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Everything posted by Morgoth
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yes, after 2004 with the prescott core, which was the first of their standard line to use the x86-64 instruction set (the itanium was 64-bit after 2001 i believe.) amd had its version out a year prior with the opteron. here's a list. ^morgoth: are games really having issues, or is it just older games? i wonder if the issues occur under proper compatibility mode settings or not? taks Nah, I've never had a 64bit OS installed. It's just from hearing around that Win64 often gets treated as a second-class citizen for games, meaning that there's often no official support for it, or that games run glitchy on it. Some modern monsters like Crysis prolly take advantage of it, Unreal3 I think also runs perfectly on 64 bit, but older game engines may crap out. When the day comes where games need more than 4Gb RAM to run well, I'll switch to 64bit.
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I'm heading to Munich this week where I'll prolly eat like a pig, so that means I've to start doing a diet afterwards. Hence any meat-less recipes are welcome.
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Bioware/Bethesda appreciation thread
Morgoth replied to WILL THE ALMIGHTY's topic in Computer and Console
Bioware >> Bethesda. That is all. -
Too bad so many games still crap out with Win64. Guess I'll stick with 32bit unless there's proof of a real advantage for games.
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This year: Dragon Age Alpha Protocol L4D2 Borderlands (maybe) Next year: Oh boy don't get me started...
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Bioware is at it again: The masters of story-telling and writing complex and deep characters like Grunt present a new video. "I don't care where I fight, as long as I can hurt someone. Hahaha".
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I've preordered my Win7 copy, and it seems it comes both with 32 bit and 64 bit version. However, I'm not sure whether I should install the 64 bit version... Stupid question: Does a Intel Core2Quad Q6600 support/take advantage of 64 bit?
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Take that, 150$ bitches!
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The entire HL series represents the highest peak, the creme de la creme of artfull shooters. Just like what Torment is to RPGs, HL(2) is to shooters.
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Does ETW finally support multiple CPU cores? Might get it if the price drops to 20 Euros.
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Blasphemy.
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So, will Black Mesa be a free mod, or will it be sold as a Valve product? Possibly along with Ep3 sometime in 2011?
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I know nothing about this setting, and I don't care how crappy 4e is, but do we get to see Obsidian making a game in this setting eventually?
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Come on, you have to try harder. There're enough items spread over the island. I know I got everything. Look into your inventory and tell me what (and how many) items you exactly have. You need two of each (rudder, compass, crystal). You find them all in these wywern nests.
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Krezzy is crazzy again. Or just drunk. Anyway, I also posted on the BIS forums a bit, mostly asking inane questions like "What is better? IWD or BG? And why?".
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Guess I'm not very materialistic, that's why a download version of a game is absolutely fine by me.
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http://daforums.bioware.com/forums/viewtop...m=135&sp=45 Ahahahaa hahaha. Console gamers lose by default (again). Well what do you expect? DA has been a PC game through and throughout, you'd be bat**** insane buying the console version. If you're serious about PC gaming, you should have at least a rig to run this moderate game. geez.
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I like the Mage's theme the most. It's so...smooth.
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You're behaving like games these days force us to upgrade each new year. They don't. I'm not saying I want developers exploit shiny graphics on the PC, because that would require us to upgrade. But how about actually taking usage of all the vast memory, hard disk spcae and processing power available to us? Like I said, I wish there was an RPG that could render a few dozens HD characters on a scene at once. Perfectly feaseable with any computer these days. But obviously not on a console.
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No I certainly hope not. I hope the 360 degrates herself into a console for stupid LIVE Arcade games, while real games march forward on the PC. I wanna play an RPG that has more than 3 HD characters on screen, after all.
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Congratulations, you have leveled up. Please take another level of Troll. Is that all you got?
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15-20 bucks I say. Everything above is usury price for a...mod.
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I think Dragon Age is Inon Zur's best work yet. His past work was forgetable, but DA seems to be very good.
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That's why I find Blizzard and Valve so cool. They completely rely on the PC, and that's good so.
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There are several reasons. Players in general like characters to be at least somewhat familar. Sure, designers and consept artists could go ahead and create volumetric fog based chaotical shaped blob but that character would come right back bumerang style from animators and programmers. They certainly ain't going to spend huge amounts of time to create complite separate animations, shaders, collision detection ect ect for one strange looking alien. Xbox360 was already in huge problems with normal Mass Effect characters. Quote from Bioware's Patrick Weekes "In addition to time constraints, a female version of an alien species is another unique memory asset for an area. So in a place like one memory chunk of the Presidium, for example, you might have: - Male human - Female human - Male turian - Male salarian - Asari - Hanar That's cutting things close, even with the asari using the same skeleton as humans. If you wanted to have female turians, you'd have to cut something else out of that area in order to make room for it. So the area with female turians doesn't have male salarians, for example. Nobody on the dev team is in love with having a universe with a bunch of the alien women off behind a wall like Vera on Cheers, but that's what we've got to work with, for tech and time reasons." It's alright to be critical on graphics and art direction but in the end you have to work with certain game engine and know the limits of some closed system like Xbox 360. Thane is good model because designers and artists know Unreal engine 3 limits and try to do the best they can with resources and time they have. Facial expressions are really hard and time consuming to do and this "next" generation have not done good job in 'em. I hope animators get resources (time and good design tools) they need for 'em in the near future. Sounds like the 360's age is already showing. So what bio is telling us is that they can't render a bunch of different aliens (genders) on screen because the POS360 lacks the memory or whatever. This is why the PC still is the best platform for playing and to develop for. Why doesn't the PC gets any major lobbying? Oh I see.... MS and Sony wouldn't like that. Bastards.