I for one would like a more difficult game. Not more powerful monsters, just better balanced PC and gear. Such as my mod does for KotOR 1. I made sure the damage done by various weapons mirror the PnP game. Now a blaster shot has a good chance of dropping a low level character, as it should. While high level characters will feel the sting of a Heavy blaster doing 20 points of damage, a critical would be 40. Of course that is for both sides of the gaming fence. The PC has a heavy blaster he could do such damage to his foes.
I think that developers need to realize that the majority of their players are not idiots. Many mainstream developers, not just those on the CRPG front, have this idea that we are idiots. We are not and I find such easy games as an insult. I don't like to by insulting games.
My suggestion to Obsidian is to break that trend with Neverwinter Nights 2. I want you to make the most difficult game you can. I want to see critters to tactics. I want to see traps and puzzles. I want to feel like my character's life is actually in peril. When I see a dragon I want to tremble in fear as a player.
Its time to take the kid's gloves off.