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Marigoldran

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Everything posted by Marigoldran

  1. Druid/Rogue (Shifter/Streetfighter) With Cat mode, flanked, and two-weapon style, you attack once every 1.2 seconds. I think this is the fastest auto-attack speed you can get in the game. +50% Sneak Attack Damage boost if enemies are afflicted. Later on you get DeathBlows and God knows what else as a Rogue. You can always shapeshift to a different form to restore health. Not good enough to Solo POTD but in a team with someone casting Moonwell or Lay of Hands its pretty good.
  2. Yup. Welcome to POTD. You'll need someone else in the party to inflict afflictions so you can hit more. Get a druid with Nature's Mark and a chanter with summons and the early game goes much easier. All of this you've mentioned is fine though I'd recommend replacing the inquisitor with a herald (Paladin/Chanter).
  3. Yes. The build was made after the 1.1 patch. The key to this build is: YOU'RE INVINCIBLE (almost). Thus, with any form of damage, you'll eventually win every fight.
  4. In a group you don't need that many defenses. Have another character play Paladin/Rogue, have him teleport next to you, and use Lay of Hands (you can't die for 10 seconds) ability.
  5. Island in the South East. There will always be a storm next to the docking point of the island.
  6. My ultimate army will be: Paladin/Beckoner. Paladin/Beckoner Paladin/Beckoner Priest/Beckoner (so the priest can buff all of the summons, too) Druid/Beckoner Put everyone in heavy armor and... yes.
  7. Devoted/Sharpshooter is most solid with least micro. Helwalker Monk/Ascendant Cipher is nasty if you're up to the micro. Swift Flurry and use Might from wounds to build up focus quickly. Once you ascend, massacre everything with Disintegrate.
  8. Paladin (Darcozzi)/Druid (Lifegiver) Max Int and Per for increased spell effect and accuracy. Everything else is optional but don't dump any stats. Use equipment to raise Dex for faster cast speed. Key skills: Druid Skills: Touch of Rot Insect Swarm Beetle Shell (Important!) MoonWell Plague of Insects Rot Skull Nature's Bounty Paladin Skills Hand of Light (Lay of Hands upgrade) Brand Enemy (Sworn Enemy upgrade) Anything that improves your deflection/armor. Virtuous Triumph. Paladin Aura (upgrade for the one that gives regen over time) Passives: Spirit of Decay Rapid Casting Weapon and Shield Martial Caster Stoic Steel Practiced Healer Paladin class defense Passives. Equipment: Patinated Plate in the early game. And later, when you can get it, Blackened Plate from Splintered Reef. Any good shield is fine. Cadhu if you want survivability. Xoti's lantern for accuracy. Weapon: Any. Start combat with Zealous Aura for accuracy bonuses. Spam 1-2 Brand Enemies to get the fire DOT going. Cast Hands of Light to provide healing and concentration. At this point, the enemy should have swarmed you. Cast first AOE DOT spell on everyone around you. Don't worry if it hits you, too. You'll have more than enough healing to sustain it. Cast Moonwell for defenses and healing. Cast Hand of Light for concentration. Cast Second and Third AOE DOT spell on everyone around you. Switch to Exalted Endurance Cast Beetle Shell. Set combat speed to max and watch your enemies die from the DOTs inside your 200-point damage shield. And that's it. When you get Rot Skull it's even better. What's great about this build? Effective from the beginning to the end. Great survivability and easy to use.
  9. You can also get both Crookspur items with Bounding Boots stealth trick for free. But yes: the Crookspur items. And Lord Darryn's Voulge.
  10. First: You're invincible. Paladin Defenses + Moonwell = You Don't Die. Second: The two have some nasty, nasty offensive synergies. More later.
  11. Ascendant is about spamming Disintegration. Other than that, there aren't many options before then especially if you're also Frenzied. Again: Modwyr and Mind Blades.
  12. Paladin/Chanter. GoldPact/Troubador. Stack deflection, regen, and heavy armor and brand your enemies and watch them slowly die as their attacks bounce futilely off of you. Soloed POTD with it. Even deadlier in a party.
  13. Yes, but what's the point of posting questions if you already know the answer? The fastest way to see if something works in Deadfire is to test it. First, you play a GhostHeart for 30 minutes. Then you play a Stalker for 30 minutes. Then you see which one works better. It takes about as long to test it as it is to debate with someone about it. QED. My point is that the reason your WildRhymmer works well is because of the "Rhymmer/Chanter" part, and not the "Wild/Ranger" part. ANYTHING will work, as long as you multi- it with a chanter.
  14. Actually, Wild Rhymer is fine. Just send in the pet to suicide first to initiate combat and the chanters in the back can summon. Then run your party in and slaughter. Don't play Ghost heart because you can't summon it until combat starts.
  15. Here's an idea: A party of 5 chanters. 1 of them is a Wild Rhymer (Ranger/Chanter). Everyone sits one screen away from the enemies. The Wild Rhymer sends his pet in first. Pet dies. Here is the key: the pet initiates combat, which means that everyone in the party gets to summon. Everyone summons like 15 Fire Wurms. Send the Fire Wurms in. Once they die, send in another batch. Etc.
  16. Then summon all you want. In which case I recommend 5 Chanter party and you can multiclass with anything and steamroll POTD wtihout any challenge. Have you tried 1 Wild Rhymmer and 4 Heralds in heavy armor (Paladin/Chanters)? Even better: make everyone a Beckoner.
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