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Everything posted by ThacoBell
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I actually find all this deal "difficulty was not a priority" bizarre. You have a party based game where most of content is about combat, and difficulty was "not a priority". If combat difficulty was not a priority, then what was? What is even the point of the game then? It's main gameplay is combat. It's not a project like Numenera where combat, indeed, might not have been a priority. Um, its NOT all about combat. Obsidian deliberatly reduced the amount of combat in this game compared to Pillars1 and then went so far as to include FAR more options for avoiding combat. People are complaining about not getting Dark Souls level of "difficulty" in a game that has been almost entirely tuned around story, character interaction, world interaction, and roleplaying.
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There aren't any spoilers there. When you "finish" his quest there is no close. No banter like, "Thanks for the help", no confrimation from the game that you did it, it just quietly cloeses in your journal and the game acts like it never happened. @Blades of Vanatar Its not that bad. At least you can DO the quest. With the dagger, Beamdog introduced an interesting plot hook that felt like it was going somewhere before effectively saying, "Oh you wanted resolution to that? Nah, we changed our minds."
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New free DLC
ThacoBell replied to Whitewolfsp's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Funny, I always thought socialism was about giving everyone what he deserves for his hard work and making shure that nobody gets 1000 times more than what he deserves. But probably I'm just a communist traitor, who hates The Vailian Republics democracy freedom people in general. That's the way it's supposed to work but it doesn't. It's like welfare in America. If you keep giving people something for free, a lot of them eventually stop working and just take the free stuff instead. Why keep working when you can get about as much from the government, meanwhile those who do work are punished with supporting themselves and those other people. There's a balance to the world. You can't have light without darkness (and vice versa), and unfortunately you can't have rich without poor. Anyway, I hope nobody is really taking this too seriously. I was basically just making a joke. Except that 70% of people who receive public assistance have jobs. I know you didn't mean to start a serious debate, but WIC gave me a future so these talk radio myths kind of stick in my craw: if you've ever been unfortunate enough to have to accept food stamps or housing assistance (there is no such thing as a welfare check), you'll know that almost no one chooses it as their only means of subsistence in the way that you're describing. "Welfare" doesn't deter work, it saves underpaid working people from falling through the cracks into homelessness and crime (which cost the taxpayer far more than some free groceries does). This is the last I'll say on the subject because it's way off-topic. Also, socialism is only the public ownership of the means of production - it's communism that attempts to eliminate inequality through the redistribution of wealth Not to mention the disabled that cannot work. -
I stopped my current run mostly to try a new character idea, and only waited for the patch because it happened to be coming out soon. There was really only one bug that bothered me in my playthrough and I was wondering if anyone knows if this particular bug was fixed. Does Serafin's quest still not resolve?
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Update #48 - What's Next?
ThacoBell replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & News
I have the game on GOG and I have the Rum Runner DLC installed (I use Galaxy). Same. -
Update #49 - Patch 1.1
ThacoBell replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & News
Were the difficulty increases targeted at only verteren and PotD? Because I've been playning on normal and have felt challenged. -
This isn't true. It's actually harder to balance the monsters in a per encounter focused system specifically because the developers have a narrower scope to work with. Any failure outside of that scope creates encounters that either 1. do absolutely nothing to challenge the player, i.e. wasting their time, or 2. are virtually impossible at their current level. The second problem, of course, exists equally in both systems. The first problem doesn't, as a chain of weaker encounters can still hold significance in the previous system, but not in Deadfire. Sure they have a purpose. They make the player feel powerful. You also still get exp and loot.
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Thank you. It's such a shame Obsidian is treating GOG backers as 2nd class citizen. I'll think twice to pledge if they ever come out with a new Figstarter. They went all silence and keep ignoring but only to say they are working out something but nothing. This kind-of response is why I wonder why Obsidian even bothers with a GoG version. I wouldn't buy the game if Steam was the only option.
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Looks cool. I hope he is better than PoE1 DLC companions. Are you implying that Zahua wasn’t amazing? Well HE was okay... Hm... Okay then - i hope he will better then Maneha and Devil Of Caroc Are you implying that Devil Of Caroc wasn't amazing? Also, am I the only one that wishes we could make charnames of ANY godlike?
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Very well said. I think some folks may enjoy Deadfire on their first playthrough or for its first dozen hours, but the game, as constituted, lacks the depth of the original in its combat/dungeon crawling experience. There is a lot to like about Deadfire outside of the combat, don't get me wrong. But, so much of the game and the character building revolves around how you perform in combat and dungeon crawls. And, that stuff just doesn't exist at the level of previous classics of the genre. I think as players attempt second playthroughs and witness how the game plays after the DLC's and likely increased levels, more and more folks will come around to seeing that the combat and the dungeons are just a shallow experience in Deadfire. I really hope Obsidian learns from this in a possible PoE3 (or, my ideal, a separate Eora set RPG). I dunno. I've beaten PoE1 4 times and I get tired of the combat really quickly now.
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The problem is that the current ship combat is incredibly tedious and boring. You get a static pencil sketch as your only interface while dry text tells you what you and your opponent are doing. There is nothing engaging the player with it, no visual representation to engage the eyes. Its all about clicking the right options to end the fight as quickly as possible, so you don't have to deal with it anymore.
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* People railed over the system in PoE1 saying how tedious and restrictive and annoying it was * PoE1 is considereed a classic and sold 1m+ * Tyranny went for a cooldown/no friendly fire system presumably addressing this * Tyranny is not considered a classic and did not do that well * Deadfire has gone for something inbetween being seither the one nor the other * Deadfire is not (so far) being recieved as a classic and is not doing well Those are some VERY sweeping results for what amounts to a single bullet point from very large games. I mean, I could just as easily go: *PoE1 had no ocean and is considered a classic *PoE2 has an ocean and is not considered a classic. It gives no meaningful insight into what makes these games successful. FWIW, from a pure mechanics stadnpoint, I am enjoying PoE2 FAR more than PoE1. In 1, I put up with the fights to get to that sweet sweet character interaction and story. In PoE2, I am actually enjoying fights when they come my way.