Skip to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Lexx

Members
  • Joined

  • Last visited

Everything posted by Lexx

  1. That's actually very smart. :> Especially because in normal gameplay you never need this function and it probably would have cost a lot time and money to get a real driving tram into the game. The elevator part in Lonesome Road is also interesting: Not the elevator moves but the whole "world" around it, heh.
  2. It's annoying to do this with the build-in dialogue editor of the geck, though. For FNV Obsidian added their own stuff to the geck, which is pretty much just a better dialogue editor. It made writing and editing dialogue in the game a lot easier, though. I'd say Bethesda simply doesn't really have the necessary tools for easier working in this area. Either they don't want to or they can't for whatever reason. I mean, really, as easy as the geck is to use, some of their story (content) related tools are a pain to work with. It already starts with a script editor that is worse than notepad.
  3. But why did they increase the days when it looks like the project is going to make it? I'll guess either word of mouth isn't big enough to draw attention or people really *are* fedup with Schafer. Only thing I wonder is if the same will happen to the next Obsidian Kickstarter/fig.
  4. So what, anti-gg crowd threatened to ruin people's lives as well. Besides, if I want to, I could make me some random alt and spew anti-gg bs. Next day I create a new alt and spew pro-gg bs. Then I watch people errupt in flames. Much joy.
  5. Dunno... I don't want to be the one, but... yet you played it over 100 hours, so all in all it really can't be that bad. You could feel cheated by Bethesda if you bought it for 60€ and then stopped playing after 5 or so hours. But over 100? Even if the game is shait, feeling cheated at this point seems unreasonable unless someone had you play the game at gunpoint or something.
  6. I like how Oby is now not doing this russia thing anymore.
  7. Capra Demon was the reason, why I stopped to play DS ( I played as pyromancer and was unable to stay alive in the room more than 5 seconds... after few hours, I just quit the game for good... I had very close to Demon's Souls platinum, and not a single boss on NG+++ were so annoying and depressing for me than this one :-/ I actually never played DS1 that far (burned out on many hours of playing DS2), but I think I've heard you can beat him with throwing firebombs into the arena without actually being in the arena?
  8. So this "primal" / roots stuff really is the next big thing. Man, I would gladly buy & play such a game with a real down to earth kind of setting, but all this mashup-sci-fi-fantasy-whatever stuff is totally turning me off.
  9. It's interesting how views on him have changed since the Broken Age ks started. Though I am not 100% sure if it's solely because he can't really work with money or because he openly supported this anti-gg stuff.
  10. I dunno. That guy from the screenshots posted more than once in the comments and this makes me somehow doubt it. Also this stuff seemd to have happened over half a year ago.
  11. He posted in the comments that he is still in china. The dude from the screenshots also posted there, got a whole lot different tone now, though. This stuff is crazy bad.
  12. I never really noticed them either, because most of the time they were in places I didn't wandered to anyway. There are some parts where I thought "man, this wall here now makes no damn sense", but they really don't justify to call the map linear, imo. Being guided by mob difficulty doesn't either (besides it is pretty possible to get to Vegas in early game without doing a circle to the east first).
  13. Psychonauts 2 is on Fig now. https://www.fig.co/campaigns/psychonauts-2
  14. Man, for a moment I really thought they turned Friday into a chimpanse for this movie. Now I feel like I've already watched half of the movie.
  15. I don't really a think a PoE2 would work right now. People need a break of it first.
  16. I find the writing bad, not necessarily because the words are bad, but because you either don't have any choices in dialogue or they are fake choices. Also the setup is often just awkward- as example you adress people with their names despite never having talked to them before + nobody ever told you the names. If you ask a question about a quest, the npc will answer and then you can accept. If you don't ask about the quest and just accept it, he will first tell you what you could have asked before, therefore making the choice of asking totally irrelevant. Stuff like this is what I'd already call bad writing.
  17. I really wouldn't call it railroading. It leads you a certain part in the beginning, but it's not impossible to take the straight northern way- in worst case it needs a stealth boy, in best case you simply go via Black Mountain. Games like Gothic and Gothic 2 did this too and they are awesome. Especially the colony in G1 feels very alive despite being really tiny in comparison. Now thinking back to this game, I really think dev studios nowadays should try to concentrate on smaller, well developed wordmaps instead of huge ones stuffed with lots of boring filler content. /edit: Years ago one of the Gothic developers said in an interview that the games didn't sold well in America because Americans didn't liked how you can't go wherever you want from the beginning and that certain enemies can't be defeated as soon as you meet them the first time. I think it was pretty spot on and still applies today, especially to Obsidian, who's games usually get better reviews in Europe and russia than in America...
  18. Time to digg out that thread again. Few days ago the alpha test for the new PTU 2.0 has started. That means, a few 1000 chosen people can already play in the first iteration of the persistent universe: Walk on stations and interact with people, get into space ships and fly around wherever you want (including multi-crew ships), visit other space stations, do dogfights in space, do FPS combat outside of the ship, etc. It's still super buggy and crashes all the time, but it's already pretty much what they have promised for the full release. Videos are surfacing all around youtube now, like . There is lots of more, with some really cool gameplay scenes. While still being very rough, I think it looks already awesome... and it should help convince people that this thing really can work and isn't necessarily going to fail in a way someone like Derek Smart won't stop preaching (unlike the game from Derek Smart, which looks hilariously bad in comparison with anything else).
  19. ^ Yeah, this is the point. You can do some stuff with the Assembly Kit, but as far as my knowledge goes, you are still limited to the existing worldmaps. If I remember correct, 3ds max plugins were released for Shogun and people expected the same to happen with Rome 2 after all the DLCs are through... it has yet to happen and it probably won't happen at all. No idea how modding is with Attila (probably the same as Rome 2, because the games look nearly identical). I've been so disappointed with the little stuff they did for Rome 2 (mostly shovelware DLCs), that I still haven't touched that game. Maybe I'll buy it when it costs like 5€ in a sale... or maybe not even then. This thing should have been a big expansion for Rome 2, really.
  20. Maybe, just maybe the SJWs are but a small and very loud minority.
  21. Then don't use a gameworld like that. I am certain it is possible to design around that without forcefully trying to add interesting locations every 10 meters. It's the same thing I hate in the Mad Max game- if it's a big empty desert, then show it as that and don't add "points of interest" around every corner. The player can see it's a big desert, no need to disproove that with "we NEED to add content to this area!". Same with any other open world game. They all try to shovel stuff into my face, because the designers think I need action every minute, without keeping the setting / current location in mind. The games already offer a fast travel function... so why not use that for something useful and stop unnecessarily bloating the gameworld.
  22. But this isn't true. If I remember right, the way from the north of the map to the south is basically half the length it takes from Vegas to the Hub. E.g. if you would double the total map height and follow the Long 15 this far, you'd arrive at the Hub. If my memory serves me right, from a "real life point of view", New Vegas' map is more compressed than Fallout 3's Washington D.C. /Edit: New Vegas is basically Vegas + surrounding, while Fallout 3 is only a part of Washington D.C. + a tad wasteland in the west.
  23. And I see it exactly the other way around. I find the Fallout 3 gameworld to be completely random. There is a settlement in a bombcrater (with an unexploded bomb, cool), around the corner is a raider infested ruined town, around the corner is a settlement on a bridge, close by is an old baseball field with raiders, behind the next mountain are bloatflies, a bit further you get dogs, then at some point you find some supermarket with raiders, and then there is this town with super mutants, I think it was rather close by as well, etc. etc. we got these points already so, so often. Like so many people already said before, Fallout 3 is a theme park, while New Vegas is not. I find the gameworld of New Vegas to be much more coherent, because it feels real and connected. In Fo3 everything is somewhat isolated from each other. Everything is living in their own small world(cell). Vegas is connected with different town parts. There might not be so many skelettons with whisky and guns, but we have West Side, Freeside, North Vegas Square, the Strip, even the Vegas Sewers are filled with (non-aggressive) refugees, etc. all separate locations similar to Fo3 locations (small quest hubs), yet they feel belonging to each other. Sorry, but this simply doesn't exist in Fallout 3. In Fallout 3 you have these small isolated non-gunplay areas with a few talkative NPCs, surrounded by combat zones. And that's exactly what I hate so much, and what is once again present in Fallout 4.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.