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uuuhhii

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Everything posted by uuuhhii

  1. other than reputation the tablet maybe have effect on final battle rival
  2. choice of games are making three vampire the masquerade games not sure how much content these will have compare to coteries of new york
  3. performance are mostly ok usually the first ten minute are worst part divide map into too many small piece are indeed an old and lasting problem at this point for the entire genre
  4. wanted to try that game for a while but seems like too much math and micromanage involved
  5. only take 55 persuade or determination to convince zora how is that difficult for player at that point? just take a companion with persuade or fancy hat or armor with +5 dialogue and silver tongue mod
  6. severe headache while replaying outer worlds first person really doesn't work indoors
  7. skyrim prove random npc dying randomly if player come too close in the wild was a bad idea outer worlds bring its own frustration though like the dialogue option that will convince doctor aton not go to byzantium successes three times but doesn't even notice how the fourth time failed
  8. vo are necessary even if budget only allow audio book style one person read all the dialogue with silly voices form no matter how big the font are reading are still painfully slow
  9. dnd 5e and pathfinder 2e are certainly much more easy to access than the old rule but within the rpg player community nostalgic voice are far too loud and persistent owlcat certainly caught the worst of it it is unlikely they can change to much more reasonable 2nd edition rule in their future pathfinder games very soon
  10. the system poe used are certainly more suited for video game and much easier to learn then antique rule many older crpg used but it doesn't have the experienced and nostalgic player base old ruleset have
  11. the only really change the knowledge of engwithan making gods would bring will be massive construction of new gods or empower existing gods
  12. the generic dyrwood setting was most boring part of poe other then guns and adra pillar there is nothing noticeable or interesting the choice at the end of poe was not that important either that is the long standing problem with these kind of rpgs as for the gods are made by engwithan part it was never as important as thaos obsessively insist it would be several of the gods literally encouraging or just waiting for kith to eventually find out
  13. steal the tablet and follow the quest line or go to bekarna observatory
  14. the 2016 lethal weapon are casually entertaining at least for someone doesn't remember the movies at all
  15. bitter was not the problem pellagina should become a bitter middle age drunk type of character even if she got herself kick out of the republics because of her own decision the problem in deadfire was how she blindly support the vtc
  16. pen and ar limit most class but druid really need that fury +1 pen
  17. tyranny do have a great art style though those cutscene and card in conquest are simple and epic really hope obsidian have a chance to do something similar again
  18. the never hero not as interesting as the synopsis author seems to be trying too hard on a lot of things
  19. a casino with a lot of quest in it would be ideal
  20. main character fail in the end was the good part but so little clue are given so little interaction with the ultimate antagonist it isn't a good way to tell the story no matter how much sense it makes that main character are so clueless
  21. with that ending sequel are pretty much necessary
  22. monster prom again having difficulty trigger those special endings
  23. will there be a way to add 5 or 10 skill point at once? click a skill all the way to 100 after retraining is not very comfortable experience
  24. future men season 3 still ridiculous and hilarious didn't expect that was possible for season 3
  25. those conversation have extremely weird trigger but seems easy enough to defuse companion conversation really should lean more on the dragon age inquisition dlc style of click a bubble on the way to trigger
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