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Everything posted by Lexx
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Pictures of your Games 11 - The Quickening
Lexx replied to Blarghagh's topic in Computer and Console
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Pictures of your Games 11 - The Quickening
Lexx replied to Blarghagh's topic in Computer and Console
True, but I also mean mundane things like factory work, etc. Loading / unloading trains and stuff. :> Oh, such things are partly animated too already-- in Annesburg, for example, you can watch trains getting loaded with coal. That's a pretty cool detail. -
Ok, played through RDR2 completely now. As a Rockstar game, I was surprised how there was no racing mission. Usually Rockstar likes to put at least one crappy racing mission into all of their games (that I have played). More random thoughts: - Prologue was nice and much longer than the prologue in RDR1. - Near the end of the game I had a couple cutscene bugs that required me to restart the game, but other than that didn't noticed any issues. - Most of the time the controls are ok. Once you get used to it, there was no problem for me anymore... most of the time. Occasionally they completely failed and I was unable to interact with certain objects or the player character made dumb crap, I couldn't get correctly into cover, etc. This was annoying, but not sure if I would blame the controls per se for this. - Especially later missions are way, way, way too heavily scripted. More than once I was riding to a position, got off the horse, then got yelled at by everyone to get back on the horse, just so I would be riding another half a meter to trigger a cutscene with me getting off the horse. - I must have killed thousands of men. - Story was good, but the middle part was too long. Should have cut some stuff out of it, imo. Just thinking about these parts makes me not want to replay the game... - ... but eh, not much replay value anyway. There are no choices or anything like that. Also I think you can replay any mission from within your current game, as there are also medals / ranks to achieve. Haven't tried it, though. - Stealth missions are weird. You can try, or you just start shooting right away. Usually they just end in all out gunfights anyway. - I HATE how the game forced weapons on me. In some of the later missions you won't be able to get weapons from your horse, sometimes a cutscene will replace my rifle with another rifle, and sometimes when I died and had to replay a checkpoint, I had a different loadout entirely. I even lost my first Mauser pistol due to this... and later my sniper rifle. Didn't bothered with buying a new sniper rifle, though, as I luckily had the unique variant already. - Not sure how the hat system works. Apparently you keep certain hats that you find, but not just any. If you pick up the hat of a random guy, it likely won't be saved. But then occasionally you have a random guy in a mission who loses his hat, which then will be saved in your inventory. Why can't I just collect any hat that I have with me? There's a crapton of annoying stuff to collect anyway... so why not do that collectible thing with something that is actually kinda fun? I guess they could get this game so big, because of its linearity. Obviously it's a big difference if you're writing e.g. The Witcher 3 / Fallout New Vegas due to their complex dialogue trees. RDR2 doesn't care about any of this, so the time was spend on expanding the scope. The endgame alone is pretty nice. Damn, just imagine New Vegas getting such an endgame treatment... Despite its flaws, all in all the game is pretty good. I enjoyed it a lot and likely will continue playing for a while. Also gonna check out that online mode at the end of the month. For now, I'd give it a solid 8/10. However, if I would not rate it as an action / shooter game, but as an RPG like SonicMage does, it probably would get a 4/10 or worse. It's just not an RPG, just because there are NPC schedules and simulation elements in it.
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Pictures of your Games 11 - The Quickening
Lexx replied to Blarghagh's topic in Computer and Console
Game looks much better on my TV than on the (screenshots on the) PC. Especially the industrial areas are awesome looking. Really makes me wish for more interactivity in the environment. -
Finished RDR2. The later missions were quite dragging and tiresome, because it was always exactly the same. Go somewhere, try to sneak, shoot lots of people, run away to some place. Rinse and repeat. Yawn. I'm in the epilog now and it's pretty nice. Was very confused and surprised to see that
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Never liked the Fo3 game world and everyone who says Bethesda is good at world building... well, they can go F themselves for all I care.
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It says "sold more physical copies", which kinda means nothing.
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So I just played through RDR2 chapter 5 yesterday and...
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Because they can.
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It's as much work as you put into. You can easily ignore all the hunting, etc. and just do the story missions.
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Zeno Clash 1 was awesome. Played the hell out of it. Hated the second game, though. It looked bad, played bad and just all in all was badly designed. The devs obviously tried to do something they didn't had the money for.
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Can't stop playing RDR2. It looks so damn nice. When it comes to the world, they did everything right. Mission design is as already stated, which sometimes annoys me quite a lot. Finally figured out how the "perfect pelt" system works... I have to sell my stuff to the trapper and then I can get some unique clothes out of it. Now I just have to start some serious hunting... need a cow and a bull. And a stupid badger. Bought the semi-automatic pistol now. Could have done it much earlier, but I always felt it not being worth the money. As far as I've spoiled myself, I should be able to get the Mauser in the next chapter. Really wish I could stash some weapons somewhere else, though. It's annoying to switch through them every time on the horse (but unlike other folks, I actually like how the weapons stay on the horse after riding. I wouldn't want to see this removed). I'm curious how the online mode will play like later. The hyped part of me is quite interested, but the realistic part is telling me it'll just be the same boring player vs player slaughter that you see in any other online game.
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That new Witcher is some digital card game, right? No interest from me. Like, at all. No matter if GoG or not.
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Looks like Xbox pad, lel. If it ain't too expensive, I would consider buying it. It says "pre order now" ... but where? /edit: $200 no thanks.
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It does. I just tried it and it looks horrible.
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Maybe I can upload them as private on Facebook and then save / delete them from there. Will try that once I'm home.
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That's pretty backwater tech. I was more thinking about internet solutions. :> Guess I have to look for some old stick then.
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Anyone can tell me if it is possible to make screenshots on ps4 and upload them somewhere else than Facebook and Twitter?
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Shame.
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I did not deny the facts. My point was that I'm just not seeing it. FPS is stable too, and I also did not notice any slowdowns in that one night brawl scene that was taken apart by all these comparison videos. So going by that, the ps4 pro version is fine. Xbox might be better, but in the end, the difference is quite small. I'd rather have bought that one as well, just because of the gamepad alone, but console exclusive titles ruined it.
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"Game of the year" is such a nonsense title, it makes me angry that people care so much about it. Bought The Last of Us on ps4 yesterday, because why not. Crazy how different it looks. So not blurry and weird. Really makes me realize how garbage the old low-res consoles actually are. Now with the ps4 pro, it gets on the level of modern PC games, but before that... just couldn't compare.
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I love how the hair and beard grows over time. When I started the game, I got me a clean shave except for a nice western mustache. Then, as time passes, it slowly started to grow out... by now I'm rocking a big full beard and I can't get myself to shave it off again. It gives me the feeling that a lot time has passed and I went through a lot. The only thing I'm still doing is using pomade on my hair. Funny how just such a detail can give you a feeling of progression in a game. Probably because it is not something that just happens from one moment to the next, but actually needs time.
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It's a thing for me since 1997, but barely any game is doing it right till today. Don't care much about what other RPGs do or don't do. Choice&Consequences are an integral part of an RPG to me. If I can't have an influence on the game world, then the game sucks as an RPG. The example you're giving with that encounter... well, you didn't really had a choice other than "just turn around", which is the equivalent of Oblivions "do you want to take this quest? yes / not now". Deciding to loot or not to loot is a very weak decision as well. As a general disclaimer: That obviously doesn't mean all games who do / not do this are garbage. I just don't see them as good RPGs or RPGs at all. Eh, I've never seen RDR(2) as an RPG to begin with, and I really don't get how people can see it as one. GTA was never one either. But whatever. PS: Does the Dead Eye mechanic change after a while? In the beginning, I was able to mark lots of enemies at once, now I can just slow down time and kick off one bullet before I have to quickly activate the slow-mo again. Maybe I'm missing something or don't get the mechanic or I don't know.
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I don't as of now. The game looks beautiful and runs great. I even got used to the control scheme by now. It's just that #JustSonicThings. However, I do feel like they've wasted potential with their mission design. Not sure if I would replay the game once I'm done with it. PS: Is it possible to sell weapons? I accidentally bought two revolvers of the same type and switching through all these in the weapon slots is kinda annoying.
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For all the rpg stuff SonicMage is spewing, RDR2 has completely, 100% linear missions so far. There is no choice&consequences whatsoever, except maybe your good/bad meter is changing every once in a while. This thing is kinda underwhelming anyway. More stupid than Fo3s karma value.
