Everything posted by Verde
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If you didn't look it up, how are you supposed to know where to find evidence of Furrante's slaver involvement?
Hmm that's an interesting way of looking at it. So what happens if you have no evidence? Do they turn on you?
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[4.1.2 MAJOR BUG] Broken core mechanic: Afflictions not supressable/not removable by inspirations
Verde replied to thelee's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Damn, so the Inspirations don't counter either? Gesus. It's like a Simpson's where Hans Moleman gently crashes and then his car blows up.
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Deadfire Polishing Poll
I voted! Well not for all, but most. Great work putting this together! A random thought - maybe at some point ask what a user's top three fixes are, and if you see a pattern, prioritize those. I'm sure leveling up in one go has a chance to be up there.
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If you didn't look it up, how are you supposed to know where to find evidence of Furrante's slaver involvement?
This quest still bugs me and shows the archaic marriage to old school RPG quest design. First off, it does make some sense the evidence in his room. But nothing at all points you in that direction. Secondly, he doesn't care at all that just go in and take it, which is typical of a cRPG where you can just take everything unless someone is in your line of sight. Furrante just let's anyone in his room with an easy to pick lock? They should be SOME difficulty in obtaining the evidence even after you know it's there. The entire quest feels undercooked.
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What was the party composition you enjoyed the most so far ?
Try Chanter + Ancient and cast Wild Growth on a summoned Dragon. Ha we need to get some pics in here of some giant mutant beasts.
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What was the party composition you enjoyed the most so far ?
Ancient Druid should be single...so you can Wild Growth your Galawain beast
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People trolling the POE2 Steam site ...
Verde replied to bringingyouthefuture's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think if anything, living at home is much more of a European thing. Parents regularly "kick" their kids out in the US, to give them that extra push. And stop them from having people over ha *I mean didn't happen to me or anything*
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More confusing dialogue choices...
Verde replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Poorly written = buggy. I did encounter a dialogue bug with Serafan where I could ask about Remaro before Serafan brought him up in the initial convo.
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Playing a Priest of Eothas
Eder is an awesome tank as a Swashy. For a Mage killer I'd go with Eder Rogue or custom Assassin.
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Pure Wizard vs Blood Mage vs Evoke, Nature Godlike vs Helmets
I find the White Void helm to be better on Ciphers, but Druids do have nasty body afflictions. You wouldn't run a Nature Godlike Cipher would you ?
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People trolling the POE2 Steam site ...
Verde replied to bringingyouthefuture's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)So I'd like to throw this in here before the mods get me, but Outward (survival RPG released today) is awesome and worth picking up. More survival and exploration than straight combat, at least initially. Great music too! Since this topic is about Steam and I bought it off Steam, it's relevant
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So...where are all of the abilities gained in POE1?
Verde replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The choice for how you delt with Never Far from the Queen doesnt seem to have any reactivity, violence vs. non-violence and deception. That's a shame bc those were two decidedly different approaches.
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Something I didn't understand about the ending
Obsidian didnt think that deeply is the answer.
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Pure Wizard vs Blood Mage vs Evoke, Nature Godlike vs Helmets
Granted I haven't played a Blood Mage, but Empower is so good for a Nuker. Maybe a Blood Mage plays differently, but I couldn't give up Empower. Nature Godlike Ancient is beastly. +1PL Plant / Beast class + PL3 Thicket + 1PL racial Inspiration bonus + 1PL Prestige = profit.
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Some particular Deadfire feedback
Verde replied to MacesB's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think the current upgrade system is one of Deadfire's best features. I'd prefer it stay as it is with some marginal improvements. The Thicket Green is a great example, where it can upgraded for different builds.
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Using consumables without quickslots? Any way?
Verde replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah agreed. Nice to haves but not generally necessary.
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More confusing dialogue choices...
Verde replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)In the Story (Spoilers) section. #micdrop out
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More confusing dialogue choices...
Verde replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)You seem to have some strange vendetta against this game. No I obviously don't think you're making stuff up, I thought you might of just missed the dialogue. This is clearly not a bug and doesn't belong on this board.
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Using consumables without quickslots? Any way?
Verde replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)@thelee Not asking to change any mechanics whatsoever, just the ability to use from inventory when outside of combat, such as Potion of Allure, Thief's Putting, Incense, etc. It's a QoL request thats it. In combat I agree with you but that's how the system has always been.
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Using consumables without quickslots? Any way?
Verde replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Food is actually quite powerful tho. I really didnt "discover" it until my third playthrough. If you kill one of the whales when sailing through a reef you get 20 - 30 Mahora Meat which is +3 Might. There some other comparable foods too. I'd say they are only really necessary for Splintered Reef and all the charm nonsense.
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Using consumables without quickslots? Any way?
Verde replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You can only have one drug at a time so I dont see how this would be changing anything but making life easier for us. It's not like we are asking them to overhaul the drug mechanics. For other consumables, which ones could you exactly exploit? Seems like an arbitrary limitation.
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More confusing dialogue choices...
Verde replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Prior to that statement they asked you to kill the Sayuko Fleetmaster.
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So an Assassin might be squishy...
Vanishing Strike, Smoke Screen, Enduring Shadows, and Toxic Strike are all key abilities. It's a stealth DoT focused build.
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Using consumables without quickslots? Any way?
Verde replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I agree with Diablo here. It very tedious when you wanna use something like Potion of Allure every so often but don't want to slot it. It's simply adding more steps, nothing of value. I should be able to use a consumable via inventory selection and not just quick slots.
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So an Assassin might be squishy...
Yeah. What would be better than dual wielding? I actually swapped in Stalkers Patience.