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eschu101

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  1. Boeroer, could you add this? https://forums.obsidian.net/topic/104388-build-guide-combusting-wizard/ Combusting Wizard Subclasses: No Description: Very high DPS wizard with lots of versatility for group or solo runs. Author: eschu101 Game Version: 2.0 Difficulty: PotD Solo: Yes Companion: -
  2. Its too slow. Kitchen Stove + Hand Mortar works better, but still not worthy. Give it to your ranged DPS companion, and if you are solo you will need Sun and Moon and Nerians Ward. Yes, minolettas works with anything. Worth it picking every single spell except lvl1. Could you elaborate why do you think Chromo is the best weapon? I think its most suited for a battlemage or warlock for auto attack DPS. Also it comes very late in the game compared to S&M. Sun and moon gives more Fire PL which is the most important stat and can be used with Nerians (necessary for solo) or a offhand (magrans) in group.
  3. Hi, i noticed the lack of a vanilla wizard guide in this section and here it is! The build is very simple and straightforward, Wizard is a super strong class and doesnt require any gimmicks to deal a lot of damage and control the field. This guide is POTD/Upscaling party oriented but its completely viable for solo which i will give some insights. My experience comes mostly from full-party play, but i provided and some tests in solo runs. If you are looking for an advanced solo run check Sintee's triple crown solo guide for for a complete walkthrough. His guide helped improve this build, so thanks a lot. Check it here. Character Creation Wizard (No subclass) Nature Godlike The solid choice for the wizard's race: Infuse with vital essence provides us an easy +1 power level. This is not mandatory, so feel free to change it if you want. Elf is also is an optimal choice for +1 perception if you want to wear a mask. Culture The white that ends, Deadfire Archipelago and The Livings Lands are the best choices. White that ends is the most optimal choice being the best for solo play. Perception is our most important stat. Deadfire Archipelago is the best choice for the dialogues and +1 dex is great. The living lands is decent because more damage is always good, but its not optimal. Skills & Background This is up to you. I recommend Alchemy for active skills, but a few points in Atletics can help. Invest your points in Alchemy and you can take Laborer as background so you can be Eora's working class hero. For passive its your call. Later in the game you will want to respec to max History for Giftbearer's Cloak. Tip: If you are playing Huana, you will want 9 points in Metaphysics (with party assist) for an important check. Party oriented atributes Might 18 Con 5 Dex 19 Per 18 Int 14 Res 3 We want to maximize our damage output by boosting perception, dexerity and might. Intellect is important, but 14 is ok. If you are going to solo, i suggest not dumping any stat, so lowering your might and dex to get at least 8 in res and con. Always max perception in this case. Grimoire: Ninagauth's Teachings (found at Archemyr's Manor). Weapon specialization: Medium shield, Flail and Pistol. Choosing your abilities Passives (they are NOT in picking order) Snake's Reflexes Scion of Flame Secrets of Rime Weapon and Shield Style Farcasting Rapid Casting Tough Uncanny Luck Improved Critical Accurate Empower Potent Empower Accurate Empower Prestige Active spells (does not include from Grimoire neither are in order) PL1 Chill Fog Spirit Shield Wizard's Double PL 2 Combusting Wounds Infuse with Vital Essence PL 3 DAOM (Deleterious Alacrity of Motion) Llengrath's Displaced Image PL 4 Minolettas Concusive Missiles PL 5 Ryngrims Enervating Terror Llengrath's Safeguard PL 6 Minolettas Precisely Piercing Burst PL 7 Skip PL 8 Minolettas Piercing Sigil Wall of Many Colors PL 9 Minoletta's Missile Salvo Important spells and strategy: Early Game: Chill fog, Weapon & Shield. These two will help you make it. Port Maje in POTD is really hard and the chill fog is the key to survive it. Weapon & shield style + medium shield modal boost your survival a lot and will be useful the whole game in some situations. Your DPS bread and butter: Combusting Wounds: Doesnt look that much strong? Combine it with with your damage over time spells and this spell is one the most important DPS spells for wizards. High accuracy and fire power level helps to land this awesome ability. Ninagauths Death Ray: Works with C. Wounds. The raw damage works versus high armor enemies. You will use it less later in the game because PL3 will be taken by Displaced Image and DAOM when you get Ninas Bitter Mooring, but until that its one of your most important sources of damage. Nina's Shadowflame: Stronger fireball with paralyze chance and greater ranger. Nina's Freezing Pillar: Works with C.Wounds. Colossal damage. Wall of Flame: Clunky to land but combined with C. Wounds its one of the strongest sources of damage versus big guys that dont move around. Minolettas: Pick every kind of Minoletta's Spells except for the level 1. They work with C.Wounds (especially PL9 Salvo). So good its hard to talk about. Meteor shower: Works with C.Wounds too. Its clunky and Salvo is better, buts can come in handy. Other very good skills used often: Wilting Wind, Delayed Fireball, Nina's Killing Bolt, Fireball, Wall of Many Colors. Empowered fireball + Fireball as stealth opener is a cheap strategy, but it works...a bit too much. Buffs Spirit shield: Always use it. +AR and most importantly: Concentration. Wizards Double: This skill is not that great, i know. But Mirrored Image and Arcane Veil are PL2 skills, which our resources are used by Infuse V.E and C.Wounds. We dont use Chill Fog that much later in the game and we get 3 resources for PL1 spells (+1 from Nemnok). DAOM: Action speed. You will use it more and more later in the game when you have more resources. Infuse with Vital Essence: ALWAYS use this buff first, the Intellect bones will make your following inspirations last longer. Llengrath's Displaced Image: +Reflex, convert to grazes. Your reflex will be very high so you dont get hit by AoEs. Llengrath's Safeguard: Very good but situational, PL5 gives us Enervating Terror and Bitter Mooring which we use more often. Gear Chest: Miscreant's Leather or Garari’s Cuirass (if are you solo or you want Exchange DPS for survival) Miscreants he best choice for DPS. You get it very early in the game by killing Benweth. Good stats with very low recovery and +8 reflex. Uncanny luck and Kidney Gyard can come in handy. Garari's Cuirass provides Hits to Grazes and Damage reduction from weapons, very good for a light armor with 20% recovery. Necklace: Stone of power +1 power level per rest. Rings: Ring of focused flame and Kuaru's Prize. You get ring of focused flame very early in the Dark Cupboard (Periki's Outlook shop at Neketaka). Kuaru’s prize you will get later but its good to skip. Gloves: Firethrower's gloves. You can buy it very early at the shop activated with Berath's blessings (5 points) in Port Maje. If you dont activate it, you get it later in the game. Use accuracy gloves until that. Boots: Bounding Boots Leap grants us a lot of mobility, works for positioning and escape. Waist:The Maker’s Own Power There's a lot of good viable options early game, but this is my final choice which saved me quite a few times. Cape: There's a lot of good early game options which include Cloak of Greater Deflection, Cloak of Greater Protection and the Magnificent Escape Cape. But my final choice is the Giftbearear's Cloth which is obtained later in the game and increases with History skills. Pet: Otto Starcat provides +1 Fire Power level which is insanely good and is obtained early in the game. Nemnok is another great option if want +1 resource for level 1 spells. Mask: If you dont pick Nature godlike, Whitewitch mask is great and is obtained early in Delvers Row. Weapons: There's a lot good choices for wizard weapon. But some standout: - Sun and Moon (Flail). +2 Fire PL during the day +2 Ice PL during the night. 5% chance to repeat Fire attacks: This flail is a beast and is easy to obtain. Its around 25-30k in the Shop at Radiant Court in Dunnage. You can start with +50k gold with Beraths Blessing. - Magran's Favor (Axe): +2 Fire PL and looks really cool. Notice that when the description says "kills with Magran's favor" it means that you need to kill WITH THE WEAPON, so spells dont work for Living Pyre stacking, but Enduring Flame does. If this has changed, let me know. - Nerian's Ward (Medium Shield). Weapon damage reduced as health is lost and 15% Hits to Grazes. Very good choice for early-mid game. Wizards starts very frail and you get a lot of enemies attenton, and this will help you a lot. Get Weapon and Shield specialization as soon as possible. Considerations: Sun and Moon + Nerian's is your primary kit. You will get them quite fast and will stay with you. Later you replace Nerians with Magran's Favor for increased Fire Power Level, but keep Nerian in your secondary kit if **** goes down. Some other great options: - Griffins sword. +10% spell damage/+5 will. You will probably get it first than S&M and it one of best weapons for wizard. - Eccea's Arcane Blaster (Fractured Bullet + Elemental Shot Fire) Really good if you run out of spells in longer fights and against Enemies with high armor. ____ - Fire in the Hole & Hand Mortar (COMPANION). I havent tested much but these 2 hand cannons have a lot of sinergy with Combusting Wounds. I recommend a Ranged DPS companion use them. You can use them yourself with DAOM and your high dex but its not optimal because you are already busy casting your spells. And thats it. If i missed anything let me know. Please, share your thoughts!
  4. For those already playing with the group you previously beaten the game at 20 potd/upscale...does it break the difficulty? too easy?
  5. If anyone is playing DLC with a level 20 group in POTD/Upscaling let me know how is the difficulty please.
  6. No, PoE is at best place it could ever be for a sequel. PoE1 perfectly introduced us to Eora very well, told us who the Watcher is and its part in this universe. PoE2 ending is not perfect, but IT IS if you think about it as trilogy: They could go anywhere with the 3rd game. Theres so many possibilities with the outcomes of Deadfire, its really exciting. I personally think we are done with the Watcher. Now we are going to see how his/her actions affected Eora and how people reacted to it and what kind of figure he/she became. I think Eder and Aloth will continue to be part of PoE, but not as companions. Eder is the kind of guy who will settle for a calm life and tell some jokes about the watcher, he had too much for a simple farmer already. Aloth still has a grand part to play i guess. Pallegina wont be coming back since Josh wrote her, maybe we get to see Tekehu.
  7. I tried a few shipbattles but always ended boarding and battling their crew....Once i tried longe range cannons but realized that magrans minions always rush your ship.
  8. I haven't tried DAoM on my Warlock since it was buffed. Wouldn't Frenzy's bonus action speed override the +15%? IIRC, the Dex bonus would stack but in that case Fleet Feet would be ideal. This is a good question, didnt think about it. Does anyone know if they stack? Combusting Wounds + Sun and Moon + Sungrazer/Magrans/Modwyr + Firewall/Bitter Mooring or Death Ray with Barbs action speed should do quite a dps...Ring of focused flame and the cat pet with +1 fire PL. This is getting interesting, maybe exchange a bit of dps for survival trading the offhand for Narians Ward with weapon+shield passive...
  9. Yeah combustion wounds with a wall spell and the beams just melt enemies, personally I am a big fan of the raw dmg beam. There's a point where stacking AS becomes very underwhelming or however you put it. U could consider skipping DAOM for a different spell and use Squids Grasp in main hand for immunity to flanking and +20% AS when facing more then 2 enemies. I like it a lot too. The raw damage saved me a lot of times against red skull enemies with too much armor. I planned on skipping for DAOM, but i think you are right. Once im further in the game i'll post this builde here if it proves to be effective. Thanks!
  10. I just started a Warlock for my second potd run (not solo). I tried a Witch but quickly discarded it...i realized it would end up as a squishy right clicker with no use for its spells. it helps that wizard is my favorite class and i loved it in my first run, and the mix barb looks promising. i wanted a class with constant aoe dps, versatile and some good survival. i just dont like the slower progression for multiclassing. massive action speed with maxed AS stats, frenzy and DAOM, combining that with combusting wounds and ninagauths mooring will give some interesting dps... lengraths reflection provides good reflex and convertion to grazes, mirrored image helps to negate frenzy def debuff, spirit shield some good armor. im considering running 1h+shield (narians ward has a lot of sinergy) with passive (+def/+ref) if i feel too squishy. i think this is strong enough even for a solo run. if i like it enough i may try it in my next run.
  11. Is Soul anihiliation still worth it? i tought they nerfed it a lot...What about a Berserker/Ascendant, using frenzy/bloodlust with draining with to fill focus and then spam Amplified Wave?
  12. How is Fire godlike for Warlock? The racial skill could act like a warning for HP when i get bloodied/near death with Frenzy on (cant see hp with berserk)? I think Nature would be better, but my wizard was nature godlike and i want to try out something new. Also, is it ok dumping Res if i go melee build? Is it important maxing dexerity?
  13. Hi, i finished my first run POTD run with my vanilla wizard and now i'm looking for a second gameplay with warlock (barbarian/wizard) and i have a few questions. I'm between a melee warlock that deals insane AoE damage with carnage and uses aoe melee spells like torrent of flame and repulsive visage, also i'd rather be using a two handed weapon or axes. Is it optimal picking Berserker as subclass? What is it current state? Should i pick any other barbarian subclass? Second option could be a gunslinger with evoker specialization for shooting missiles. Does skills like Barbaric blow work with ranged? Is this a optimal build? It looks cool on paper. If i run a group with less members (i.e party with 3 characters), is there any considerable exp gain from doing that or should i stick to solo or full party? Any tips are much well appreaciated. I have some experience with wizard but I never played Barbarian, so i dont have much knowledge about the class. I couldnt find any Warlock guide anywhere, and it looks a very interesting mix. Thanks in advance!
  14. I really like his idea about Eothas and the ending and narrative, i felt sympathetic towards Eothas the whole game and never expected to fight a giant adra statue. I never intended stopping him from destroying the wheel, but my relationship with the other gods felt kinda weird near the end, i couldnt figure out if they just accepted defeat and wanted kith to help them survive or they just changed their mind. Again, i never expected a fight at the end...yet it felt very anti-climatic, maybe rushed, because Ukaizo felt empty (Ashen Maw and Poko Kahara were stunning, i expected nothing less) and then the credits just started to roll in.
  15. I used Ecceas blaster (+fractured bullet) most of my run and this didnt happen. At least with my spells, maybe its cipher only (i played wizard). I didnt use a offhand ranged weapon too, had Griffins sword with it.
  16. I loved the game, but the ending felt rushed and looks like some explanations were cut off. i'm not sure but Alex explanation wasnt in the game, right? I assumed that, but we could get some really good Eothas monologue from that. PoE2 mechanics and exploration made it a better game than PoE1, but the narrative from PoE1 was far superior. I remeber perfectly facing Thaos in Sun and Shadow, and i just played once. The way he talks to us and his dialogue with our companions was chilling and memorable. Facing Eothas in Ukaizo is not memorable at all, in fact the encounter at Ashen Maw makes is just so much better. Also expected longer companion sidequests, at least for Eder, Aloth or Pallegina. But anyway, still my favorite CRPG along POE1. Cant wait for dlcs and PoE3.
  17. Ecceas Arcane Blaster + Griffins sword or Magran's Favor....i use it in my wizard. Ecceas with Fractured Bullet and Elemental shot Force....not sure if Force is the best alternative, but its good, maybe shouldve tested Fire Shot.
  18. I'm playing with Eder, Aloth, Xoti and Tekehu and i dont regret. Tekehu at first sight looks really annoying but he really grows, Xoti is kind annoying but in a good way, very well written. And between Aloth and Pallegina, i would kick Palle if i were you. Aloth is really quiet and has less connections to the whole Eothas things but if you picked him in POE1 is worth it, some really good moments and callbacks. Also, if you have Renegade Pallegina storyline she will be very tied to VTC, just as Maia to RDC (i may be wrong). Eder is Eder, a must.
  19. yes in 1.1 / not sure, but this only happened to me once in the bounty fight at sacred stair
  20. Cant say i wanst expecting Enervating terror nerf, it was definitly too strong. In compensation they lowered the recovery time, which is very good and makes sense.
  21. I'm using Griffins blade with a pistol in my wizard. Its very good and looks totally cool. Does anyone know if theres a spellcasting pistol? Also, is there a difference in using the Griffins blade or the pistol in the offhand? My second weapon is Amiras Wing which is totally overpowered because you can cast Wilting Wind in early levels. I was having a hard time fighting the Nagas in the lighthouse because of infinite summons that i couldnt manage to kill, then i equiped Amiras and 50% of the room died in a sec (POTD).
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