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Tale

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Everything posted by Tale

  1. It looks like it could be a good game. But they always do until we know better. I keep hearing the phrase "watercolor in motion" thrown around in regards to this game. The stills don't look so unique compared to past cell shading techniques, I should probably watch some of the trailers.
  2. I have something against chimps. They killed my family.
  3. I used to be a vegetarian. Then I realized I don't actually care about the animals.
  4. If your argument rests on "well, others got away with it," then you'll never be convinced. Not saying my argument applies, but you could at least try opening your perspective. There are a billion other possibilities. Including that they actually do allow some level of customization. At the end of the day it comes down to: 1) Does it fit what they're doing? 2) Do they feel it is worth it to implement? Either could have many valid reasons to respond with no.
  5. My guess is they're using voice acting and having the voice actors constantly refer to the PC as "superspy," "hey you," or "that person" just doesn't have the feeling they'll be going for. Spy villain: AH HA! Mr or Ms. FILLERNAME, I have you in my trap!
  6. Did I read Sand confessing that it's not a simple matter of aesthetics, but that he actually prefers to roleplay as women? awkward
  7. Xard. You have difficulty differentiating between /b/ and the rest of the web, don't you?
  8. Than what is "excessive wealth?" I would think they key to differentiating excessive wealth from wealth is that excessive wealth is hoarded. Of course, I'm making that differentiation to justify how one could be bad and the other not. I have no actual clue what the difference is.
  9. That's fine. I'm at the age where even legal teenage girls can be a bit of a taboo.
  10. Oh, this is the Vatican. Makes sense then. I was wondering what idiot came up with this list.
  11. I now have an idea for an anti-Sand system. Screenshots of male butts. I think Metal Gear Solid would be a good choice. Snake's is practically a trademark.
  12. Realism has jack to do with it. It's not an improvement, it's just different. They're not interchangeable. It's like saying first person view is an improvement over third person view. Or over-the should look aim is preferrable to auto-targetting. They do different things. Try throwing a regeneration mechanic into any Half-Life game, the game would become a joke. It all depends on what they're going for. John Mclane would have probably used medkits, in honesty. Games with regenerating health typically have some kind of formal or informal safety mechanic (cover being common, whether it's press a button to flush against a wall or simply press duck behind it) to fall back on while the health regenerates. Games that use medkits are often more flexible, sometimes allowing gung-ho maneuvers (though Halo does include more allowance for this than some others with regenerating health) because they can allow you to take more damage, but you have to ration it. A regenerating health mechanic can't allow that unless they're opting for near invincibility because they drop any real rationing. What this would come down to is if they want the player to hide behind a wall while firing, moving forward then pulling back constantly, or just wade straight in and go for broke. Though I will admit regenerating has to be easier from a development POV. Designers never have to worry about player rationing of health, how to set up encounters to allow for gung-ho approach and then give them downtime afterwards to compensate for low health, or anything of that nature. Aside that Halo/CoD2 level regenerating health would pretty much prevent the appearance of a health based skill. Which I think would be a good customization allowance for an RPG. Edit: That would be an interesting character trait style option. Walk-it-off: Character can recover from most damage very quickly, however has a lower threshold. Or conversely, Soak-it-up: Character can take much more damage, but recovers from damage much slower.
  13. Because games have failstates.
  14. He also voiced Narrator in like 40 games and movies. That must be a popular character.
  15. Then try looking at something other than the character's ass.
  16. You and like 5 other people in the world.
  17. I've seen at least two devs pass this thread by without so much as posting a joke. I don't know how to take that. >.> There is so much I want to know about this. But a year away! Gah! Good luck. I'm kind of hoping they'll go for a James Bond feel. The mention of femmes as a point of the game leans towards that. Though a Mission Impossible feel would be good too. The last game that really did a superspy feel well was Snake Eater. The gameplay in that was classic MGS, but the music, opening movie (even stealing the style of Bond openings), setting, and much else was Cold War era spy.
  18. The Darkness I've heard it's too short. All I can say is WHAT? I think I'm nearing the end, but if I can't beat a game in a weekend day and a weekday, most people should be good for a week.
  19. Damnit, you beat me to it.
  20. Use checkpoint saving or don't realize the consequences from dialog until later.
  21. If you are going to believe it, just ignore the thread title. The rest is other places on the web, the title just seems to be Llyranor having fun.

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