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Morgoth

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Everything posted by Morgoth

  1. Believe me, I already did a single player campaign for UT two years ago and some q3 maps, although I only released one because of quality reasons. However, I've indeed plans for the near furure to make a quality single player mod, focused on good leveldesign (gameplay) for a first person view game (that is what I think I've most experience now). HL2 would probably be the first choice because of the powerful tools and engine, but the gameplay (it's just a shooter) may suck. I'm more interested in a SDK for Thief3, but probably there won't be one.... Maybe I should make something with Thief2, though I don't know whether that's a good idea.... supposedly I need 2 years for a quality sp mod, would someone play this old piece of software anyway? Is it better to make something with a high end technology or ist the quality regardless of technology more important for a good portfolio?
  2. Thanks for the answer Feargus! That about the adapting is very true, because I'm actually switching from Max to Maya (that has reasons) and the knowledge (and pains) I brought with it from there makes live much easier... it's actually all about experience, practice, failures.
  3. Let's presume someone want to work as a 3d artist. Is it better to know one of the big 3d applications perfectly in every way or is manifold knowledge of several 3d applications with certain advantages a better way. So e.g. depending of the status of a character model, is it common to use different 3d applications for modeling, animating, lip synchronisation? What 3d package(s) are the Obsidian artists using anyway? Are more licenses of different 3d packages not way more expensive than one common? Do game developers actually support individual preferential programs for 3d artists? E.g. someone who is a completely profession in Maya may work with Maya and the company would pay this license although all other artists are using 3ds max? Wouldn't that mean programmers must write a plugin for import/export extra for this one? I know that are many and annoying questions, and sorry for my partially strange engllisch , but I really want to know that because I'm currently myself learning Maya. Thanks ahead!
  4. Or just F.S.S.P. Feargies Super Secret Project! HA! :ph34r:
  5. Calm down, as the Admin already said, this name is only temporary. Woudn't it be great when it's revealed as Van Buren, though? <_<
  6. Depends on the game itself. There're games that definitively profits from longer developement times... and that not only for QA.
  7. This question is probably the only reason why people here are currently lurking around like trolls for their next fodder... including me of course! :D
  8. I do not doubt about the talents there, but you've to agree that many poor devs today (especially US devs and without big names) are just victims and slaves of the fat, capitalistically addicted gaming market. I know it sounds corny, but pulishers today aren't anymore interested in progression and art, just commercial & multiplatform. So will not say it's impossible today for newbeginners to establish something unique, but it's getting harder and harder... And I'm surely not that one that bashes OE afterwards just because they "betrayed" their fans with a "dumbed down" game...
  9. I wouldn't expect too much for Obsidian's first run, honestly I'm currently not more expecting a game like Bards Tale for multiplatforms.... Unless godlike powers like Bioware helps them out of course.
  10. If they really would make a Kotor2, it would come out for both platforms again. Why make one game and earn the money for one when you can make one game and earn at least twice of it? Sorry, but that's business.
  11. If you really have THAT money, do yourself and the world a favor and spend it for the really serious problems on this harsh world. So I must agree with Volo, games like PS:T are surely welcome, but not absolutely necessary.
  12. Well for the Fallout setting it wasn't wrong at all, but I could also live without it. Regarding Kotor, I don't think cutting the peoples through and then watching the entrails flying arround is really that what I want to see, besides it's just unnecessary work for the modelers and animators.
  13. Well but the BG-series are Bio's babies!
  14. No one really needs blood and gore in a crpg, even Torment hadn't that (or it's just the german version I've played ), despite it wasn't really meant for the young audience because of e.g. the sophisticated char design etc.
  15. Well I'm not sure about this but did OE ever say they'll announce their game shortly after the forums go online? Can't remember this... If Obsidian is making a game (engine) from scratch it's certainly too early to show something at E3, unless they use an existing engine (Kotor2 ?) for it.
  16. You'll see when time comes close. Edit: E3 is starting in May.
  17. Yup, good managers are rare, especially those who actually support the team instead of stand in the way of letting the dev team making a game. I think the best managers are those who actually never were teached as managers.... BTW: Did you know the term manager is spelled wrong? Actually it means man-ager! HARHAR....
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