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Malcador

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Everything posted by Malcador

  1. Could be. Either that or it is just the Internet exacerbating things. In any case, more of them need some beatings.
  2. Never heard of that. Should be a day off work.
  3. Hm, there's a victim gap ?
  4. I think it's just the fact that the kids get more and more obnoxious each generation.
  5. It's like reading about d-bag snobs and, yep, PNW.
  6. Not too sure those are the big complaints. NSA spying, recent wars..sorry, interventions around the world, torture programs, income disparity, mass shootings are probably a bit bigger. Doesn't seem that much did change though, I guess just in degree. Probably more parents need to beat their kids, though.
  7. People really get hung up on the term used for it, can't really think of any long term approach being different if it was a hate crime or terrorism.
  8. Really ? I'd have thought you'd be for a tiny Guardian Drone watching every person over their shoulder
  9. Internet was out all night, was rather amused that I couldn't play GTA V (didn't try Steam, though) so played Door Kickers. That beach house mission was insane, what kind of agency sends 4 guys to deal with 27 hostiles
  10. Sounds the Canadian contents laws we have. Does explain why a local station plays so much Rush.
  11. The future is here! Talk is cheap, I expect this to be another Absolution. The timed contracts thing might be impractical for some people as well.
  12. Close enough really, Sunderland is their local rival, if i recall. But not sure it reaches levels where they will go to injure and kill Sunderland players or staff.
  13. http://www.gamespot.com/articles/xcom-2-will-add-looting-stealth-and-better-mod-sup/1100-6428304/ Well, that's not too bad.
  14. Alpha Protocol.
  15. Think it's the kind of hate people have for a rival sports team, rather than any serious "I will immolate them and their families" kind.
  16. http://www.gameinformer.com/games/fallout_4/b/playstation4/archive/2015/06/17/19-new-details-fans-need-to-know-about-fallout-4.aspx Fallout 4 is the most detailed, dense environment Bethesda has made to date. The world has so much content even game director Todd Howard hasn't seen everything in the game. The extra graphical horsepower provided by the new console gave the team a tech backbone to iterate on its Creation engine and add more dynamic details. Physics-based rendering and volumetric lighting help create more atmosphere in the world, opening the game up to more environmental storytelling. Fallout 4's narrative has a lot more branching paths and overlapping of "if that than this" than Fallout 3. They want the game to handle all the fail states of missions instead of forcing players to reload saves. Boston and its surrounding regions offer more varied, vivid colors than Fallout 3, though the color palate still relies heavily on grays and browns in the blast zone where the nuke was detonated. Fallout 4 has a full weather system that sends radiation storms across the world. Bethesda has always valued player freedom above storytelling, but with Fallout 4 the team wants to bring more emotional resonance to the plot thread running through the game. This is why they chose to recruit voice actors for both the female and male protagonists the player can make their own. Combat is receiving a major stimpak thanks to some consulting with id Software to improve the second-to-second shooting. Bethesda's goal? To have the shooting stand shoulder to shoulder with the other great options on the market. The studio even hired away some Bungie talent to help with this remodel. With the new, built-from-scratch shooting system, Howard says Fallout 4 plays much more like a modern shooter. You can aim down the sights, use V.A.T.S., and play in first or third person. V.A.T.S. has received some slight overhauls. It no longer completely pauses the action, and critical shots are no longer random. If you look at the videos, you'll notice a "critical" bar on the bottom of the screen that the player fills. Once it is fully filled you can decide when to use it. Your luck skill determines how fast the bar increases, and there are perks that dig into how criticals work and how you use them. Bethesda is tweaking the way auto-scaling works for Fallout 4 to create more challenge. "We call it rubberbanding; we'll have an area [where enemies scale from] level 5 to 10, and then this area will be level 30 and above," Howard says. "You'll run into stuff that will crush you, and you will have to run away." Bethesda's proprietary Radient A.I. and story system are also being used for your settlements to drive random encounters. It will determine if someone should be sent to your town, if raiders should attack the settlement or abduct your caravan, etc. People will come to your settlement on their own but there are also others you can recruit. A list of your settlements will appear in your PipBoy. You can send caravans between the various bases to get your supplies where you want them to be. As you could see in the trailer, Fallout 4 introduces new modes of transportation in the form of the gunship, but Howard says they aren't doing cars or anything as well.
  17. Maybe they finally got fed up with their kid's BS ?
  18. http://www.theguardian.com/world/2015/jun/16/vladimir-putin-opens-russian-military-disneyland-patriot-park Patriot Park, very American in the naming
  19. Fitting for E3 time. Also is just stuck in my head. https://www.youtube.com/watch?v=rcjpags7JT8
  20. Of course. I guess it is a good attitude to have, for all that is worth. Surfing wikipedia today rather than working, for now anyway. Reading about Whitman and the University of Texas shootings, right now. Tomorrow should be fun, there'll be a cyclist 'die in' as 3 of them have gotten waxed this week and cyclists here are the uppity sort. Should have a nice view of it from my office.
  21. Did someone from NMA molest you ?
  22. So many words to express the same sentiment. In further comedy, apparently FO4's presentation was offensive - https://archive.is/bYe1H
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