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Mazama

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Everything posted by Mazama

  1. If you keep trying to ditch them Berath will eventually tell you to stop.
  2. I have a similar solo character, except I use fire scrolls and sabres along with the arquebus. Very cheesy build, as almost nothing survives a crit and you rarely trigger combat. At some point enemies simply pose no threat, so I just spam FoD until everything is dead.
  3. She has to die either by sparing the guy from her quest, or just die before the end of the game without being sacrificed.
  4. A bleak walker/assassin with an arquebus works well. You basically 1-hit kill everything with a FoD crit from stealth, except for pierce and fire immune enemies. And you can clear a room of enemies pretty quickly, if you pause and reenter stealth after each kill.
  5. Iirc you can ask Berath to explain what breaking the wheel means she says that souls temporarily enter the In-Between before going to the Beyond to be reincarnated. Breaking the wheel prevents the souls from entering the Beyond. All life will slowly wither away when there are no more souls left in the Beyond to incarnate. I thought the Engwithans created the gods in response to discovering the wheel and the existential despair it caused when they learned there was nothing else, but apparently they created the wheel as well. I don't think Thaos was lying or ignorant of the system considering his role, so there must of been some form of reincarnation before the Engwithans were around.
  6. The watcher starts off feeble, broke, and an outsider from another country. You're just a privateer with a very useful talent to most people. I like that you have to get your hands dirty if you want to participate in power politics, and shape the future of the deadfire. You always have the option of going solo as your only obligation is to find Eothas. The other factions are simply there as a potential ally to help you achieve that goal. The factions are aware of Eothas. He sank several Principi fleets, stomped by Port Maje, wiped out Hasongo, and the dawnstars are drawn to the region like moths. They just hear reports of a soul draining god in a giant statue running amok, and they're understandably reluctant to believe it. The problem is that they're all too short-sighted to see that a rampant deity might constitute an apocalyptic threat. If you straight up tell them that breaking the wheel means all life ends in a few generations due to souls being stuck in limbo, they'll still squabble and plot.
  7. Svef gives intellect affliction immunity, and Modwyr as well.
  8. That is not true, you do NOT get more loot from boarding. You get less. There is no advantage to boarding other than skipping ship combat mechanics if you just can't stand them. https://www.reddit.com/r/projecteternity/comments/8hqmww/any_reason_to_destroy_ships_at_all_when_you_can/ ObsidianEric Obsidian25 points·11 days ago·edited 11 days ago No worries, I gotcha now. Ship battles are a tradeoff. If you fight deck-to-deck (i.e., board a ship) you do get more loot. However, if you sink the enemy ship, you get more experience for your crew (sailor tales), which makes your ship increasingly more and more powerful, meaning you can take on ships that you would never be able to fight deck-to-deck much earlier in the game, and get a lot of gold and loot much earlier than you would otherwise. So, if you fight every battle deck-to-deck, you'll get more loot per encounter, but your crew will probably never reach their full potential. Fight every battle on the seas, and you'll have an elite crew, but you might miss out on some loot. Edit: added quote
  9. You can ask her what to do whenever you advance the main quest, so nothing interesting. I don't see the point of bringing her back.
  10. It's safer to board a ship by starting the battle and advancing very close, then boarding when the option pops up. You'll rarely take much damage that way, and you don't have to bother upgrading your ship. You get a bit more loot by boarding, but your crew gains more exp by sinking ships. You can easily get crew exp through storms and random events, so boarding is better even if it wasn't faster. If you want to annihilate enemy ships with overwhelming firepower buy the junk and slap on 10 double bronzers. Dhow is probably the best all-rounder ship, Voyager is the fastest, and Galleon is the tankiest. I used the default ship during my 1st playthrough and defeated every ship on the map, so it doesn't really matter what you choose.
  11. I had the exact same party set up for my 1st playthrough. Enemy crews were usually distracted by the army of chanters and rangers on my ship, so my monk was rarely in danger. The only downside is having to put them in your party once in awhile to level them up.
  12. Hire adventurers and recruit sidekicks and companions to help during ship battles. Use empowered abilities, since that mechanic benefits spell casters the most. Give everyone a few points of athletics and stealth. Invest in alchemy. Consumables are cheap and powerful. Create chokepoints. Use summons as a distraction.
  13. Sea dragon under the watershaper's guild, fire dragon at Magran's Maw, and the mecha dragon guarding Ukaizo. None of them are as challenging as the POE 1 dragon encounters.
  14. I hired a bunch of adventurers, name them all salty pete or some other piratey name, and boarded every ship. You can annihilate the enemy crew in less than 30 seconds without input on PotD, so it seems more efficient to just skip the scripted battle.
  15. The least worse option ending-wise is probably VTC, but my character wouldn't side with slavers. The VTC shareholders are all probably involved in the trade, judging from their response to it. RDC plan on invading and turning the deadfire into a giant plantation/squashing the indigenous culture, VTC are amoral profiteers seeking to strip resources, Principi are murderous criminals, and the Huana are inept and superstitious isolationists with a brutal caste system. Screw them all.
  16. The gods normally live off of soul essence creatures lose when they're reincarnated. Godlikes are "blessed" by their gods in exchange for having their souls marked for consumption or possession in emergencies. Basically, the gods will devour their all of their "children" souls for a power boost if shtf.
  17. Xoti does the opposite of whatever you tell to do during her side quest. Tell her to keep the souls and she releases them freeing her from the nightmares and remains sane. Tell her to release them and she absorbs them and becomes an unhinged serial killer.
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