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Tale

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Everything posted by Tale

  1. I just double checked. Shaak TI still creeps me right the bleep out.
  2. Pirates aren't some awkward sub-group of gamers devoid of the same drives to possess new games as the rest of us. The same motives that apply to us purchasing new games still apply to them. They just cut out the purchase part. It's not like, if they didn't infringe, they'd decide to go outside or play some game they bought 5 years ago any more likely than the rest of us.
  3. Way to take the easy bet, Archie.

  4. Nice physique, head and face still creep me out.
  5. oh dear...

  6. It's pretty cool. It's not used as much as it should be, but I blame people being new to it. You can salute, or if moving, you simply point. You can see your teamates on the map regardless of linked by SOP, but you only see them through walls with it. Once linked by SOP, you get updates on their status (knocked out, dead, unconcious, trapped by a magazine) and you give information from your SOP skills to them as well. The SOP skills include Scanning, which is what you're talking about. It allows you to use a particular item while holding an enemy in CQC that hacks their SOP system and gives you and everyone you're linked to the locations of whoever that guy was linked to. It has limited duration depending on skill level. There are three other SOP skills, Aware (displays nearby traps, like claymores and magazines), Target Alert, and Enemy Exposure. I forget which of the last two is which, but one reveals the location of people you've attacked, the other reveals information on people who've locked on and attacked you. Partially to brag, my animal rank is Bee. Which is obtained for using the S.S. Plug (the item for Scanning) numerous times. I've rarely ever had had enemy use a plug on me and I've never seen anyone else with the Bee animal rank. To even use it takes up one of your four skill slots, so most people don't bother. The benefits outweigh the risks at this point, but that may change as people get to know the game better.
  7. I was supposed to be playing more Persona 3 FES, but stupid Sneaking mode in the MGO beta got to me.
  8. It doesn't play the same as typical MGS. There's very little emphasis on sneaking in MGO, except for Snake. The ability to fire from virtually every position, play dead (including remaining limp from explosions), cardboard boxes, magazine traps, and SOP (though people never use it after the initial spawn, bastages) all can make things very interesting.
  9. I'd wager I'm the only one here who's actually played it. The mode where Snake and MK II come into play opened up just yesterday (or Sunday, I wasn't paying attention that day). MK II is on the team with Snake, not red or blue. And basically, I'm having lots of fun with it. I killed so many Snakes yesterday. As with most things in the game, it'll be a while before many people get the hang of it. I've only got to play as Snake when I hosted a passworded game just to try him out. In the interest of full disclosure, the game is damned frustrating sometimes. The stun knife is horrible imbalanced for the way hit detection works. You can and will exchange fire and damage each other around the same time. Countless times I've gone to grab someone with CQC only to get hit by the stun knife right after. But with the stun knife, you're down. There's also lots of people who are just getting used to it. And quite a few old hats from the original MGO pulling headshots out of their asses. There's other modes aside from Sneaking (the one with Snake). Deathmatch, team deathmatch, a multi-point king of the hill mode called Base, and a capture the flag variation (I don't recall the name of the mode) that features two neutral flags in the shape of a duck and a frog. PS: I'm kicking ass using nothing but a stun pistol, CQC, and the knife. PPS: Red sucks, blue rules!
  10. As long as we all agree that he's right, though. With the Nintendo DS as a close second. By like a hair.
  11. For your sake, I hope you did not just insult Tic Tac Toe. Consequences.
  12. Oh, well if you say s... who are you?

  13. Why does it need a 2.4 Intel but only a 2.0 AMD? I'm no expert, but my guess is that's around the mark where AMDs were more efficient than Intel processors at the same clockspeed. Though I hear AMD are struggling in the dual core benchmarks. I absolutely loved my AMD 64 3000+, personally.
  14. I've always thought of GTA as more of a taupe.
  15. Ahh, so Mass Effect can be recommended to people who like KOTOR and hate Jade Empire? Sand's comparing it to Jade Empire was making me second think my interest in it.
  16. It's the original PS1. The set is a reprinting.
  17. Persona 3 FES This includes the original game (with bonuses) as well as a new 30 hour epilogue. Giving the original (with bonuses) a 2nd runthrough for all the neat new stuff. Also been playing Metal Gear Online's "premier beta." I hear that the EU and JPN region betas have gotten a new game mode featuring Snake. Hopefully NA gets it soon, too.
  18. I beat Eternal Darkness: Sanity's Requiem. Now trying a no alert run through of Metal Gear Solid 3: Subsistence. The new camera angle is a godsend. I can actually SEE enemies, which is important without the old radar. Getting the better hang of CQC now than my last two playthroughs. I'll regularly run up to enemies and slam them to the ground instead of wasting Mk22 ammo to knock them out. It's actually kind of fun to do that while under fire. Having Snake run up to a guy who is shooting at him, grab the soldier, and faceplant him into the dirt is exciting. I'm on a no alert run, so being suicidal like that when I get caught is a-okay. The fight against the Ocelot Unit was pretty tough to do this time around with no alerts, so I got lots of opportunities to practice. I actually was able to faceplant 6 of them before getting taken down by the 7th.
  19. Eternal Darkness: Sanity's Requiem This is one of those games I put down earlier and am coming back to finally beat. I don't know where I put it down before, though. Not particularly scary, particularly easy, but plenty fun.
  20. I only played Fallout once, but I don't recall any far reaching consequences for entering a house uninvited. But that might be because I didn't particularly like that game so I didn't pay close attention.
  21. I thought BG1 had incredible choice and consequences. Walk into a particular wrong house, you get attacked by the residents. It took me forever to figure out why all the guards hated me. I thought it was just because I had Viconia. But apparently it was because of casual home invasion and murder. Then the whole Xzar-Jaheira event. Nothing says choice and consequence like choosing to have a party with people who can't stand each other and it erupting into violence.
  22. I stand by what I said, well enough, whether it be "personality" or "consequences." Though, I should add that I now recall NWN2 tried implementing actual consequences to previous choices. Though they only really came through at the finding allies stage for the siege.
  23. I'm not sure what you're saying here. Diablo, Elder Scrolls, and Final Fantasy all get by without "option to show our different personality." Only game I can recall playing where that expression mattered where the Baldur's Gate titles. Act like an **** too much and there can be consequences from companions. I would nay anticipate such a thing occuring in another game. Planescape: Torment probably had it too, but I'm guessing.
  24. Only things I care about are fun gameplay and a good story. The rest is just flair. I don't particularly care for complex dialogue trees, either. I can't say I've seen any I would consider complex. Token differences for alignment purposes with generally only trivial immediate effects I'd be wary of considering complex. And I'd be afraid of overcomplexity from any that tried.
  25. Finished Condemned 2 yesterday. With my computer still wonky, I've gone back to playing Rogue Galaxy a little instead of what I should really be playing, Kane's Wrath.
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