Yenkaz 289 Posted May 8, 2018 Share Posted May 8, 2018 (edited) She's supposed to be in Vilario's rest, yes? She isn't in my game, despite me keeping her in my imported save. Anyone else? Edit: Just saw 'major issues'. So my choices are between giving up all other savegame imports... or Vela? Or just wait for a fix, I guess... Edited May 8, 2018 by Yenkaz Quote Link to post Share on other sites
0 Aramintai 1,881 Posted May 8, 2018 Share Posted May 8, 2018 She's supposed to be in Vilario's rest, yes? She isn't in my game, despite me keeping her in my imported save. Anyone else? She's bugged. It was stated in known issues, a fix won't come until next patch which will happen only next week. The only way to make her appear is to create a manual legacy, but there are other more severe bugs there, like incorrect Eder ending, for example. So it's your choice. Quote Link to post Share on other sites
0 Yenkaz 289 Posted May 8, 2018 Author Share Posted May 8, 2018 She's supposed to be in Vilario's rest, yes? She isn't in my game, despite me keeping her in my imported save. Anyone else? She's bugged. It was stated in known issues, a fix won't come until next patch which will happen only next week. The only way to make her appear is to create a manual legacy, but there are other more severe bugs there, like incorrect Eder ending, for example. So it's your choice. Dammit. Is his Night Market ending bugged, I've only seen the note about the mayor. Since he led the night market in my game anyway, that's fine with me. I just find it frustrating that all the little flags will get removed but gotta save Vela and I'm not waiting a week to play. Don't suppose there's a command that'll safely restore her? Quote Link to post Share on other sites
0 SummerAnne58 14 Posted May 8, 2018 Share Posted May 8, 2018 It's annoying because then as you mentioned the "little" flags are gone. So options are... - Import and don't get Vela - Manual and get bad Eder ending unless he was Night Market but miss the "little flags" anyway Quote Link to post Share on other sites
0 Yenkaz 289 Posted May 8, 2018 Author Share Posted May 8, 2018 Oh eff it, giving the game a few day's rest to see if they fix the major issues happening in the first couple of hours of the game. 5 Quote Link to post Share on other sites
0 smjjames 466 Posted May 8, 2018 Share Posted May 8, 2018 Might be a good idea to wait a few days to get some patches for the remaining issues, particularily when importing from legacy or creating one. 1 Quote Link to post Share on other sites
0 Cdiaz 806 Posted May 8, 2018 Share Posted May 8, 2018 Hey all, Thanks for getting to the majority of it. These are bugged and will be ready for a future patch as soon as we can get em. Thanks for the post! -Caleb Quote I like big bugs and I cannot lie... Link to post Share on other sites
0 Yenkaz 289 Posted May 8, 2018 Author Share Posted May 8, 2018 Any way to 'fix' it with commands? I don't really care if that means screwing up achievements. 1 Quote Link to post Share on other sites
0 Sotof 18 Posted May 8, 2018 Share Posted May 8, 2018 Any way to 'fix' it with commands? I don't really care if that means screwing up achievements. This would be nice. Quote Link to post Share on other sites
0 aartz 440 Posted May 8, 2018 Share Posted May 8, 2018 Hey guys, If you want Vela to spawn on the beach for your saves you can use the commands: iroll20s SetGlobalValue n_Vela_State 7 Make sure you do this before you ever set foot on the beach, otherwise it won't work! Also the "n_Vela_State" is case sensitive. Also also this will disable achievements, if those matter to you. Let me know if you have any problems =) 4 Quote I try my very best. Link to post Share on other sites
0 KaiG 93 Posted May 8, 2018 Share Posted May 8, 2018 (edited) Thanks for providing the option, aartz. I'm hesitant to do it though, as I fear activating cheats will open a Pandora's Box of cheating throughout my playthrough that I'll be unable to close. I was about to try it and I already had the urge to give my character higher attributes. Edited May 8, 2018 by KaiG 1 Quote Link to post Share on other sites
0 aartz 440 Posted May 8, 2018 Share Posted May 8, 2018 Thanks for providing the option, aartz. I'm hesitant to do it though, as I fear activating cheats will open a Pandora's Box of cheating throughout my playthrough that I'll be unable to close. I was about to try it and I already had the urge to give my character higher attributes. I understand completely because I am the same =P Quote I try my very best. Link to post Share on other sites
0 SummerAnne58 14 Posted May 9, 2018 Share Posted May 9, 2018 Problem is if we can't trust a flag five minutes into the game proper it's probably not worth it. 1 Quote Link to post Share on other sites
0 Yenkaz 289 Posted May 9, 2018 Author Share Posted May 9, 2018 (edited) Hey guys, If you want Vela to spawn on the beach for your saves you can use the commands: iroll20s SetGlobalValue n_Vela_State 7 Make sure you do this before you ever set foot on the beach, otherwise it won't work! Also the "n_Vela_State" is case sensitive. Also also this will disable achievements, if those matter to you. Let me know if you have any problems =) You are a god among men, and not the soul-sucking home-wrecker kind. It's fair to assume she'll probably interact normally throughout the game with this? Edited May 9, 2018 by Yenkaz Quote Link to post Share on other sites
0 NZV 4 Posted May 9, 2018 Share Posted May 9, 2018 Hey guys, If you want Vela to spawn on the beach for your saves you can use the commands: iroll20s SetGlobalValue n_Vela_State 7 Make sure you do this before you ever set foot on the beach, otherwise it won't work! Also the "n_Vela_State" is case sensitive. Also also this will disable achievements, if those matter to you. Let me know if you have any problems =) Thanks for the info! On a related note, is there anything similar for the Eder Night Market bug? Or alternatively, does it make enough of a difference in Eder's dialogue/personality for it to matter? Quote Link to post Share on other sites
0 Biggrouse 2 Posted May 9, 2018 Share Posted May 9, 2018 I just found this out 8 hours into my game, was wondering where my Orlan kid is. Is there any way to do this once you've finished the intro segment? 1 Quote Link to post Share on other sites
0 Troupial 3 Posted May 9, 2018 Share Posted May 9, 2018 So using the in-game history editor does spawn Vela for me (for both the choices available) but upon repairing the ship she does not appear in the crew member list nor appears inside the ship at all. I imagine it's going to be the same for those who spawned her with the command console? 1 Quote Link to post Share on other sites
0 Yenkaz 289 Posted May 9, 2018 Author Share Posted May 9, 2018 (edited) So using the in-game history editor does spawn Vela for me (for both the choices available) but upon repairing the ship she does not appear in the crew member list nor appears inside the ship at all. I imagine it's going to be the same for those who spawned her with the command console? Oh, for crying out loud. Remember to make a new bug report about it. Edited May 9, 2018 by Yenkaz Quote Link to post Share on other sites
0 MindWeb 5 Posted May 9, 2018 Share Posted May 9, 2018 So using the in-game history editor does spawn Vela for me (for both the choices available) but upon repairing the ship she does not appear in the crew member list nor appears inside the ship at all. I imagine it's going to be the same for those who spawned her with the command console? Using the in-game editor also caused the sword from the Paths to not appear, though the Yenwood one from the pot in Caed Nua's hall did. So my choices are between Vela who isn't functioning as a crew member properly and what's probably going to be a sweet-ass repaired sword. Quote Link to post Share on other sites
0 SummerAnne58 14 Posted May 9, 2018 Share Posted May 9, 2018 So using the in-game history editor does spawn Vela for me (for both the choices available) but upon repairing the ship she does not appear in the crew member list nor appears inside the ship at all. I imagine it's going to be the same for those who spawned her with the command console? Using the in-game editor also caused the sword from the Paths to not appear, though the Yenwood one from the pot in Caed Nua's hall did. So my choices are between Vela who isn't functioning as a crew member properly and what's probably going to be a sweet-ass repaired sword. Amazing Quote Link to post Share on other sites
0 hippofant 22 Posted May 9, 2018 Share Posted May 9, 2018 So using the in-game history editor does spawn Vela for me (for both the choices available) but upon repairing the ship she does not appear in the crew member list nor appears inside the ship at all. I imagine it's going to be the same for those who spawned her with the command console? I created a history, and Vela does show up in the ship. She was below-decks as soon as I went down, chatting with Xoti. Quote Link to post Share on other sites
0 Villentretenmerth 3 Posted May 9, 2018 Share Posted May 9, 2018 Before Deadfire came out, I poured good 100 hours into a playthrough that I planned to import. There were only two major decisions compared to my first playthrough that I wanted to change, and Vela was one of them. And now I import my save and of all things, THIS has to be bugged? I'm at a loss here. Don't know if I should stop playing and wait for a fix, or restart with a custom state. Is there a list of all the flags I'll be missing out on with a premade state? Anyway, I'm glad the bug is registered and being worked on, at least. Quote Link to post Share on other sites
0 Juodas Varnas 1,263 Posted May 9, 2018 Share Posted May 9, 2018 Before Deadfire came out, I poured good 100 hours into a playthrough that I planned to import. There were only two major decisions compared to my first playthrough that I wanted to change, and Vela was one of them. And now I import my save and of all things, THIS has to be bugged? I'm at a loss here. Don't know if I should stop playing and wait for a fix, or restart with a custom state. Is there a list of all the flags I'll be missing out on with a premade state? Anyway, I'm glad the bug is registered and being worked on, at least. Honestly, i'm kinda pissed. I mean you'd think issues that end up being apparent in the first 15 minutes of the game would be easily caught in QA, 3 Quote Link to post Share on other sites
0 Dopsim 32 Posted May 9, 2018 Share Posted May 9, 2018 (edited) Before Deadfire came out, I poured good 100 hours into a playthrough that I planned to import. There were only two major decisions compared to my first playthrough that I wanted to change, and Vela was one of them. And now I import my save and of all things, THIS has to be bugged? I'm at a loss here. Don't know if I should stop playing and wait for a fix, or restart with a custom state. Is there a list of all the flags I'll be missing out on with a premade state? Anyway, I'm glad the bug is registered and being worked on, at least. Honestly, i'm kinda pissed. I mean you'd think issues that end up being apparent in the first 15 minutes of the game would be easily caught in QA, Well they did catch them since they admitted 2 knowing about it in reddit post before game came out They just didn't bother 2 fix them before release. Cause really who cares if someone can't play cause of this? Edited May 9, 2018 by Dopsim Quote Link to post Share on other sites
0 Villentretenmerth 3 Posted May 9, 2018 Share Posted May 9, 2018 Before Deadfire came out, I poured good 100 hours into a playthrough that I planned to import. There were only two major decisions compared to my first playthrough that I wanted to change, and Vela was one of them. And now I import my save and of all things, THIS has to be bugged? I'm at a loss here. Don't know if I should stop playing and wait for a fix, or restart with a custom state. Is there a list of all the flags I'll be missing out on with a premade state? Anyway, I'm glad the bug is registered and being worked on, at least. Honestly, i'm kinda pissed. I mean you'd think issues that end up being apparent in the first 15 minutes of the game would be easily caught in QA, My thoughts exactly. I thought this kind of polishing was why they delayed release in the first place. Quote Link to post Share on other sites
0 Juodas Varnas 1,263 Posted May 9, 2018 Share Posted May 9, 2018 Before Deadfire came out, I poured good 100 hours into a playthrough that I planned to import. There were only two major decisions compared to my first playthrough that I wanted to change, and Vela was one of them. And now I import my save and of all things, THIS has to be bugged? I'm at a loss here. Don't know if I should stop playing and wait for a fix, or restart with a custom state. Is there a list of all the flags I'll be missing out on with a premade state? Anyway, I'm glad the bug is registered and being worked on, at least. Honestly, i'm kinda pissed. I mean you'd think issues that end up being apparent in the first 15 minutes of the game would be easily caught in QA, Well they did catch them since they admitted 2 knowing about it in reddit post before game came out They just didn't bother 2 fix them before release. Cause really who cares if someone can't play cause of this? I know right? Fixing bugs before game's release? Heresy. 1 Quote Link to post Share on other sites
Question
Yenkaz 289
She's supposed to be in Vilario's rest, yes?
She isn't in my game, despite me keeping her in my imported save. Anyone else?
Edit: Just saw 'major issues'. So my choices are between giving up all other savegame imports... or Vela?
Or just wait for a fix, I guess...
Edited by YenkazLink to post
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