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SummerAnne58

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Everything posted by SummerAnne58

  1. I actually haven't started yet as I'm worried about the beta patch. Good to hear about Pallegina but I was also reading about Aloth and late game dispositions not working properly. If I do the beta build and Tuesday would like the stable version do I just opt out and wait for the stable version to update? Will my saves work "forward" and "back"?
  2. Are these all fixes or just highlights? Aloth, Pallegina and dispositions are still broken right? Anyone who cares about the narrative still can't really play.
  3. Seems to be the case. They work but you sacrifice a lot for it. Not only do you do less damage, you also have worse defense. No matter how much I love 2 handed weapons, they really stink compared to 2 weapons in this game. That said, the game is so easy even on potd that it probably does not matter if you are not optimal so just play what you want. Sadly however, if you want big booms, you need to a single class monk to see thousands of damage per hit lol. I'm not all about ooooo look at the big numbers. I just don't want to be building "wrong" within the tunnel visioned character I have, it is just a single player game after all.
  4. So is it universal two one handers are better? Or does that depend on what two handers are in the game and what about if you consider Firebrand/Berath's Greatsword, do those lashes bring them up to snuff?
  5. I haven't played yet because I'm waiting for the hotfix/patch. As I seemingly look at all the trees it just seems harder and harder to multi a martial with a caster or caster/caster. Since most things "fight" for the resource points to be spent it becomes a priority game rather than in PoE1 where you used abilities when you needed them but they were once per encounter/rest. Martial/Martial or straight Caster seem to flow the best. Obviously if you gotta role-play you gotta role-play. For the above it just flows better. Sworn -> Shift -> FoD spam mainly then when you pop out you can use utility. However I'm now on the Fighter/Priest or Fighter/Paladin train. Edit: Don't listen to me. Anything can probably work even on higher difficulties. Going back to Paladin/Priest (Goldpact/Berath), roleplay away!
  6. There's a Twitter post about how a hotfix which fixes Eder/Vela and associated issues is on the way. Hotfixes are before normal patches so that's pretty sweet. https://mobile.twitter.com/jesawyer/status/994276131573383168
  7. They are both broken. If you want to role-play or experience the consequences of your role-playing in what is mainly a role-playing game then you can not.
  8. We're talking about all of the difficulties not just PotD. More specifically it has become a discussion about the health system.
  9. I don't know if the debate is that the game can't be hard or an encounter can't be hard because it obviously can. The problem that's being presented here is that the health system allows you to brute force encounters. If you can escape an encounter by the hair on your chinny-chin-chin then you'll be completely fine after. Then the mechanics of it come into play. In PoE1 any "easy" difficulty didn't matter because you could just camp giving you the same effect as above. I assume this will only be a problem for people wanting to play on harder difficulties as in PoE1 your camping was limited requiring you to be "good" to make it through a whole area/dungeon. However it could still feel cheap to some playing on "easy" difficulties if an "imposing villain" of some sort didn't leave you at least a little banged up. Then there is the lore side to it. Is healing in PoE suppose to completely stitch you up? The first game would have me disbelieve this as there's plenty of Kith injured that can't simply be healed beyond a grave injury. I submit that most people won't care about the lore aspect though.
  10. This one, I think, is normal. (Although I'll admit that I don't know why Eder's line would have a "Result of Pillars 1" badge.) IIRC, this particular line comes after Ed and the Steward tell you what about the statute waking up and killing everybody. He's not asking how you could know him-- he's asking how you could know what has been going on since you've been unconscious. He doesn't know that Berath told you. I believe it's tagged so that you know you're going into a string that will make sense once it's played out even if it seems odd. In this case you're joking around with Eder. He explains your backstory as his and vice versa then you can respond in a playful manner ("that's not right") as he laughs in relief that you do have your memories.
  11. I know this isn't the point of the thread but I feel like Paladin/Druid(Shifter/Lifegiver) might just be better in every way you can build it. Role-Playing wise I suppose not, if you want to be a priest then you just have to deal.
  12. Yes Cohh is not very good. Maybe that's the point of a "non-tuned" PotD? It makes streamers look good, oooooo he's winning on the hardest difficulty here is my money! I also agree with the OP's sentiment here. As long as you can brute your way through a fight you don't have to worry about the dungeon or area as a whole.
  13. So Might is just like an extra piece of gear and no longer a crazy multiplier over everything? What's it good for then spells?
  14. Using the in-game editor also caused the sword from the Paths to not appear, though the Yenwood one from the pot in Caed Nua's hall did. So my choices are between Vela who isn't functioning as a crew member properly and what's probably going to be a sweet-ass repaired sword. Amazing
  15. I was stuck even when I didn't preload. It eventual worked. Just keep steam opened is all I cam say.
  16. Good thing they fixed things like dual wield passive in their role-playing game. We don't want to feel too powerful in our single player game. The actual save state feature, THE ACTUAL most important thing, the thing thats keeping people from actually playing.
  17. It's tough it feels like with build this you can't tank two stats like you could in PoE1. I agree with Ensign, you(I) would be an off-tanky damage dealer that would start the fight with priestly spells and throw support when needed, but in general you would be cracking skulls. So... Str - 10/15/Max (Could go with any here, definitely can't dump it but could get away with lower if you can stack damage elsewhere.) Con - 10 (Can't dump but 10 is probably fine) Dex - Dump? (Maaaybe, I'm going 2-hander so I'm already slow so what's a little more) Per - ??? (I'm 2-hander so with the modal I need this, but it could be dumped, FoD has Acc built in) Int - 10/15 (This is probably fine between those numbers as long as your'e hitting the party with buffs and effects) Res - ??? (This is the tough one it's probably all or nothing and I would be fine with nothing but I feel like it's still a dialogue stat even if they say it's not) Feel like I would go: Max/10/Dump/10/15/Max) Fun fact the summoned Berath weapon has 50% extra(?) corrode damage or 50% of it's damage is corrode not sure. However they can't actually be Bleak Walkers so it sucks that you can't FoD with all the extra juicy poison damage, oh well. So I guess you just take the 50% corrode for what it is and mainly deal fire all over the place. I believe you can get double fire pen since FoD is tagged Fire and then you'll just do Fire/Corrode. Maybe that's good in case you run into immune mobs. Edit: Actually how does it work if you FoD with Berath's sword? (25% White DMG/25% Burn/50% Corrode) or is it staraight up extra? (100% White/25% of the white as burn and also 50% of the white as Corrode?)
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