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gloomseeker

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Everything posted by gloomseeker

  1. It took me 70 hours to go through Deadfire which is roughly the time I spent on my last Pillars playthrough (base game and White March). With that being said at the moment there are more players who have unlocked the achievement for finishing the main quest in Deadfire than players who have reached the level cap. For the record reaching the level cap isn't that difficult if you go out and explore. Draw your own conclusions.
  2. The music doesn't get enough appreciation IMO. A great soundtrack is never conspicuous and this one is just amazingly good. I do enjoy the graphics but at the end of the day the music is very important to me (there is a reason why the first Fallout games are still my favourite crpgs and why I used Mark Morgan's soundtrack when playing FNV). Deadfire does have great music.
  3. Tyranny is not in the same league. It does have a particularly interesting backstory but you only have 4 characters in your party and the maps and encounters are rather small for what is supposed to feel like an epic setting. Not saying you won't enjoy it but it's hardly on the same scale as playing Pillars 1 + Deadfire. As for me I've enjoyed Deadfire but I'm waiting for things to be polished and the DLC to return to the game.
  4. This. ^ "I'm trying to force myself to like the game" If it's not fun then maybe what the OP needs is a break. Personally finishing Deadfire prompted me to replay the BG series one more time... I assume that once I'm done with ToB this game will have been patched and some of these flaws will have been fixed (and I'm really taking it slow).
  5. I am actually with you, but HoM&M5 was the first one I played. Tried to go back to 3, but never grabbed me. Ubi should get their **** together, and release proper HoM&M game without messing it up. From what I have heard 6&7 aren’t worth trying. I have a certain fondness for 2 and played 3 to the death but 5 is actually pretty good (and more balanced than 3) especially with mods (improved AI does help a lot and so does using templates for random maps). With that in mind 6 and 7 are worth playing now and they should be rather cheap on sale. They still have some quirks but they do get a bad rep for not being 3 (or 5 for that matter). I'm not saying they're the best in the series but they're worth a look for a change of pace. 4 went too far away from what 3 did best and that's probably why it isn't so popular. I won't deny it has some interesting ideas but it would certainly be the last one on my list. As for the comparison with Deadfire, I can only see similarities with the island hopping in the King's Bounty series (which I thought was what the OP had in mind).
  6. Many awesome portraits in this thread! I'm hoarding them for my second run in a few weeks.
  7. Wait a minute. You are saying that it is indeed possible to overstock medical supplies and simply lose money as a result? Didn't know that. If this is so, this needs to be fixed regardless of whether it is a bug. To cause such frustration isn't a good idea. Yes you can overstock (or in other words throw money in the sea) and it makes sense considering there is a limit that depends on your ship. All that is required is simply paying a little attention to the resources that are already in your hold and adjust your purchases accordingly. My advice don't stack to the limit (it's almost impossible to run out of resources anyway) because you will be able to pick some supplies on the map.
  8. Probably not a bug at all as we're supposed to manage these and the stacks get larger when you get a bigger ship. Is it really that hard to come to terms with this? They are basically the only resource we have to manage (food and drinks only gives buffs and not giving any to your crew is more entertaining than it is punishing).
  9. Do you mean King's Bounty? Now that you're mentioning it there are some similarities with all the islands to explore.
  10. Am I the only one bothered by the fact that the original post is actually filled with spoilers? I mean the nonsense is there of course but the real problem is that anyone looking at this forum and reading the title of the thread probably doesn't expect to be told very specific details regarding so many characters including their names and locations and what the OP makes of their characterisation in the game (that last bit being really hard to do if you're going to add spoiler tags everywhere).
  11. So free DLC are bad? Well, that's your opinion but let's agree to disagree on that front. I could agree on some points the OP made but to be perfectly honest the ranting can be a bit irksome. Frankly sugarcoating as you put it is no better than whining. It's ok to be complaining but starting a rant about planning to bad mouth Obsidian and not buying their games full price is really beside the point. Truth is, the OP chose to buy the game at release which means that either he or she knew that the game wouldn't be fully patched or balanced at that point OR he or she doesn't know much about how game releases work (we can agree that it's a pity games are released in such a state it doesn't change the fact that it's a general thing and it's true of almost every game these days including games like The Witcher 3 which was universally acclaimed and received a boatload of free DLC). By now it should be common knowledge that games are not fully patched at release so if you intend to play a finished product you're better off waiting until they are fully patched (and presumably cheaper as well which doesn't hurt if you want to save a bit). If Pillars of Eternity 2 Deadfire is the first game that made the OP realise that fact then I guess it's a life lesson but bad mouthing Obsidian for a release that is far from being as terrible as some people say (I get some players have issues but right now the game can be completed even if there is definitely room for improvement) doesn't seem that fair or even accurate. That's especially true if you're going to end a post by saying that their "END product are awesome" (which is something we can agree on).
  12. And here i was thinking what if they have experience in it before they will be better at fixing bugs and avoid doing it again... But acording 2 you if they have this ****y launch before it totaly okay they have it again... I love logic of fans Clearly you have absolutely no idea how bad FNV was at release if you think Deadfire is in the same state now...
  13. Yep, my main Trickster/Beguiler has 20 PER unbuffed and I'm getting auto-pauses without seeing where they came from. It in fact sucks a great deal. I have to actually search for an already uncovered secret stash. Was it to the north? Was it on my right? Damn it, if I knew. There is a button to highlight things you can interact with (I've edited my keys but I think it's tab or something). Using it should make finding stuff your guys have detected much easier.
  14. Exactly. Speaking about the (almost) universally acclaimed Witcher 3, how long did it take for the good people at CD Projekt Red to fix Rauch's missing tail? As for FNV, it's known that the game was released prematurely. We even had to rely on third party files to get the game to run on the PC... To this day FNV is the buggiest game I've played at release, before that it was Fallout 2 (and twenty years ago getting patches was a bit more complicated than it is now).
  15. Truth is, if you want a bug free experience then you should wait until a game is fully patched and that applies to every major release. Plus if you really care about money waiting also means that you can buy the game at a discount. So if you want a bug free and cheaper game all you have to do is be patient. I don't mean to be that guy but if you expect a bug free and balanced game right out of the gate then you're setting yourself up for disappointment. This is true of Obsidian but it's true of most (if not every) studios.
  16. BG and BG2 had them when travelling between maps. In BG2 there were a couple that led to actual content (slavers and harpers iirc) but the rest were just pointless distractions. EDIT: a reminder: "you have been waylaid by enemies and must defend yourself". Literally just about to post this - I can still hear it in my head. You're not the only one. Good times.
  17. Other than that you get a full reset and build your character from scratch (some plot elements and decisions do carry over).
  18. PotD is not balanced yet so you're better off waiting unless you want to join the choir to complain that the game is too easy yadi yadi yada.
  19. Having to rest every two minutes doesn't make the game better/harder or more interesting. Not having to rest at all simply makes the whole thing inconsequential. There is a balance to be found. Resting in the first Pillars was either pointless (plenty of camping supplies around) or a chore (going back to Caed Nua or Stalwart for some stat bonuses) whereas in Deadfire it's certainly much less of a hassle and a way to make use of food items.
  20. I was under the impression that rapiers are as heavy or heavier than any other 1H sword, and even 2H swords. Indeed, it's a myth that rapiers are a light nimble weapon suited to weaker but more dextrous fighters. They were typically slightly heavier than arming swords (the classic knightly one handed sword of the early/high middle ages) and their length made them harder to wield (due to weight distribution). In another of his videos Matt states that he thinks the heavier two-handed longsword is an easier weapon to learn for beginners who lack specific strength because it uses two hands. Very good points. Rapiers are still very fast in the right hands. We should probably blame swashbuckling movies for blurring the line between foils and rapiers.
  21. Whenever that comes up I've got one very simple personal rule and it's that anyone who feels obligated to use the term "SJW" as a slur is not worth debating with simply because those people are usually trying to compensate for some deep rooted sense of inadequacy (and it goes without saying sexual repression). It saves a lot of hassle.
  22. I see. So evil & manipulative is the way to go. Mind you, you can get them telling you they like you although you are an ass while being benevolent, since it takes next to nothing to max out dispositions. My last char had all dispositions maxed out except cruel, but still had enough in that to get convos accusing him of it. Eder was like "You're alright although you're nasty" and the one guy from the RDC was talking to me as though I was a complete imbecile for having benevolent, lol. It's not perfect simply because you can max your relationship with certain companions by picking the "funny" lines. If you play it smart you can get away with a lot. If you're being confrontational and blunt things will be more complicated (but that's rather realistic if you think about it). You can also sacrifice a companion although the reward is not as good as the one from the first game (which carries over by the way).
  23. Do any companions stick around if you do an evil playthrough? Some do take a firm stand on certain issues but they do give you a fair warning so you can keep them if you adjust your course a tiny bit (or just switch sides and double cross a quest giver). If you manage to get on their good side some NPCs will even comment that you may not be the nicest guy around but that they respect you. I could be more specific but this is the no spoiler forum. The one thing that I find annoying is that it's possible to have an NPC who is affiliated with certain factions and still plunder the ships of these factions. It doesn't make sense for these NPCs to help you sink the ships of their employers.
  24. Having to rest every two minutes doesn't make the game any better/harder, it just makes it more of a chore.
  25. I get what you are saying, but BG2 was like 150 hours. By all due respects, Deadfire is like 50 give or take. I don't know, I'm just biased toward the 6 member party. For whatever reason, when I came across certain characters in BG, I could tell almost immediately if I wanted them in my party or not. I think that's where Obsidian is missing the whole "Alignment" thing. I think it needs to be implemented badly. Maybe don't say Neutral, Chaotic Evil, etc, but this would really help when it comes to party composition and knowing who would be a bad or good fit. Regarding the alignment thing we could argue it's still in there since some party members are more compatible than others (and by more I mean a lot more). Plus if you're playing a character who likes to jest you will have a much easier time keeping them happy (which in some way isn't so farfetched as a leader with a sense of humour is probably much nicer than a stern authority figure). Last but not least, I love the BG series but you had to stick to your party composition throughout the game (or go out of your way to avoid talking to them before recruiting them) because characters didn't get any experience when they weren't on your team. At least in PoE companions who are benched are not left so far behind that they end up being ridiculously underpowered (and that could be a problem with BG2 if you played with perma death on and had one of your guys kick the bucket).
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