Everything posted by cheesevillain
-
No Lady Webbs this time, please
cheesevillain replied to PugPug's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Yeah, I thought they did a good job of making Iovara seem zealous to the point of insanity. She's a mirrored counterpart to Thaos. If she's a mouthpiece for the author, then that author needs to get some psychiatric help.
-
Endgame bug
cheesevillain replied to cheesevillain's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)You don't have to pledge to a god. It's optional. All you need to do is earn a god's favor by finishing a quest given to you by a god. Two separate things. I know! I'm only posting this because Josh posted this recently on Tumblr. "Hello. You mentioned, that four controversial oaths for gods will get some consequences in the Deadfire. But what about situation where the Watcher made no promises but still got help from gods? Would this be recognized?" "Gaining entry to Sun in Shadow requires a pledge to a god. They won’t give you the souls you need to survive the descent unless you pledge to them. A player may try to cleverly word their promise as a not-promise, but the gods will still hold them accountable." But finishing a god-related quest & going to sun in shadow does not require any promise or cleverly worded not-promise.
-
[System Requirement] : Deadfire
cheesevillain replied to DexGames's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I know, but I didn't really expect them to achieve it.
-
[System Requirement] : Deadfire
cheesevillain replied to DexGames's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)These are the same requirements as the original game. Are you sure you haven't mixed them up?
-
What Style of Helmets are going to be in the game?
cheesevillain replied to Vasculio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Let's be fair, there was a glorious **** socket in PoE 1, shaped like a dragon's head: https://pillarsofeternity.gamepedia.com/Don_Paco%27s_Codpiece_of_Vigor
-
What Style of Helmets are going to be in the game?
cheesevillain replied to Vasculio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well, the contrast between all the loving attention given to sculpting the feminine body of the Devil of Caroc, and the fact that her soul was poured into the body without a second thought like yesterday's dirty dishwater, is the thing that really made Galvino's character pop for me. As for the Boob-plate, it's not silly from a historical perspective, and there's nothing wrong with games having an erotic bent. That tone worked in Mass Effect and especially The Witcher games, which I really enjoyed. I just appreciated that PoE contrasted these games with a slightly more serious tone.
-
What Style of Helmets are going to be in the game?
cheesevillain replied to Vasculio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Where in the world is this from?
-
What Style of Helmets are going to be in the game?
cheesevillain replied to Vasculio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)"sigh" Breast-bulging breastplates look like they should be on the cover of an erotic harlequin novel, not PoE.
-
Josh Sawyer's tweets and teasers
cheesevillain replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Oh darn, you guys are totally right. I hope that's not a bug which'll screw up our endgame states for deadfire. If it's not, it looks like you're pledged to a god merely by completing the associated quest and talking to the god afterwards.
-
Endgame bug
I noticed what seems like a bug. It's possible to survive the drop to Sun in Shadow without pledging to a god, explicitly or implicitly. Josh Sawyer just posted that you can only complete the game if you pledge to a god. I'm worried that this might affect endgame states that might be passed over to deadfire.
-
Josh Sawyer's tweets and teasers
cheesevillain replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You can pledge to multiple gods (5 in total). You can betray (by picking Wael's choice) them all, and lay 5 divine curses on the Dyrwood. Sadly, you can't betray Wael, since he asks for no pledge. You cannot (at least, not without a bug or console command) go to sun-in-shadow without pledging to a god (and receiving the boon). If you try, the game ends, and shows you an ending slide describing what happens to you (splatter). Josh's comments are accurate. One source of confusion is that you can only enjoy one boon at a time, regardless of how many gods you pledge to. By pledging to a new god, you receive a new boon which erases the previous boon. Edit: I've done a little play testing, and there's clearly some bugs that have yet to be fixed. It's possible for the "X's Boon" talent to disappear after pledging to multiple gods, and without this you can still survive the pit, but none of the gods remember if you betrayed them. Also, I can't seem to get Skaen's betrayal ending slides to occur, no matter what I do.
-
Group buffs and auras
cheesevillain replied to Archaven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)AOE auras are only tactically interesting in the first place if they have disadvantages which make them better and worse in different situations. Splitting up your party should be a viable tactical option, but it shouldn't be a no brainer tactical option which the mechanics of the game accommodate so that it is the best one.
-
Class-combos that may have a lot of synergy.
I assumed that they would stop chanting anytime they cast a spell, much like invocations.
-
Josh Sawyer's tweets and teasers
cheesevillain replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Beta released around Christmas, I guess.
-
[Suggestion] : Magic Staffs in Pillars' World
cheesevillain replied to DexGames's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You're right! Hopefully they'll have a couple of arcane themed staves in deadlier that look good on a wizard.
-
Class-combos that may have a lot of synergy.
Ranger multi classes should have an edge on others, because the pet can attack while the ranger uses other abilities. A wizard/druid can only cast one spell at once, but a wizard/ranger can cast spells at the same time that his pet attacks.
-
Deadfire vs Divinity OS 2
cheesevillain replied to firkraag888's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Whether your like BG2 or PoE more also depends on whether you like the much goofier tone of the D&D setting.
-
[Suggestion] : Magic Staffs in Pillars' World
cheesevillain replied to DexGames's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)First: I'd find it weird if you had a staff big enough for close combat, but was still using ranged elemental attacks. Second: A mighty wizard staff is a strong visual signal of High Fantasy works, like World of Warcraft & DnD, where mighty heroes travel the planes, easily punch Cthulhu in the face, etc.. Pillars of Eternity has some elements that are High Fantasy, but also elements of low fantasy like Game of Thrones. There may have been a conscious decision to tone down some of the flashier high fantasy elements.
-
A friendly introduction
cheesevillain replied to iranicus's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ahh i see. OP mentioned shanties (sailors songs) and ability of collecting them so I assumed inspiration for that request came from Black Flag half pirate, half asscreed game. Top down map/boat traveling with singing is also very reminiscent of Pirates!. Therefore my logic - singing on ship = piratey. And every occasion is good to call for Pirates2 in case, like Beattlejuice, it will appear if you mention it enough times. But continuing conversation, in unlikely case shanties would be a thing it would be silly to put in the game existing songs like they did in Black Flag. A custom written songs of eora would be needed and as fun as it might be for Josh to figure out how sailors song’s lyrics might be in Deadfire and for Justine to figure out how their songs would sounds it probably would be a big waste of time and waste of budget. As mentioned before the travern song for WM is a thing and it was lovely, but I doubt they would create too many of those. Some games, though, wrote original songs (with lyrics, singers and all) for bards in tavers even though the time a player wound spend there should have been short. Dragon Age Inquisition and DOS 2 did it and, if I remeber well, Skyrim did so too. So, maybe, if the people in Obsidian are interested enough, we might see (or rather hear) shanties! DA:I and Skyrim were made on colossal budgets. Let's not compare them with deadfire for what's feasible!
-
Eder must be a ranger, so he has something to pet
Dyrwoodan independence was won 151 years before the start of POE.
-
Josh Sawyer's tweets and teasers
cheesevillain replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You look excited!
-
Pledge rewards question
cheesevillain replied to Archimeus's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Currently you can get the short stories, including the Aloth one, but not "the House of Wall", here: https://eternity.obsidian.net/eternity/media/stories.
-
Multi-class exclusive abilties?
cheesevillain replied to Archaven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Those are some excellent ideas, but is that really how you would want multi-class exclusive abilities to be? For me, the most important part of multi-class abilities would be the cool factor. If the abilities did not look and feel unique for each class combination, I'd be disappointed.
-
Multi-class exclusive abilties?
cheesevillain replied to Archaven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Aren't those 'sub-classes' and not multi-classes? Correct. There are sub-class specific abilities, but no multi class specific abilities. No wonder. That'd be about 55 unique abilities, each one of which most players would never see.
-
Paladin/Priest subclasses
cheesevillain replied to dunehunter's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Unfortunately, any new information about the paladin orders will contradict someone's character concept for their PoE1 character.