-
Posts
56 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Solivagant
-
Useless/Unnecessary Inventory Items
Solivagant replied to Skirge01's topic in Pillars of Eternity: Stories (Spoiler Warning!)
One interesting point to bring up is the ground floor. Will it be more than just a trashbin? Will items persist over time and then be taken as in TOEE? I liked how they handled it. What I dont like is dropping 20 swords and have them all occupy the same spot on the floor. Agreed on the keyring, I think even Ultima 7 had it? Not sure now. Maybe it was only with Exult. As for separate tabs, The Witcher series does this and it works well, however in a more proper isometric RPG where you can really define your character, I'd like to have the opportunity to miss on a quest for dropping an item. EDIT: One of the worst parts of NWN1 was having quests DIRECTLY tied to an item. If you didn't pick up a dead troll's head, the quest journal wouldnt even acknowledge that you had killed him! -
Violence
Solivagant replied to Takamori's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm not entirely sure thematically mature means that its about torture and gore though. Torment was mature and had lots of gore but in descriptions, still bodies opened for autopsy, etc. What made the game mature was its theme about immortality, "what can change the nature of man" and all that. Of course, being able to pop your eye socket out and trade it for another is definitely graphic, even if its all text! I would appreciate violent deaths on critical hits only. We definitely don't need the bloodbaths of a certain RPG series (how does the blood get everywhere like that?!). -
My 2 cents: Torment probably wouldn't exist if BG hadn't forged the path and got the Engine started
- 69 replies
-
- Baldurs Gate
- Baldurs Gate II
-
(and 1 more)
Tagged with:
-
Rats need to be first quest
Solivagant replied to Echopeus's topic in Pillars of Eternity: Stories (Spoiler Warning!)
After Dishonored's handling of rats, I wonder if we do need some more rats in games! -
Where is everyone from
Solivagant replied to Sales101's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Portugal, but now residing in London, UK. -
I appreciate the sentiment but I am sure the vast majority of backers WANT the walls of text. This isnt a game at the whims of a publisher, but rather open to our real wants and wishes. I'd love to see a return to the PS:T long dialogue with narrations, that's why I'm here.