Everything posted by ThacoBell
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Patch Notes for 1.1.0.0035
ThacoBell replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & NewsThere aren't any spoilers there. When you "finish" his quest there is no close. No banter like, "Thanks for the help", no confrimation from the game that you did it, it just quietly cloeses in your journal and the game acts like it never happened. @Blades of Vanatar Its not that bad. At least you can DO the quest. With the dagger, Beamdog introduced an interesting plot hook that felt like it was going somewhere before effectively saying, "Oh you wanted resolution to that? Nah, we changed our minds."
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An Ogre party member for DLC
ThacoBell replied to TheBruce's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There is both a Vithrack and a Xaurip you can recruit. They aren't party members, and the pc can't be one. Its not the same.
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UMM! You forgot something, Mirke...
ThacoBell replied to fortuntek's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Thanks!
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UMM! You forgot something, Mirke...
ThacoBell replied to fortuntek's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Tangentally related I suppose. I know the sidekicks are not full companions and don't have quests. But do they interject? Or are they completely silent aside from selection dialogue after joining?
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New free DLC
ThacoBell replied to Whitewolfsp's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Funny, I always thought socialism was about giving everyone what he deserves for his hard work and making shure that nobody gets 1000 times more than what he deserves. But probably I'm just a communist traitor, who hates The Vailian Republics democracy freedom people in general. That's the way it's supposed to work but it doesn't. It's like welfare in America. If you keep giving people something for free, a lot of them eventually stop working and just take the free stuff instead. Why keep working when you can get about as much from the government, meanwhile those who do work are punished with supporting themselves and those other people. There's a balance to the world. You can't have light without darkness (and vice versa), and unfortunately you can't have rich without poor. Anyway, I hope nobody is really taking this too seriously. I was basically just making a joke. Except that 70% of people who receive public assistance have jobs. I know you didn't mean to start a serious debate, but WIC gave me a future so these talk radio myths kind of stick in my craw: if you've ever been unfortunate enough to have to accept food stamps or housing assistance (there is no such thing as a welfare check), you'll know that almost no one chooses it as their only means of subsistence in the way that you're describing. "Welfare" doesn't deter work, it saves underpaid working people from falling through the cracks into homelessness and crime (which cost the taxpayer far more than some free groceries does). This is the last I'll say on the subject because it's way off-topic. Also, socialism is only the public ownership of the means of production - it's communism that attempts to eliminate inequality through the redistribution of wealth Not to mention the disabled that cannot work.
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Patch Notes for 1.1.0.0035
ThacoBell replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & NewsI'd think the baseline you start at is neutral though. So if your first interaction is negative, its gonna put you in bad standing.
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Free DLC Restriction
ThacoBell replied to Drone456's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Interseting, you may want to tag the community manager so they can pass it along.
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Hey GOGgers. Anyone else having trouble updating Deadfire?
ThacoBell replied to Wormerine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'm glad it was an easy fix. Recently I had a problem with DLC for a different game not registering in their client. I had a receipt and everything, but for some reason GoG refused to acknowledge I bought it. It took 5 days before support could fix it.
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Patch Notes for 1.1.0.0035
ThacoBell replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & NewsI stopped my current run mostly to try a new character idea, and only waited for the patch because it happened to be coming out soon. There was really only one bug that bothered me in my playthrough and I was wondering if anyone knows if this particular bug was fixed. Does Serafin's quest still not resolve?
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An Ogre party member for DLC
ThacoBell replied to TheBruce's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'm always down for more "unusual" races in RPGs. I've been pining for playable kobolds in a D&D comupter game for awhile now.
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UMM! You forgot something, Mirke...
ThacoBell replied to fortuntek's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Is the idea of somebody wearing the equivalent of a bathing suit really that offensive?
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Hey GOGgers. Anyone else having trouble updating Deadfire?
ThacoBell replied to Wormerine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I was able to fully update just 10 min ago with GOG Galaxy. Does your game have administrator privileges? I've had issues with dlc being flagged because my computer didn'thave those permission's set in the past.
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Update #48 - What's Next?
I have the game on GOG and I have the Rum Runner DLC installed (I use Galaxy). Same.
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Update #49 - Patch 1.1
Were the difficulty increases targeted at only verteren and PotD? Because I've been playning on normal and have felt challenged.
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The Ship combat thread
ThacoBell replied to Odoakar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)People also said you get more. There are conflicting reports.
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Combat is now mostly a dull chore
ThacoBell replied to cokane's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)This isn't true. It's actually harder to balance the monsters in a per encounter focused system specifically because the developers have a narrower scope to work with. Any failure outside of that scope creates encounters that either 1. do absolutely nothing to challenge the player, i.e. wasting their time, or 2. are virtually impossible at their current level. The second problem, of course, exists equally in both systems. The first problem doesn't, as a chain of weaker encounters can still hold significance in the previous system, but not in Deadfire. Sure they have a purpose. They make the player feel powerful. You also still get exp and loot.
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What do you want to see in the franchise
ThacoBell replied to Dodo00d's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I want to see the Living Lands.
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Introducing the Seafarer's Scavenger Hunt!
Thank you. It's such a shame Obsidian is treating GOG backers as 2nd class citizen. I'll think twice to pledge if they ever come out with a new Figstarter. They went all silence and keep ignoring but only to say they are working out something but nothing. This kind-of response is why I wonder why Obsidian even bothers with a GoG version. I wouldn't buy the game if Steam was the only option.
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They tried to nerf him....
ThacoBell replied to rhugga's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)ALL OF THEM. And then change his mind about it every week until they all hate him.
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a nice surprise hidden in the beta patch...
ThacoBell replied to topologista's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Looks cool. I hope he is better than PoE1 DLC companions. Are you implying that Zahua wasn’t amazing? Well HE was okay... Hm... Okay then - i hope he will better then Maneha and Devil Of Caroc Are you implying that Devil Of Caroc wasn't amazing? Also, am I the only one that wishes we could make charnames of ANY godlike?
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Combat is now mostly a dull chore
ThacoBell replied to cokane's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think being motivated enough to complete four playthroughs speaks for itself. Yeah, the writing for PoE1 is some of the best I've ever had the pleasure of reading in a game. I play it DESPITE the combat system. Not because of.
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Combat is now mostly a dull chore
ThacoBell replied to cokane's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Very well said. I think some folks may enjoy Deadfire on their first playthrough or for its first dozen hours, but the game, as constituted, lacks the depth of the original in its combat/dungeon crawling experience. There is a lot to like about Deadfire outside of the combat, don't get me wrong. But, so much of the game and the character building revolves around how you perform in combat and dungeon crawls. And, that stuff just doesn't exist at the level of previous classics of the genre. I think as players attempt second playthroughs and witness how the game plays after the DLC's and likely increased levels, more and more folks will come around to seeing that the combat and the dungeons are just a shallow experience in Deadfire. I really hope Obsidian learns from this in a possible PoE3 (or, my ideal, a separate Eora set RPG). I dunno. I've beaten PoE1 4 times and I get tired of the combat really quickly now.
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Real-time ship combat could have been what made this game.
ThacoBell replied to Disdam's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The problem is that the current ship combat is incredibly tedious and boring. You get a static pencil sketch as your only interface while dry text tells you what you and your opponent are doing. There is nothing engaging the player with it, no visual representation to engage the eyes. Its all about clicking the right options to end the fight as quickly as possible, so you don't have to deal with it anymore.
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Combat is now mostly a dull chore
ThacoBell replied to cokane's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)* People railed over the system in PoE1 saying how tedious and restrictive and annoying it was * PoE1 is considereed a classic and sold 1m+ * Tyranny went for a cooldown/no friendly fire system presumably addressing this * Tyranny is not considered a classic and did not do that well * Deadfire has gone for something inbetween being seither the one nor the other * Deadfire is not (so far) being recieved as a classic and is not doing well Those are some VERY sweeping results for what amounts to a single bullet point from very large games. I mean, I could just as easily go: *PoE1 had no ocean and is considered a classic *PoE2 has an ocean and is not considered a classic. It gives no meaningful insight into what makes these games successful. FWIW, from a pure mechanics stadnpoint, I am enjoying PoE2 FAR more than PoE1. In 1, I put up with the fights to get to that sweet sweet character interaction and story. In PoE2, I am actually enjoying fights when they come my way.
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Who Should I Feed to the Blood Pool? Durance or Zahua? 256
ThacoBell replied to Cyrus_Blackfeather's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)No-one, you evil evil person you.