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Lexx

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Everything posted by Lexx

  1. What have been these comments? I don't remember anything like that and a ninja-google now doesn't show anything useful as well. /Edit: Ok, just found it. "We're just getting started..." Still, it's pretty silence since then.
  2. Well, the Missing Link was released quite some time ago and so far there is no news on possible future DLCs. Not even rumors, as far as I am aware.
  3. Based on my observations: Not resonable. Better make something new than trying to fix this mess.
  4. Started a new DX:HR playthrough. Still love the game, the atmosphere is very fancy. Especially with my new monitor it is all even better than before. Somehow disappointing that they only did one DLC, which also is stand alone... really should have includet it into the main game.
  5. That's an interesting point. Did anyone ever talked about how high the budget for Fo1 has been?
  6. I liked the Hammerhead more than the Mako... except for the missions. The Hammerhead stuff was so much always the same... kind of like the Mako missions. Man, Bioware for sure sucks at repeatable quest stuff.
  7. Meh, I wouldn't really compare the two games. They do have some similarities, but their focus areas are pretty different. Though, I would like it to have DX:HR's mapping in AP. I find DS3 to be a very good game when it comes to the gameplay (and stuff). The camera view and such was annoying, but other than that it's a very solid game, imo.
  8. Your link somehow seems borked.
  9. Schrottgrenze The new stuff is more pop, the older more punk direction. /Edit: Also Die
  10. The codex isn't dead and the demo preview is here.
  11. Don't think so. But the trailer looks fancy anyway. The sound is coolio.
  12. I bet the real reason is that pressing a button to holster / draw weapon was way too complicated for players. #conspiracytheory
  13. I don't really get why Bioware makes a ME3 demo if they cut out most of the stuff from it? Like, only two dialog options and stuff like that. Doesn't this tell me, as an uniformed guy who might not know that the demo is heavily cut, that the game will be true ****? I mean, it doesn't show how the game really is, huh?
  14. I find it funny how the news title says "Wasteland Reboot in the Works" even though they quote Brian Fargo himself in the news that he just thought about the idea of Wasteland 2... Their news title makes it look like a new Wasteland game is being worked on already.
  15. Just finished JA:BiA. Rushed through it towards the end, because it became too tedious for me. Deidrannas "castle" looked pretty cool, but the map was producing big frame issues on my machine, up to the point where it was nearly unplayable. I kind of cheated myself through the ending then with running past a lot enemies, hiding in spots where I could ninja-sniper Deidranna to death. Else it probably would still have kept me up at least half an hour or something. The ending was ok-ish. It even has some variation, unlike JA2. But still... as long as there won't be some big content patches which adjust stuff and add more additional content to the game, I won't touch it again for a long time. Personal rating is 6/10 right now. Not a bad game, but could be a lot better.
  16. I see multiple paths as default situation for a real RPG. But this also makes the game much more complex, more bugs can get through, more work needs to be done, etc.
  17. The game is extremely easy as long as you have rifles and no enemies in houses. As soon as more than one enemy is camping in a building, shizzle comes down. Though, by now I got used to throwing around with grenades until the ai is fleeing outside, where the rest of my team can put some bullets into the bodies. I am in Meduna right now, took the airfield and sam site. It's 24th ingame day and Steam tells me I played already 30 hours. I'll guess when I have finished the game, a lot time will pass till I might consider to play it again. It has just become way too much grinding and the militia is annoying me to death, running back to Drassen for supplies is so annoying, the item management is pissing me off, etc. etc. If all these little things would be better, the whole experience wouldn't be so tedious right now. Also they really should have made up their own story. Always when I see a (story) element from JA2, I automatically compare the two games with each other and BiA loses.
  18. Would it be worth to play Delta Force nowadays? :> I always only played the demo as well and later totally forgot about the game.
  19. Yea and when you play the game a second time, you can strike out the horror of that horror game. :> /Edit: Actually, in an iso / turn based game, Cthuvian-horror is something I could be friend with, but not this Fear or Doom(3)-kind of horror, which relies solely on shock moments.
  20. I can't even imagine how a horror game with iso and turn-based could work at all. Spawning enemies around the character will hardly shock the player and changing the music depending on where in the map you are? That's nice, but it won't kick off the same feeling.
  21. Loved the Ocean House Hotel, but yea, in the end, it's way too linear. Plus, I wouldn't want a horror rpg. :> First, because horror games can fail very easily, second, because I just don't want that. Now I am tensed to see what happens next.
  22. I commented at least twice. Bet lots of people did too. :>
  23. What is in this video? GEMA doesn't allow me to watch it. /Edit: Just watched it with hidemyass.com and stuff look really good. Is that downloadable somewhere? I might actually touch Skyrim again, just to check out this stuff.
  24. A game where you take over the role of some badass inquisitor in old europe!
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