Jump to content

RazielDERF

Members
  • Posts

    184
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by RazielDERF

  1. I do not second the idea of adding roaches to the game. I would probably throw up if I see them. I'll take spiders any day over roaches.
  2. Did you report this camera issue?
  3. I would say that would be really cheap since that did happen to me. It was very random and the beetle tossed his poison at me out of nowhere. Thankfully I was able to kill him but I don't like the spawning inside of the world. As far as randomly spawned I'm ok with that as long as it's not inside the walls, floors, rocks, etc.
  4. Here is a bunch of examples of misplaced bugs.
  5. Here is another set of random glitches that is plaguing 0.3.2. Although there were many other bugs in the game these examples seem to be taking over my gameplay. Anyone else seeing these?
      • 1
      • Like
  6. The spawns are definitely an issue. I had an overs-pawn of all bugs in the game since 0.3.0. They also show up at random locations where they probably should not be. I made a post with a video demonstration.
  7. I can agree with both ideas here. The animation is silly with acorn shells popping out of it but it is clearly meant to be a place holder for a future refined animation (they already replaced the audio). The loot bag however, I have to say it is occasionally tough to see on the ground as it is tiny and can blend right in. Although easy to find feathers the shear size doesn't make sense for the yield. I will add my 2¢ and say it should only take 2-3 swings instead of 4 to harvest it.
  8. I've noticed the same and it seems to be everywhere. Even eliminating the bugs and waiting a single in-game day brings back an over spawn of every bug.
  9. I've seen this a lot too. Except at times it's 2 stumps in different areas. It does sort of remind me of an octogon match. It's a blood bath too. I'll post a video on it soon.
  10. You have a point. I have now been witnessing just about every kind of bug getting stuck everywhere.
  11. This has been updated and fixed when it comes to the menus. However it seems during gameplay I still continue to see an unusual frame jerky-ness if that makes sense. The FPS monitoring seems to keep the consistent FPS you set the game to. But on screen it doesn't appear to be the case. Although the game runs it still doesn't appear to be as smooth as it used to be. I am sure the update to the game engine has something to do with this. There needs to be some optimization issues with the new update. **Update: I've discovered the reason for the fps dropping during gameplay. The menu fps drop was fixed. However the gameplay frame drops because of the reoccurring overspawn issue. I found bugs of all kinds everywhere in very high numbers. *Solution: Go on a hunt and kill as many bugs as possible. Especially spiders.
  12. Can't wait to see if this fixes the issues I recently faced.
  13. I have a ton of aphids in my game now and they all look glitched out too. On the last video I posted you can see it.
  14. Let them live until it becomes a BURG.L quest I say. Easy kill and easy raw science points too.
  15. Looks like a nice and easy kill to me. I haven't seen the spiders do this in my game.
  16. I've definitely seen the ants getting stuck on many of the oak tree branches. I see that far too often now.
  17. I had the same issue prior. However I found it in the paint once and was only able to see it accidentally once my reticle hovered over it outlining the silhouette. This was on the side facing the oak tree. The other time it was hovering in mid air above my head in plain sight. Still took me a minute to locate it. Again, almost by accident I found it a second time.
  18. Not just you. Same issue on my pc. It's unplayable for me at this point.
  19. New update launched today should address that issue. Have you tried?
  20. Parece que las problemas que estaba se arreglo. Ahora estas la versión 0.3.1 y tratas otra ves para a vel.
  21. Same here. I posted my findings and submitted a report. I thought patch 0.3.1 would address this but it looks like it may still be under investigation. The more people who submit this issue the sooner they will likely get resolved. Or perhaps maybe add it to the trello board as a known issue. For now it looks like I won't be coming back to the back yard until this is fixed. When the performance gets shot it completely cripples the game. #sadtimes
  22. It doesn't seem that the performance issue was addressed according to the list provided here. Has anyone tried this out yet? If so, was the performance issue fixed, especially in the menu? **Update: Unfortunate this new patch did not fix the performance issues plaguing the game now since 0.3.0 graphics settings are all out of whack too. Motion blur goes away completely if you attempt to change it at all. You have super quit and then go back into the game for the motion blur to come back. It's a shame to also see that the issue also hasn't been acknowledged as a major issue on the trello board either.
  23. Yes I agree, but to add to your point. Most folks who do the complaining don't have a grasp of understanding the process of what it takes to program a game let alone develop it in general. I'm sure the developers themselves are even more frustrated with the outcome because it may work on their end. But the experiences are all subjective to each individual considering everyone has a different setup and even different Xboxs. What we (the fans) do here is aid them in finding these issues that they don't see on their end. The best we can do is be as descriptive about the issue rather than complain about it. Developing is no easy task and we should all be considerate with the 13 people working hard on this game. Yes just 13... not 130, just 13. That's impressive considering what they've done this far.
  24. The trello board indicates they are still investigating the issue and yes they plan on having this fixed by the next update. Although I agree they should have released the fix by now it isn't that simple. Unfortunately the team is at the mercy of many obstacles and approval process they need to comply with prior to release. This is at its core a game engine issue which they introduced an engine update with the recent 0.3.0 update. This issue was introduced and at least they acknowledged it immediately. Last thing I would want is to have the fix come out too early as it may introduce even more critical issues. They are likely making sure this fix is perminent so they can close the books on it. So now we wait...
×
×
  • Create New...