More on this from Eurogamer:
http://www.eurogamer.net/articles/bodycount-hands-on
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I can see a slight homage or resemblance to Black.. but what distinguished Black from other shooters was the immense intensity of the combat scenes. When you fired your gun, on full auto of course, the screen immediately filled with fire, smoke, debris and twisted bodies flying everywhere! Also, the weapon sounds are still the best I've heard in any game. Black was a really simple shooter at heart, but the presentation made it a real joy just to pull the trigger of any weapon in the game and just watch the chaos that ensued.
I think it looks good for a game that early in production (Eurogamer says pre-alpha?), but the one thing I would really work on if I was involved is the explosions. They need to be much, much meatier. I want to see debris flying around, black and yellow smoke, I want to feel the ground shake! I'm pretty sure you're still working on details like that though.
By the way, Black was one of my favourite shooters of the last ten years or so. I might have too high hopes for this semi-sequel.
http://www.destructoid.com/bodycount-is-al...s--176303.phtml
I can't say much past, the VFX lead, worked on Black, as the VFX lead... And that everything is first iteration.
It's not even late pre-alpha, we're some distance off alpha.