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Villentretenmerth

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Everything posted by Villentretenmerth

  1. Thanks so much Obsidian! I'm hoping all the other major issues will be solved just as quickly, but for now, since the import issues have been adressed, I can finally pick up the game again.
  2. Last week, Josh Sawyer tweeted they're targeting tuesday with the patch, but now it occured to me - he never said which tuesday. Sneaky. But seriously, when? Obsidian pls
  3. I've seen that before. Did you also leave the Sky Dragon (Hylea's quest) and the dragons of the White March alone, though? I got called a dragonslayer too, even though I left the Sky Dragon alive and let the Adra Dragon take over Falenroed. However I did kill the Alpine Dragon. I'm just confused about how a pirate in the Deadfire knows about it, but I suppose it's possible. It's a little weird, but I assume if anyone kills a dragon it'll end up being big news somehow. Game-wise it's just a simple check I guess if you ever had killed one of the three (5? if you count the Mowrghek ones from WM2). Don't forget the cranky red loner in Searing Falls. Poor guy's always overlooked, he's a dragon too! Also, quite possibly even if you make a deal with the Master Below, the general public still believes you killed the dragon. Hoping all of this will be adressed in the tuesday patch.
  4. The post from Josh Sawyer that was posted here earlier indicates that it's due to variables being set incorrectly and the save import feature messing with negative flag values. Right now, the Edér and Vela import issues are the only known problems caused by this bug, but who knows, there may be more later in the game. I'll be optimistic and hope that by fixing the import system, they'll prevent any other related bugs from surfacing in the future, but until that hotfix, I'm keeping the game on hold because both the Edér and Vela bugs concern me.
  5. Honestly, i'm kinda pissed. I mean you'd think issues that end up being apparent in the first 15 minutes of the game would be easily caught in QA, My thoughts exactly. I thought this kind of polishing was why they delayed release in the first place.
  6. Before Deadfire came out, I poured good 100 hours into a playthrough that I planned to import. There were only two major decisions compared to my first playthrough that I wanted to change, and Vela was one of them. And now I import my save and of all things, THIS has to be bugged? I'm at a loss here. Don't know if I should stop playing and wait for a fix, or restart with a custom state. Is there a list of all the flags I'll be missing out on with a premade state? Anyway, I'm glad the bug is registered and being worked on, at least.
  7. Fascinating how quickly this thread has turned into pessimism olympics Personally this game is the highlight of my year, so I doubt I'll even start noticing the negatives within the first 100 hours of gameplay.
  8. Think of it like this: You firmly believe in a cause. You devote all of your life to it, fight for it with all your might. Even at your final hour, when your bones are being shattered at the wheel, you'd stay true to your ideals and spit in the face of those who would dampen them, rather than end your pain with but a single moment of hypocrisy. And then somebody just barges right into your prison and is like "hey, did it occur to you that if you do this one thing that completely opposes everything you ever believed in and fought for your entire life, you can be sort of free?" ...yeah. That's Iovara's perspective the way I see it. Also, she begs you not to do it. Doing it anyway seems evil enough to me. That's all understandable, but still stupid. She could've had another chance to fight by going through the wheel if she Awakened later. But being against it she just looked like she admitted defeat, like she just wanted to stay a powerless sore in the eye of the gods. It's a shame there is no option like that to convince her to continue the fight, to promise to find and Awaken her later. True, that would actually be a pretty cool ending for her. Perhaps she just lost the will to fight, after being a prisoner for so long. Or she simply saw a life without her memories as meaningless. Or maybe the writers thought it would be too good a solution. The way things are now, every choice you can make regarding Iovara is kind of bittersweet.
  9. Think of it like this: You firmly believe in a cause. You devote all of your life to it, fight for it with all your might. Even at your final hour, when your bones are being shattered at the wheel, you'd stay true to your ideals and spit in the face of those who would dampen them, rather than end your pain with but a single moment of hypocrisy. And then somebody just barges right into your prison and is like "hey, did it occur to you that if you do this one thing that completely opposes everything you ever believed in and fought for your entire life, you can be sort of free?" ...yeah. That's Iovara's perspective the way I see it. Also, she begs you not to do it. Doing it anyway seems evil enough to me.
  10. There's no way for Iovara out of Breith Eaman that doesn't involve her becoming a servant to one of the gods. Regardless of how much she knows about the god's secrets, she could only act on that knowledge to whatever degree her patron god would allow. So for her, it's either an eternity of imprisonment, or an eternity of servitude to a god she knows to be fabricated. Destroying her soul is the only way to grant her true peace. At least that's how I understood it. Um, patron god? Afaik, nobody forces people to worship the gods on Eora. Their presence is undeniable and people know they're out there, but Eora is not one of the AD&D worlds where you either believe in some god or go the Wall of the Faithless to get punished. If they released Iovara's soul to the wheel then she simply would have been reborn through the wheel system and forgot about her past self - that's what she was against. She seemed to believe that the wheel system was in gods hands and didn't want to be a part of it. You made me think I was going crazy for a while, but luckily I make a hard save every couple minutes for exactly this kind of situation here's a screenshot directly from the game that made me think Iovara could only leave as a servant. Also, apologies for the size. Don't know how to make an expandable section :/
  11. There's no way for Iovara out of Breith Eaman that doesn't involve her becoming a servant to one of the gods. Regardless of how much she knows about the god's secrets, she could only act on that knowledge to whatever degree her patron god would allow. So for her, it's either an eternity of imprisonment, or an eternity of servitude to a god she knows to be fabricated. Destroying her soul is the only way to grant her true peace. At least that's how I understood it.
  12. On the upside, some companions have unique subclasses otherwise unavailable to the player/mercenaries, such as Gunhawk Ranger for Maia.
  13. Fat chance. Personally, I think he's too dangerous even memory wiped, I had his soul destroyed. Thaos is very capable, resourceful, and resolute - no chance he'd ever reconsider his beliefs. However, with his memories wiped, he might end up using his talents to a different end in his next life. For better or for worse, but that's the natural course of the world. I think it's a horrible waste, to completely destroy an ancient and powerful soul (with a completely blank slate at that point). That said, I still erased him. I argued hard with Ondra and GM about how altering memories is wrong and even a painful past is worth remembering, so doing that to Thaos would have rendered me a hypocrite.
  14. This. I did what I could to support Kana's confidence, curiosity and positive view of the Engwithans, and still ended up with the 'affable eccentric' ending for whatever reason. I really don't feel like having another 100-hour playthrough just to fix that, but it bothers me like a tiny, black stain on an otherwise perfectly clean window. Shame we won't be able to edit that kind of stuff on import. I got that ending too, but i don't see it as a bad ending for him. Heck, to me, it seems like the ending most true to himself. I don't think it's a bad ending, but neither is it all that good imo. As for it being most true to Kana, that depends on how you see him. When you meet him, he's idealistic, curious, and determined to start off an era of peace and prosperity in Rauatai. With the eccentric ending, it just felt to me like he lost some of that. I think in order to get the ending where he doesn't become an eccentric, but some inspiring voice, you basically have to have him in your party for a lot of the quests, like in the Sanitarium and whatnot, in order to get the dialogue prompts with him. If you don't bring him along to those specific quests, you basically get locked into either the Eccentric or Traditionalist endings (depending on what you say to him after finding the tablet) But then there's the whole "sails away in search of knowledge ending", so who the hell knows how it all actually works. It's really strange just how much more complicated Kana's arc is with so many different endings, when according to most polls i've seen, he's probably the least liked companion I'm aware of this, and pretty sure I didn't ever kick him out of the party after recruiting him for more than 5 minutes. I probably just picked the wrong reply somewhere. It surprised me too to learn that Kana's ending is affected by so many dialogues at so many different points in time throughout the game, as opposed to Edér or Aloth, whose endings can be altered at the last minute. But despite my slight frustration, I really appreciate the depth of the effort they put into him. Then again, the devs couldn't have predicted how liked Kana would end up being. He certainly wasn't my least liked companion. :D
  15. This. I did what I could to support Kana's confidence, curiosity and positive view of the Engwithans, and still ended up with the 'affable eccentric' ending for whatever reason. I really don't feel like having another 100-hour playthrough just to fix that, but it bothers me like a tiny, black stain on an otherwise perfectly clean window. Shame we won't be able to edit that kind of stuff on import. I got that ending too, but i don't see it as a bad ending for him. Heck, to me, it seems like the ending most true to himself. I don't think it's a bad ending, but neither is it all that good imo. As for it being most true to Kana, that depends on how you see him. When you meet him, he's idealistic, curious, and determined to start off an era of peace and prosperity in Rauatai. With the eccentric ending, it just felt to me like he lost some of that.
  16. This. I did what I could to support Kana's confidence, curiosity and positive view of the Engwithans, and still ended up with the 'affable eccentric' ending for whatever reason. I really don't feel like having another 100-hour playthrough just to fix that, but it bothers me like a tiny, black stain on an otherwise perfectly clean window. Shame we won't be able to edit that kind of stuff on import.
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