text about Ulysses. I had a similar feeling about it, but not as clear as this.
  21. /Edit: Btw. I wish the riot armor would have been without a duster or with a very short duster / making it a jacket. Now it feels very strange to me, because apparently the NCR made up that design, but now some anti-riot boss dudes (from before the war?) had the same setup too. I know, I know, it's pretty abstract in the game, but it still feels meh to me. The bigger armor stuff on the new armor is nice and all, it's just the duster that isn't doing it for me. Besides, who will wear a duster in a job as riot control anyway... seems to be heavily impractical.
  22. Once again, I've updated my no-dialog-tags mod. It's up to version 1.5 now, with a few fixes for the main game file and additionally the new file for DLC#4, Lonesome Road. Didn't had to check many NPCs this time around, so it was created pretty fast. :>
  23. I find it strange that always when I like a DLC, reviews are somewhat trashing it to some extend.
  24. Heh, nice. Anyway, finished it too now. I'll guess it's the FNV DLC I like the most now, simply because of it's atmosphere and all. The enviroment is pretty cool looking, Ulysses is cool, I am fine with the new armors and weapons and all. Needed ~3 to 4 hours, so it's the shortest of all four DLCs, most likely due to it's linearity and because there are no fluff-quests. Still it's worth the 10 euro, especially if one has bought the other DLCs as well. I am soooo happy that there is no The Road reference in LR. Got worried when the news about "the Dad" and "the Kid" came up, but even if this is a reference to The Road, it's very, very, very subtle and most people probably would never notice it. At least there are no such NPCs in the gameworld or a quest related to it, etc.
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