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Solivagant

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Everything posted by Solivagant

  1. We definitely need a constant stream of juicy updates, not sure if they can do the documentary episodical and work on the game as well. It would be very interesting to have an episode some time in the future focusing on Q&A!
  2. I like how there's no clear consensus, which means Obsidian has their work cut out for them! We need diverse and intriguing races.
  3. One interesting point to bring up is the ground floor. Will it be more than just a trashbin? Will items persist over time and then be taken as in TOEE? I liked how they handled it. What I dont like is dropping 20 swords and have them all occupy the same spot on the floor. Agreed on the keyring, I think even Ultima 7 had it? Not sure now. Maybe it was only with Exult. As for separate tabs, The Witcher series does this and it works well, however in a more proper isometric RPG where you can really define your character, I'd like to have the opportunity to miss on a quest for dropping an item. EDIT: One of the worst parts of NWN1 was having quests DIRECTLY tied to an item. If you didn't pick up a dead troll's head, the quest journal wouldnt even acknowledge that you had killed him!
  4. I'd pick one of the weird races with Cipher, as it sounds like the most interesting class. I bet there'll be a very cryptic Cipher companion, though.
  5. I'm not entirely sure thematically mature means that its about torture and gore though. Torment was mature and had lots of gore but in descriptions, still bodies opened for autopsy, etc. What made the game mature was its theme about immortality, "what can change the nature of man" and all that. Of course, being able to pop your eye socket out and trade it for another is definitely graphic, even if its all text! I would appreciate violent deaths on critical hits only. We definitely don't need the bloodbaths of a certain RPG series (how does the blood get everywhere like that?!).
  6. My 2 cents: Torment probably wouldn't exist if BG hadn't forged the path and got the Engine started
  7. I found out theres an Obsidian Order chatroom however it's pretty much crickets there. http://webchat.quakenet.org/?channels=ObsidianOrderofEternity
  8. After Dishonored's handling of rats, I wonder if we do need some more rats in games!
  9. I agree, the Order is about supporting Obsidian for no extra reward at all, kicking it their way because we want the game and them to succeed. It's about honor and not fact checking, IMHO.
  10. Hi guys, long time lurker and ocasional poster! Ill be posting a lot more now.
  11. We'll need to do a final tally of members, that number should go somewhere in the game as well according to The Feargus.
  12. Shout out to a fellow Dragonlance fan! I'm incredibly sad they never made an Infinity Engine game set in Dragonlance...
  13. Ok I have upped my pledge 8 bucks, to a total of 168, and would be happy to accept the title of Dragonblade of the Obsidian Order.
  14. Seeing the 4th update today really made me smile. GOG and beta access are fantastic additions, and I think we can see the result of that, the pledges are coming a bit faster again. Thanks again Obsidian! I'm looking forward to the upcoming updates, I'd love to get a video update from Avellone!
  15. Storm over Zehir had something like that didn't it? I loved the use of everyone's skills. It was a lovely game.
  16. I appreciate the sentiment but I am sure the vast majority of backers WANT the walls of text. This isnt a game at the whims of a publisher, but rather open to our real wants and wishes. I'd love to see a return to the PS:T long dialogue with narrations, that's why I'm here.
  17. I can tell Obsidian are giving themselves some breathing room with the plot hook, its vague enough that it can be anything. I'm sure they're having lots of fun coming up with ideas for the world and plot right now. Fantastic.
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