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Nightblade

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Everything posted by Nightblade

  1. Agree. Closing the forums would be a bad idea.
  2. TBH?.. Just make a similar story about a cat instead.. The Black Cat!.. I'm sure mr. Caen won't mind. Nightblade is always full of brilliant ideas. *flexes his muscles*
  3. Cyberpunk with elves.. ok.. go easy on the happy-juice, will you?
  4. I think the forums are perfect. Don't touch a thing. (or if you add/remove something, make it an option)
  5. Hmm.. he's supposed to die right? Why did they add things like "I never thought I would go to hell" if they planned for Yoshimo to die? Is there a way to prevent his death w/o cheating? N.
  6. It's easy to get stuck on the Jefferson idea. Games like BG1&2 have such atmosphere that people end up replaying them half a dozen times. Imagine a similar game with an even better storyline, and better graphics. It's not easy to hear: "It's dead and buried, move on!".. and the only thing you have to look forward to is a bunch of glossy soulless consol-games, and some star-wars crap. I'd take another slam-dunk infinity-e IWD3, or half a Jefferson over anything that is scheduled for the next 12 months.
  7. Come to Norway.. A fresh and buggy version of ToEE costs 72 US $. N.
  8. Leave me alone! I am dead and forgotten! <{POST_SNAPBACK}> You'll be force-ressurected whether you like it or not! " N. (go ramza!)
  9. Well,,.. the guy DOES call himself a-pool-of-poo. Nice drawings btw. Now we wanna see apoolofpoo draw something. (w00t) N.
  10. Me neither. I guess that gives me time to work on my thesis. N.
  11. Well, so Jefferson isn't dead and buried just yet then. There is always hope. Anyway, BG3 or not, as long as I get a D&D CRPG where I can control a full 5-6 man party (full detailed control and level-up), 2D or 3D top-angle view, like the Infinity/Mystary engine view, a really good story, good music and voice acts., some juicy intrigues and drows to kill.. well, I'll be happy. [N]
  12. I don't know why the other BG3 thread was locked. Maybe it was the Herve Joke. Anyway, quote ramza: "I have been browsing every RPG sites and forums for months and apparently, nothing has been said so far. Actually, I am more interested to see if Atari will buy the Jefferson Code. I have sent many messages to Grok and it appears that Atari has tried to buy it from Interplay. The only problem was that Herve Caen was asking a lot of dough for it. Too bad..." I thought IP were interested in selling whatever remained. Why ask a lot for a half-finished project that will be outdated soon anyway? Can someone reason with this Herve guy? He should be happy someone would buy it at all. What's *he* going to do with it? [N]
  13. Jeezus.. Learn to play the game will you? If you play it right, have a cleric or healer in the group, you can do quite a bit to avoid being wounded or killed. In Rolemaster swordfights can go on for a long time, even with the critical system. Also, spending a lot of time creating a character background is something you can do in D&D as well. Creating a lvl 1 character with the 2 primary handbooks of the first Rolemaster ed. is something I can do in 15-20 minutes. Of course, if you've never played it before, it takes a bit of time to learn the system, and so character creation would take longer, since you don't know which skills and spells you want. I bet you didn't create your first D&D character in 10 minutes either. I don't know what sort of DM you played with, but you can do it very simple. Roll 10 stats: Con, Str, Agility, Quickness, Self disc, Int, Memory, Empathy, Intuition, Presence. Check what bonuses you get according to a table, and add race-bonuses. Roll 1-6 background options, or choose (DM discretion) on a table. Can be options like + to stats or stat bonuses, better skills, free items, extra money etc. Add some hobby-ranks you get for free when you create a lvl 1 char. Calculate how many development points you get, depending on the stats Con, Ag, Int, Mem and Self-disc. Choose what skills you want at lvl 1, using your development points. At level 1 you probably wouldn't want more than 5-10 skills, focus on those. Add stat bonuses to the skill-bonuses. Calculate resistance-bonuses. Calculate hitpoints and mana points based on Con and the magic stat for your realm, Empathy, Presence or Intuition. Hitpoint development is a separate skill you have to develop. Add Body-dev. skill and Con bonus. And voila, that's pretty much it. I can create such a lvl 1 fighter in 10 min. Of course, I can spend more time writing background stories etc. but that's up to each and every DM/player/party. Yes there are many charts, one for each weapon in fact, but in a crpg, all this would be baked into the system. Even the criticals. It would make the game much more realistic. You wouldn't be able to run into every acid-trap you could find, like in NWN/HotU, just because you have enough hitpoints. Maybe an A acid critical would injure your toes, make you fall, stun you b/c of the pain, make you fight at minuses, make you bleed etc. It's a much more realistic and mature system imho. Fights would be more challenging. In D&D two fighters can hack away at each other until one drops, and that's it. How challenging is that?! Like two men whaking at each other with clubs, suddenly one drops to the ground, the other one continues to walk around like nothing ever happened. It's just.. dumb. And it doesn't matter how many extra editions and rules-books they add to this dumb system. It's still.. dumb. N.
  14. People don't want mana-based systems because "mana tends to regenerate over time", and "there are mana-potions all over the place"? This is ridiculous. We're not discussion Diablo here, but rather different PnP rpg systems(?) I used to play ICE's Rolemaster for a ten year period, between 88 and 98, and there are no mana-potions in that game. There are spell-adders, and mana-enhancing items, rings of power which increase mana etc, kinda like a ring of wizardry. Anyway, this system is far better than anything else I've seen, and I've played a lot. All the D&D editions, Cyberpunk, Palladium, Gurps, Ars-Magica, Rolemaster, MERP, Heroes, Mekton, and a sh*tload of other minor games I can't even begin to remember. The old Rolemaster edition, the first one released, is way better than the rest of these games. If you just include the 2-3 first Rolemaster books, it's actually simpler than the last D&D 3.5ed, and it's a much more solid and balanced system. And the combat system is a much more realistic. An example from the spell-system: One spell-list, Arcane-Fires, contains some 20-30 spells, between the levels 1 and 50. The first lvl spell is a simple fire-starting spell, the last one is a hellish conflagration spell, where every enemy within 50' radius is torched, and suffers a B fire critical each round for the duration of the spell. A lvl 13 mage, could cast a level 13 spell, maybe a lvl 14-15 spell.. any higher, and he'd have to prepare himself for a long time, or suffer horribly if he fails. Let's say our lvl 13 mage has 80/130 mana left. He Decides to put up a 'wall of fire', a lvl 10 spell (10 mana). The default wall of fire delivers a A fire critical to anyone who walks through it, but he can increase the power of the wall, by spending more mana. He spends four times the cost, and increases the heat by four. 40 mana, and the wall gives a D heat critical strike. E is the worst. Some orc walks through, the DM rolls the critical, 1d100. The result is 87. 1 is worst, 100 is the best. The DM reads the result from the critical table, and the players get a detailed description of what happens to the orc. He is engulfed in fire, suffers horribly, fights at -30, stunned and unable to parry for 5 rounds, his cloak and clothes are on fire.. etc. Maybe he dies after 6 rounds, blinded, etc. Could be anything, related to fire. This system is a bit complicated, but for those who are used to it, way more entertaining than a simple: the firebolt does 3d6 damage, save reflex for half, strike a spell from you book. Also, imagine using a system like this in a crpg, implementing it thoroughly, combined with realistic medieval humanoid avatars, instead of these new barbie-doll look-a-like D&D chicks you get in the crappy consol games these days. It would be a killer game indeed. Oh, and if you want the mana back, you'd have to sleep for eight hours. And you don't regenerate it from minute to minute. N.
  15. I want a Rolemaster based crpg. A complicated system, true, but that's mainly because of all the tables and charts, and all those would be baked in the system in a crpg. Oh, and magic in Rolemaster is mana-based. And there are some 4000+ spells I believe.
  16. How could anyone "know" that it's 3D, when no developer is announced yet. I mean, isn't it usually a developer's job to decide if a game is 3D or not ?
  17. I can't find any BG3 threads, so I'll just start a new one. Is there any BG3 news? I heard it was going to be a 3D game, that had nothing to do with the half-finished TBH project. Who is the developer?
  18. I use a certain hemp based hair-concrete. $45 for a small box. Great product. Lasts forever.
  19. Ah yes,.., those horny teenage girls can be a drag.. *ack*.. D U H ! ! /me slaps ramza
  20. Any bands/artists you like in particular?
  21. Go get 'The Black Hound'.. Run Forest, Run!
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