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Everything posted by Moatilliatta
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BREAKING NEWS: NEW EXCLUSIVE FALLOUT 3 TRAILER
Moatilliatta replied to Llyranor's topic in Computer and Console
I'm pretty sure that he meant an isometric-ish view. -
So I totally didn't see the faq and I too have a huge boner right now: Smother me with that hot magma you sexy sexy german people! Edit: Heh, oxymoron.
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He mentions mirrors edge in one of those text-only jokes at the end, but yeah.
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I won't for about 6 days, 11 hours, 37 min and 14 seconds.
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I didn't have any problems with 3d acceleration when I played it some months ago, so I would guess no.
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Surely the modern bottled water craze would mean that water wouldn't be a problem in the cities.
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The Sound / The Voices / The Music
Moatilliatta replied to Pop's topic in Alpha Protocol: General Discussion
Your point is kinda killed since Patrick Steward isn't the only guy with bad voice acting out there, in fact quite a lot of the bad voice actors are inexperienced people who, I would guess, doesn't get paid a lot. The obvious fallacy in regards to Steward ought to be that famous people doesn't equal good voice acting and that it would probably be better to get professionals who live of off being good and talented voice actors. Edit: The whole John Cleese sthick in Jade Empire didn't really work either. -
@~Di I actually agree with you that the system is pretty broken Vis-
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I would be pretty worried then. Now, let's not *blow* things out of proportion here...You know what? You let me know when you start taking things a bit more seriously.
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The Sound / The Voices / The Music
Moatilliatta replied to Pop's topic in Alpha Protocol: General Discussion
And that guy sounded horrible. I imagine this would be the place that Obsidian wouldn't want to cut corners as we will be listening to Thorton a lot and he will be all we have for a character, so his voice will be pretty important. I have faith that Obsidian will picks someone who can do the job. -
How old is your little brother? Age can have a lot to do with what they pick up from the movie. Do I look like a guy with a plan?
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BREAKING NEWS: NEW EXCLUSIVE FALLOUT 3 TRAILER
Moatilliatta replied to Llyranor's topic in Computer and Console
Tigranes is just saying that the TES "classes" are more pre-set packages than actual classes. Classes presume that the system is class-based i.e. that you can only choose certain classes, in TES you can mix and match your abilities in any way that you would like and as such it is a class-less system. The difference is mostly semantic. -
Between a rock and a hard place...
Moatilliatta replied to @\NightandtheShape/@'s topic in Way Off-Topic
They let you work on the AoC code without signing any kind of NDA? Sounds strange. What has Codemasters done besides the Colin McRae rally games? I remember them mostly as publishers. Congratulations, breaking into the AAA games industry must feel pretty sweet. -
Wanna know how I got these scars?
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So much for that. Slowdowns-a-plenty. Oh well, back on the shelf you go. You should try again when the enhanced edition comes out as I'm pretty sure that it is supposed to help with slowdowns.
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The sexiest preview ever.
Moatilliatta replied to Matthew Rorie's topic in Alpha Protocol: General Discussion
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Doesn't matter whether it's fact or fiction, I'm interested in any bookwork to do with the Mafia. Thanks for the suggestion, I'll keep that in mind, Waltz man. I don't know why my post-end to signature gap spaced out so much. Sicilian or American?
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Partly. Deus Ex and a Professor of Philosophy that I have a huge amount of respect for. It's an omnibus and as such I also have The Man Who Was Thursday and The Flying Inn. So I take it you like Chesterton?
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The Napoleon of Notting Hill by G. K. Chesterton
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Portmanteau from jihadist and fascist? I tried googling it and the only two hits were you using it in threads on this forum.
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Isn't the point of genres that they're supposed to be loose criterias? If so then Patrick's problem doesn't have a solution. My opinion: To determine genre your aproach shouldn't be to look at all gameplay systems and determine it from them, but rather to look at which systems permeate the game. These systems are then compared to earlier established archetypes to figure out which genre the game belong to. Now I'm gonna test part 1 of my "system" against Patricks lists of games for fun and the extremely remote chance of profitting from writing on a forum: I'm gonna rely on wikipedia for the games that suck games that I haven't played so I might be wrong on some accounts. For clarification: Characters == Player controlled characters; dungeon map == anything that isn't an overworld map Final Fantasy 7 traits: Exploration: overworld map;dungeon map Battles: seperate from exploration; consisting of fleshed out characters; great degree of control over tactics; skill based Plot: interactive Characters: Fleshed out; intertwined with plot; no skill progression interaction Diablo II traits: Exploration: single map for everything battles: not seperate from exploring; consisting of fleshed out characters; great degree of control over tactics; skill based Plot: non interactive Characters: fleshed out; not intertwined with plot; skill progression interaction WoW traits: Exploration: single map for everything battles: not seperate from exploring; consisting of fleshed out characters; great degree of control over tactics; skill based Plot: non interactive Characters: fleshed out; not intertwined with plot; skill progression interaction Fallout Exploration: overworld map;dungeon map battles: not seperate from exploring; consisting of fleshed out characters; great degree of control over tactics; skill based Plot: interactive Characters: fleshed out; not intertwined with plot; skill progression interaction Planescape: Torment traits: Exploration: overworld map;dungeon map battles: not seperate from exploring; consisting of fleshed out characters; great degree of control over tactics; skill based Plot: interactive Characters: fleshed out; intertwined with plot; skill progression interaction Baldur's Gate 2 Exploration: overworld map;dungeon map battles: not seperate from exploring; consisting of fleshed out characters; great degree of control over tactics; skill based Plot: interactive Characters: fleshed out; intertwined with plot; skill progression interaction Baldur's Gate: Dark Alliance Exploration: single map for everything battles: not seperate from exploring; consisting of fleshed out characters; great degree of control over tactics; skill based Plot: non interactive Characters: fleshed out; not intertwined with plot; skill progression interaction EVE Online Exploration: More than one map (guesswork based on wikipedia hereafter [GBoW]) battles: seperate from exploring [GBoW]; consisting of fleshed out characters; great degree of control over tactics; skill based Plot: non interactive [GBoW] Characters: fleshed out; not intertwined with plot [GBoW]; skill progression interaction Oblivion Exploration: single map for everything battles: not seperate from exploring; consisting of fleshed out characters; great degree of control over tactics; skill based Plot: non interactive Characters: fleshed out; not intertwined with plot; skill progression interaction System Shock 2 Exploration: single map for everything battles: not seperate from exploring; consisting of fleshed out characters; great degree of control over tactics; skill based Plot: non interactive Characters: fleshed out; not intertwined with plot; skill progression interaction Deus Ex Exploration: single map for everything battles: not seperate from exploring; consisting of fleshed out characters; great degree of control over tactics; skill based Plot: interactive Characters: fleshed out; intertwined with plot; skill progression interaction Mass Effect Exploration: single map for everything battles: not seperate from exploring; consisting of fleshed out characters; great degree of control over tactics; skill based Plot: interactive Characters: fleshed out; not intertwined with plot; skill progression interaction DooM Exploration: single map for everything battles: not seperate from exploring; consisting of fleshed out characters; great degree of control over tactics; not skill based Plot: not interactive Characters: not fleshed out; not intertwined with plot; no skill progression Quake 2 Exploration: single map for everything battles: not seperate from exploring; consisting of fleshed out characters; great degree of control over tactics; not skill based Plot: not interactive Characters: not fleshed out; not intertwined with plot; no skill progression Battlefield 2 Exploration: single map for everything battles: not seperate from exploring; consisting of fleshed out characters; great degree of control over tactics; not skill based Plot: not interactive Characters: fleshed out; not intertwined with plot; no skill progression Warcraft 3 Exploration: single map for everything battles: not seperate from exploring; consisting of fleshed out characters; great degree of control over tactics; sometimes skill based Plot: not interactive Characters: fleshed out; intertwined with plot; skill progression limited to characters that operate similarly to 'units' Call of Duty 4 Exploration: single map for everything battles: not seperate from exploring; consisting of fleshed out characters; great degree of control over tactics; not skill based Plot: not interactive Characters: fleshed out; intertwined with plot; skill progression Assassin's Creed Exploration: single map for everything battles: not seperate from exploring; consisting of fleshed out characters; great degree of control over tactics; not skill based Plot: not interactive [GBoW] Characters: fleshed out; intertwined with plot; no skill progression Soul Caliber Exploration: nonexistant battles: not seperate from exploring; consisting of fleshed out characters; great degree of control over tactics; not skill based Plot: not interactive [GBoW] Characters: fleshed out; intertwined with plot; no skill progression Gran Turismo Exploration: single screen battles: nonexistant Plot: not interactive Characters: not fleshed out; not intertwined with plot; no skill progression Magic: The Gathering Online Exploration: nonexistant battles: nonexistant Plot: nonexistant Characters: nonexistant What does this game consist of?: playing cardgames over the interweb What did you intend to prove by going through all of that?: Nothing. What i intended to do was try and show that a game cannot be diluded into binary labels in an attempt to fit it into some genre. Doesn't this mean that your "system" doesn't work?: No. What this means is that the second part of my "system" to the way we determine genres as the first part, which consists identifying permeating gameplay designs, isn't enough to properly identify a games genre. A closer look at genres: First of all let me clarify that I'm gonna be working from a materialist-dualist view on what exists as those are in my opinion the most likely candidates for being right, has the least problems and they both tell us that the games that we play consists only of matter and that there are no such thing as 'ideas' in the platonic sense. Genres must neccessarily be ideas formed by the human mind. We all have the idea that there are genres because it is commonly accepted in society and as such most people will accept it as well. Does this mean that we all have the same ideas about what a genre is, which genres there are and how they are defined? No, definately not. This is because the idea of genres will necessarily have to pass through language, either written or spoken, in order to pass from one individual to another. This is inherently problematic as language is inherently limited and as such cannot properly convey the idea of the genre in a single attempt. Let's use two then! No, to properly agree on the idea of genres humans would have to spend an infinite amount of time on finding the answer through dialectic and since humans have a finite lifespan to agree completely on the idea of genres is inherently impossible. What does this mean then?: This means that the idea that I, Patrick or anyone else can define what an RPG is is inherently untrue and that we can't rely on something like that to define what is an RPG and what isn't. So genres are impossible and all of this is pointless?: No, I'm definitely not saying that as that would make this whole post pointless and it ain't. What I'm saying is that we can't and shouldn't rely on ideas of what genres are and instead should rely on something that we can actually understand; that which already is. That which is is a good way to figure out genres as it is easy to recognise completely for humans as it is a simple matter of recognizing an object (say Baldurs Gate II) and recognizing the label that we have already put on it (RPG), simple and very much possible. So you're saying that we can establish absolute genre truth through this system?: No, genres are ideas and as such inherently opinions. This means that thruth is a non-problem as it doesn't exist Vis-
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And because PC gaming hasn't on some very noticable fronts such as multiplayer features.
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I'm just waiting for laziness to become a mental disorder. I don't doubt that some procrastinators do count as mentally something-or-other but most people are mentally sound. I would say that people have a disorder if they can't stop procrastinating no matter what, and that could indeed be quite serious.
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No. Bioware has a focus on party RPGs. No, it has a serious z-axis phobia. Like they didn't want to implement decent vertical physics and controls. No you! Bioware has never included jumping in their games because that would ramp up the amount of work that they need to do on implementing proper AI pathfinding so that the NPCs can actually manouvre. It has nothing to do with any phobias.