Metaturtle
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Monk - "Blade Turning only affects hostile spells and does not negate abilities like Greater Lay on Hands." Look at that low key super buff. Lol I wonder if it's just weird wording on their part. The dualwield blanket nerf is about as lazy as deciding to put more armor on everything. It would have been better if they buffed primary attacks and converted some abilities to primary or added a specific malus to certain full attack abilities.
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The overall damage isn't just higher if you go under 3 second duration, it's always higher if the duration is shorter. That's because the first tick doesn't "count" for the total damage of the DoT. The total damage starting from the second tick is the fixed damage that stays the same regardless of duration, but you get the damage of the first tick on top of that. So if each tick is bigger, you have more total damage, since you're getting more "free" damage from the first tick. The weird thing that happens when the duration goes under 3 seconds is that the first tick will do more damage than the expected total of the DoT, proportionally to how low the duration is under 3 seconds. Then the second tick does exactly the total expected damage. I've only tested that with cleansing flame, though. As an example: If cleansing flame has a duration of 6 seconds, it will do 3 ticks of 40, 40, 40 = 120 total damage. If cleansing flame has a duration of 5 seconds, it will do 3 ticks of 48, 48, 32 = 128 total damage. If cleansing flame has a duration of 1.4 seconds (1 int), it will do 2 ticks of 175, 80 = 255 total damage. Ring of mule's wit here I come baby!
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Do they hit for 1 shock damage? Or was the formula changed? Iirc, Elebhra (author of "Lightning Rod" build) was mentioning that "receiving x lightning damage will add x% lash damage for 30s." (or "for 10s" after v1.1) I've oversimplified the helm in the guide regarding wisps. My hits were hitting around 1 shock damage and sometimes less (.5, etc) since the wisp damage is pretty mediocre for a high lash gain.
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Oops, sorry if I worded it that way, but yes I meant kills done with corpse explosion. The life leech relation was a hunch that corpse explosion damage was not linked ( or limited ) to the character in certain ways so kills from corpse explosion did not get credit. I was expecting a fan out of several ghost blade procs after kills from an explosion, but none happened.
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I had to do some testing with Espirs since corpse explosions has a few cases with skills like the life-vamp aura, but it works for other sources of damage like DoTs. Turns out I was right and it doesn't work with corpse explosion.
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You can go to the character stat sheet or right click your skills to look at the derived stats stats of skills. Most character skills can be affected by INT and will have a updated numbers based on your current stats, which you can hover to find out what sources are affecting it. There are some exceptions like weapons that do a flat duration and consumables that only are affected by its associated skill like alchemy and a few other items.
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It can be rewarding for whoever feels they think it reacted accordingly to what they expected of it. When it comes to being bad, I either think of RPing a character that is a straight up murderhobo and an asshat, which is probably the most common image or someone who everyone can trust, but ultimately betrays them as you lead thousands to their deaths. I think the latter is a bit more twisted since you develop a relationship with the factions/characters then reveal your true colors for some hatred reactions compared to the former option that kinda ends up turning into, "Fight me bruh!"
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Resolve isn't as strong as it was in the first game since a lot of it has been delegated to bluff, intimidate, and diplomacy. I'm not on my rig right now, but there's an online spreadsheet with a compiled list of reactions/options for builds. Might has the highest followed by perception and int. From experience, most of the resolve checks I've seen are going against cipher and God mind invasions. The other resolve checks I've seen are for determined flavor responses but not anything as impacting as some of the choices from diplomacy, intimidate, or bluff.
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Even with bolstering some defense stats so you're not a 1shot squishy melee, you'll have to play very guerilla-like with your wisps. Have them chain CC the enemy then swoop in for hits trying to maximize your interrupts to stay in as long as possible then have the wisps also bail you out as you recover. Either way you're going to babysit a lot. Against bosses you might want some escape options to take off some aggro so you can resummon wisps to cc chain.
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Recruit Eder Later
Metaturtle replied to jintegrity's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
It's so weird that Eder is the only companion that does whole now or never option. POE1 at least gave you the option in case you felt you wanted company of your own volition. -
LOL, that's a good candidate for a "Roll Safe" meme where, "You don't need to worry about PEN if you can crit all the time."
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I like to think the wheel is like the internet that everyone has thought of as commonplace so that if some massive Eothas thing decides to knock out the main server on Eora, it's going to cause some massive chaos until kith can reimplement it in some way. The gods creating the wheel (internet) probably had circumstances where they thought the current system could be improved on (snail mail/56k) after they had the means to do so, but by now in this point of the story they lost their way of why they wanted to improve as elaborated by whistle blowing Eothas in Ashen Maw. That's one hell of an allegory if I saw one lol. As for the point of origin, who knows where in the universal timeline the current Eora is in since something could have predated the Engwithians. Then again there is Rymgrand's ending where the current gods probably did mess up the system so bad that it's irreversible to get back to if completely destroyed.
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I'd have to agree that a summoning chanter type would be the safest since you can do most of solo vanilla potd even with suboptimal choices although it can be very tedious, which is kind of why I don't suggest it right off the bat despite being a chanter main player. If I had to go with the most rounded class in all power levels with a relatively easy learning curve, I would probably recommend a fighter type.
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I've had flail+club harbingers lockdown targets using alternating chants of interrupt chant and resistance chants to clean off cc. If I pull out wisps or chain stun invocation it is game over for them though it's so much micro. Foe chants like the interrupt chant can cause an interrupt on application using energize so a troubadour can cause a possible passive aura interrupt every 3 seconds. It is a lot of interrupt on top of rogue skills, wisps, and energized auto crits. You can even do it as a pure chanter minus the rogue skills. If a skald, just spam that stun invocation on enemy long skill activations since it is cheap. Even might affliction immune mobs that aren't gigantic like Concelhaut somehow still eat the stun.
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The enemy armor in PotD made me love devoted estoc builds. Truth on that devoted weapon type switch on pierce immunes. Just eat the accuracy hit, it's not the end of Eora.
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Yeah, I have. The results from my most recent test were that the Marauder actually did pretty okay with Nemnok's Cloak and Savage Defiance for survivability, though I know that's just a stopgap (Nemnok's Cloak requires a rest after every combat, or at least every major combat). The Swashbuckler meanwhile could more or less be left to do his own thing because Unbending healed him up so much. This was without a party providing buffs and support, mind you. So in a party, Marauder would do fine. But then, of course, I made a thread about soloing versus playing in a party, and which provides the more rewarding experience, so I have to decide what I want to do there before I can really commit either way. I'll repeat my concern from that thread here. I'm worried that if I play with a party of companions/sidekicks or, even moreso, a custom party, it just annihilates all of the challenge. Ah party will definitly annihilate all of the challenge. You should spawn the BoW ice dragon and fight him for real on potd upscaled solo. If you can not beat him with the right preperations on swashbuckler, he is not worth the time. You can beat him with a marauder, what i just have proven. What's the string to spawn BoW dragon? I can't for the life of me find the exact gamedata string to spawn her.
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Nice find, I've loved monk's ability to cleanse themselves of hostile effects in my Cantor builds, but I've never thought of it for a pali. Too bad sacred immolation is so expensive and still has to go thru armor checks in potd+. Though not as effective as the monk ability, the cleansing potion might be a good alternative for a non-monk multiclass.
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Looks good, acts like a barbarian that falls back to wounds to continue its damage with all the perks and interruption of a monk. The berserker crit rate sounds like a great combo with heartbeat drumming passive and the strikes that give you a chance to do another strike. You know, I wonder if carnage damage qualifies for shattered pillar wounds.