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It isn't as difficult as you would think, because you level up ridiculously fast when solo. My solo character reached level 20 before I completed half of quests available. And the game's difficulty is heavily front loaded. Once you're past the early game the difficulty melts away, and you'll still breeze through the game at high levels.
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The Ship combat thread
Mazama replied to Odoakar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
More loot from boarding ships, more crew exp by sinking ships. It doesn't matter much tbh. -
Reloaded to an earlier save to complete a couple of quests that were bugged. I noticed a new high level enemy ship, hullbreaker cannon was buffed (didn't see it in the patch notes), stealth damage is greatly reduced, and high level combat is still easy. Soloed the final boss. PotD with upscaling and Galawain's bonus. Its pretty much the same fight, but you'll want high penetration. Edit: The final boss' grab attack animation glitches out sometimes causing it to get stuck. Old ruin has a few extra enemies. No changes to old ruin boss.
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60 hour full playthrough and a 20 hour solo run. Good game, much better than the 1st game at launch. Not as good as a fully patched PoE with expansions. The graphics and sounds are great. Quests are a mixed bag: the side quests are good, but the main quest is too short and boring. The new companions are okay. I didn't like the characterization of the returning party members. Combat was very unbalanced and way too easy even on the highest difficulty. My playthroughs were fairly buggy: imported save issues, disposition wonkiness, and random crashes after being patched. I'll probably play it again when all the dlc is released and it's fully patched.
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Worthless Idiot
Mazama replied to Lokithecat's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Eld Engrim visited my monk. 3 crew members visited my bleak walker. Rum dumb Reggire, an impulsive dwarf, and a fearless shield-sister. -
"Some of us are lost to him... They'll always be a part of him." Later, you have the option to tell everyone at the palace that you can feel yourself within Eothas when they discuss finding Ukaizo. I guess it could be a bugged dialogue option and was only suppose to appear if you decided not to merge.
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I doubt they would follow you onto your boat because of the implication.
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I wasn't a fan of Obsidian's mmo-style across the board balancing in the previous game. I prefer BG2 where you have powerful characters vs. powerful enemies. It feels more epic than using slow characters with tiny bonuses and a bunch of mediocre abilities. I don't mind most of the changes, but some seem poorly thought out. Was nerfing stuff that was already bad really necessary?
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A few of these sequences don't work while solo. - can't dive for the cornett of depths - can't enter the well near the engwithan titan - can't ambush the archers near crookspur mostly unrelated: you can fire cannons at sea creatures without any cannons, costs nothing and you can kill the beasts. Used the Fonferrus.
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3. You can have maxed good and bad reputations with a faction. I kinda miss the flavor titles for reputation, like merciful brute or champion. 9. I massacred the pirates after stealing their ship, wiped out the VTC headed by Alvari, and assassinated the queen. The RDC showed up to give me a pat on the back for the last one. No comments on the other factions I purged.