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Marigoldran

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Everything posted by Marigoldran

  1. Yeah, but if you run out of resources with priest you're f-ed. I think 6 chanters is better because in a long drag-on fight (like the one in the Catacombs with 5-7 supertanky trolls or LvL 6 of the Endless Paths where you can potentially aggro EVERYONE from your starting hallway) the chanters never run out of resources. Still... haven't tried the 6 priests yet. Maybe 4 chanters and 2 priests. Hmmmm.
  2. Just need an answer to this question. Like, will PER help these chants hit more or are these chants auto-hit?
  3. I'm playing POTD for first time. Best advice: A party of 4-6 chanters and 1-2 ciphers. Put ALL of the chanters in heavy armor and large shields. Dump Dex and Perception nad pump up Might, Con, and Int (keep Res at 10-11). Any damage they do will be from their chants and summons. And just sit there and tank everything and win with summon Ghosts (uber lvl 1 invocation). The ciphers CC the enemies to drag the fight out to give your chanters time to chant and eventually summon those phantoms. With Ancient Memory they're constantly healing one another and with Soft Winds of Death they're slowly killing their enemies. Beat the tough Act 1 Boss with this group on the FIRST try (albeit with a bit of cheesing- intiated the combat with Aloth's Rolling Flame and then had him run back to the rest of my group, grouped up behind a door).
  4. Very simple. 4 Chanters. For the remaining two slots, either two more chanters, or a cipher or two. Max perception (for accuracy bonuses) to the ciphers and yourself. Everyone else DUMPS perception and dexterity to as low as it can go. Put their perception and dexterity points into CON, MIGHT, INT. Max them out and keep RES at 10 -12. Get the "Summon Ghost Spell" for your chanters. Set AI to "Summoner" and "Defensive." WIN. Works on POTD. Very very effectively with minimal work. Most of the time I just let the AI do the stuff The strategy is to use your ciphers to mind control and CC the enemy to make the encounter last longer. And let your chanters build up chants to summon the ghosts. At which point the ghosts kill everything. Killed Raedric at lvl 3-4 with this party on FIRST try. Killed Temple of Woedica on level 4-5 on FIRST try. Killed the stupid fight in that small room with the stunlocking banshee and 4 Justicars on... 10 tries. But I did it with a lvl 4-5 party. And I'm a noob (first time playing this game, though I finished Deadfire). This is the ultimate noob friendly party. Very little positioning required. Run into a room, let the ciphers CC a few enemies to buy time for the chanters, summon the ghosts, kill a bunch of enemies, rinse and repeat.
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