Everything posted by Malcador
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For RP/customization sake, please allow us to keep the same "armor/weapon" look if we want for new euqipment.
Seems like that is playing dress up, though. Who's to say the gear will be vastly different looking, as well.
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For RP/customization sake, please allow us to keep the same "armor/weapon" look if we want for new euqipment.
No wonder vanity is the devil's favourite sin. Sheesh.
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PA Report about Eternity and Brennecke - new concept art
No giant shoulderpads ? I am upset.
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For RP/customization sake, please allow us to keep the same "armor/weapon" look if we want for new euqipment.
Because it'll eat up time for a wholly unnecessary feature.
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Things you'd like to see in PE that haven't been done before in a cRPG
Well I did say a compromise in my second line, there can be ways to buy more time (or for that matter, lose it). Does depend on how strict the timer is anyway, I'm assuming some worst case where the developer badly misjudges how long the majority will take and people end up in a blind rush to finish the game and ignoring content. But then again, Fallout did it well, rush to get the WC and then ta-da : new antagonist.
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Judge Hades Character
Well, I'm sort of hoping tarna sitll is, not was. But I'm not privy to updates.
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For RP/customization sake, please allow us to keep the same "armor/weapon" look if we want for new euqipment.
The degree to which it should matter is pretty small though, people might react to your PC wearing military armour but I can't see them caring that much because your plate and mail set A is cooler looking than B.
- Update #9: The power of MODES and Godlike Races: Our $2.3M Stretch Goal
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Things you'd like to see in PE that haven't been done before in a cRPG
Well yeah, I'll concede the critical path of the plot shouldn't move along in real time, it steals from the game to be rushing along against a clock. Unless you can keep doing actions to stall your village being burned or your King dying to some curse or whatever the "We must go!" reason is.
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Romance in Project Eternity: How Important, How Much
Y'know....keep at it. I encourage you to elaborate on your thoughts in these kinds of threads.
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Things you'd like to see in PE that haven't been done before in a cRPG
Well, it's been done somewhat, but party members reacting strongly to your actions or statements up to the point where they'll betray, rob, leave or attempt to kill you is always nice. Makes your party seem more fleshed out and real. Also, a world where events have their own schedules rather than being on a discrete path set by player actions.
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Romance in Project Eternity: How Important, How Much
It's the enforced nicety, don't mind it. Don't be too certain of them never doing a romance though, even if they don't extort them with a stretch goal, I have a feeling they'll put in two or so to satisfy these people.
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For RP/customization sake, please allow us to keep the same "armor/weapon" look if we want for new euqipment.
It's a minor vanity feature, maybe they could ship it as DLC or a stretch goal. I don't really see the problem as they can fix it by just keeping a theme to the gear and making it all look equally nice. Hopefully we don't end up with massive shoulder pads of ivory and gold and the like - that's done in MMOGs do help drive the loot grinds I'd wager.
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Subduing Enemies: Alternative paths to Combat resolution
Hey, the torture sessions were the best part of Dark Heresy, especially as not everyone knew anything due to the DM's discretion. Course it did suit the style of game where it's a hunt/investigation. Should be many ways to subdue targets, if they have a morale system like someone else suggested here that should tie in neatly. You can overmatch them so they surrender, grapple and bind/cripple them. Or just have some magical/technical device to knock them out. Failing to do so and just killing them outright would be a good part of the system as well - obviously depending on what you're trying to do them.
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For RP/customization sake, please allow us to keep the same "armor/weapon" look if we want for new euqipment.
Why, exactly ? Anyway, you can still keep the old gear and wear it for fashion's sake if that..kind of thing appeals to you.
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Romance in Project Eternity: How Important, How Much
What the hell is wrong with you ?
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Romance in Project Eternity: How Important, How Much
So you want boring soap opera type nonsense ? Feh
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Romance in Project Eternity: How Important, How Much
Well, actually, only 119 want it. 107 may or may not want it, they voted as sometimes they enjoy it or most of the time. That sometimes category might as well fall into ambivalence as well., in addition to the 92 that are against it or don't care. Not a very well constructed poll, what with the 107 that might be split evenly. Also using images is hostile and trolling *nod*
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Challenging lockpicking process
Seems like this is a case of trying for a simulation.
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Romance in Project Eternity: How Important, How Much
Bit of glass houses there, chief. God help us, they're taking forum polls seriously.
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Romance in Project Eternity: How Important, How Much
Yeah, but even then it'll be so general as to make calling them 'implementations' amusing or just the usual variations on the "Do it well!" from armchair developers.
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Romance in Project Eternity: How Important, How Much
It is odd that these go on, didn't Merin declare the majority were for it. Well, unless Living One is correct in what these threads are aimed to be.
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Romance in Project Eternity: How Important, How Much
Well, Tuchanka was a decent part, rolling up some choices from ME1 onward, but yeah, wasn't exactly a reactive experience.
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Ask Tim Cain questions on reddit...
Malcador replied to Feargus Urquhart's topic in Pillars of Eternity: General Discussion (NO SPOILERS)As a comment said, people downvote to get theirs in the top 5. Reddit's meta-moderation sometimes works, heh.
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Just how Easy will Easy be?
Yeah there's lots of requests for all kinds of assorted junk, only things that matters is what the developers say. If you liked BG and PS:T, that should be enough for you to jump in, I'd say.