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Lampros

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Everything posted by Lampros

  1. Hmmm, I better test to make sure. Or perhaps MaxQuest can just answer?
  2. A Rogue can be awesome at ranged CC if you equip him with Borresaine. Does that count? Not really if you check my experience with ranged CC Rogue with Borresaine. On your Paladin Resolve question: If you look at the various Paladin builds posted, you will see most tank builds have 12-15 Resolve. Off-tank or DPS Paladins go lower. I run 12 Resolve "hybrid" Paladin myself. Edit: Paladins should really max both Might and Intelligence.
  3. What kind of set-up exactly doe the "Marker Paladin" have? In particular, by "dual Marking weapons," do you mean 2 switching guns or dual wielding two Marking melee weapons?
  4. Found this thread while looking up "Aggrandizing Radiance." And then looked up the Minor Avatar spell - another spell I never used before. Damn, the Priest has so many amazing spells. She needs to be naked with 30 Dex and fully Durgan enchants to cast everything on time!
  5. Wait; do you mean the Paladin Aura (Zealous Charge) or the Fighter ability (Charge) here? By the way, I forgot about this: I watched a MaxQuest video earlier, and he was using a Chanter's speed Phrase. So if I am going to have a Chanter, then is Zealous Charge necessary at all? Can't you buff up/prepare first and then take him on if you lie to the Adra Dragon? Zealous Charge Aura not the fighter ability. If you have the chanter run buff I would not take Zealous Charge. They do not stack. You can only buff with food before combat. I am talking serious buffs like Devotions of the Faithful, Scrolls of Defense, Llengraths Displaced Image potions etc. You can face tank just make sure the dragon is controlled or you are very buffed. Just two more stupid newb questions while you are around: 1. You can have Zealous Focus and Zealous Endurance, if you have two Paladins, correct? 2. If a Chanter is doing anything other than auto-attack, his Phrases get interrupted, correct? So I should not - if possible - cast spells, scrolls, or use figurines if I don't want my Phrases interrupted?
  6. Wait; do you mean the Paladin Aura (Zealous Charge) or the Fighter ability (Charge) here? By the way, I forgot about this: I watched a MaxQuest video earlier, and he was using a Chanter's speed Phrase. So if I am going to have a Chanter, then is Zealous Charge necessary at all? Can't you buff up/prepare first and then take him on if you lie to the Adra Dragon?
  7. I prefer to stand my ground, but are there fights in the game where I am better off kiting when I have 4 melees?
  8. Yup. I didn't realize what Sidewinders did until I looked at the logs. WTF. Edit: But Charge unavailable until level 13
  9. Dude all I play is Triple Crown and all of my MC are Paladins. FoD and Lay on Hands are both good but I just did an entire Triple Crown with no Lay on Hands. Passive healing is THE way to go. The only characters LoH is useful on is high Health characters. If a wizard or backline softy needs LoH you are doing it wrong cause they will be dead of Health loss soon. Better to have an escape plan for them so they can avoid damage all together. Also not taking FoD and Sworn Enemy makes you useless offensively until Sacred Immolation. I have had turtle Paladin characters and if you mess up one fight your Paladin will be the last one alive usulessly swinging away at a Caen Gwla and eventually dying (this is before Sacred Immolation). That being said in big dangerous Fights like Dragons FoD is only useful against the Alpine Dragon. I killed him from injured with 2 shots at 198 damage a shot. The Adra Dragon is immune to fire. The flying bog dragon is immune to corrode and fire (lol Bleak Walker) and the ground dragon has a fire DR of 51.Thing is the recovery is SO SLOW on LoH you better heal early or you will not get the heal off and have a knocked out character. I don't get the luxury of recovery bars . I rather just have high passive healing and use FoD to gib Dragon minions who are dangerous (unless it's the Alpine dragon hehehe). In conclusion neither are that great against the fights that matter. The most useful ability for Paladins in those fights is something you don't spec for, Your bad ass defenses. Also auras +6 ACC in a dragon fight on PoTD is a big deal. Zealous Charge will let the entire party create distance and buff while the slow dragon chases. I'm getting both this time around. Zealous Charge is better than Zealous Endurance?
  10. Rumbaldt or Godansthuynr for the high Intelligence Fighter? I noticed that both weapons require the same Focus/Specialization!
  11. I do equip shields on the 2nd set for boss fights possibly; so I could use them for other select fights. Is Alia the only item that does Reflect? Gamespedia says it is, but the info there is often incomplete I will get the other items you mentioned as well - though not sure if they can all be obtained before I go through this zone. And I agree on the difficulty. I did parts of Russetwood at level 7 even; and here I wiped at level 10... Maybe it's because I've played rogues a good bit, but even in PotD my Rogues actually do better as the go up in level. I'm more surprised he is doing this well this early. He also runs a dagger and a rapier for melee on the occasion an extra melee fighter helps and he kicks butt there, too. In the past my experience is he doesn't do as well early. I ran a duo/rogue and ranger party once and he rogue was my "front line" engager. I'll keep an eye on him. Joe Hmm, the sense I got on Rogue power progression is a bit different. It seems like most of his DPS abilities/talents - at least for a ranged Rogue - can be taken early, whereas a front-liner class like Paladin or Fighter needs to devote some early level-ups to survival abilities/talents. Anyways, for a first PotD run, carrying a class without much staying power or AoE damage or CC was simply too limiting. So I had to switch.
  12. So having been brutally gang-banged and wiping at Longwatch Falls after pulling two Laguafaeth groups, I am going to adjust my team a bit and try a third group. I am dumping the horrid ranged Rogue (Legolas) and replacing him with another Paladin - a mid-liner who will get Tall Grass. So this is the new group: 1st line: Aragorn the Paladin (Tidefall 2H) Gimli the Fighter (Shatterstar/Godansthunyr dual-wield) 2nd line: Elrond the Paladin (Tall Grass) Gandalf the Chanter (Llawran's Stick or duplicated Tall Grass) 3rd line: Galadriel the Wizard (Golden Gaze?) Arwen the Priest (Gyrd?; she might also go 1H/shield and move to the 2nd line)
  13. Ah, ok. I will take Hold the Line instead. 3 engagements should be sufficient on a Fighter when I have 2 other Paladins. Damn, I am so excited to try this team now...
  14. I also plan on using Priest mainly to buff and debuff - and Boerer suggested that I try this build for that purpose. However, I have 4 melees, so the lack of ranged damage or AoE will be a problem - especially early going. So I was wondering if this build can help out a little bit there. If I were to tweak this build, I'd basically up Perception and Might a bit to get some nuke power? I will also take a look at the Unfaithful build - thanks for the reference.
  15. I like carrying scrolls of confusion + paralyze + revival, because it gives me room for an error; even if my 3 main debilitators got chain-cc'ed to death I can still recuperate. Atm I have 3 characters with 8 lore (chanter, priest and main cipher), 1 char with 10 lore (wizard) and 1 with 4 lore for scrolls of protection. Basically (aside from the mech guy) every one is a colonist who invests in survival + lore (plus has 1-4 points in athletics). In your case I would probably do the same. Make wizard or chanter your mech guy, and everyone else invest into surv/lore. Got it; thanks. I plan on making the mid-line Chanter the Mechanic.
  16. Yes, this was a fun read - even if I disagree with some of the particular choices.
  17. But I am a newb on the first full PotD run who didn't even transition from Normal to Hard!
  18. Okay, I will give Gimli scrolls too then. He's got two Figurines, too, but I can give them to others. And I like my Fighters with high Intelligence, since I rely on weapon-based CC more than most folks (Tall Grass on a mid-liner and some sort of Prone or Stun weapon on the front-liner).
  19. Yup. I do have MaxQuest's mod. But my games seem to have some bugs, so I am not sure how things will interact. I tried Overbearing Guard with Shatterstar (but not Defender), and it was surprisingly effective. So I may get Defender as well, if I put the Fighter on the front row. At what level does Charge become available? I did not see it up to level 10, and I'd like to try, since a lot of people sing its praises. So I guess Paladin goes the second row. I will give him a bit more Perception than usual to get more crits. And I have the freedom to take offensive abilities/talents earlier, since I will have 2 Paladins (so I can get forgo Lay on Hands on one of them, for instance). P.S. The AI mode does not activate Sworn Enemy at "Aggressive" - even though it claims it does (but it does activate FoD - which sort of makes it even worse). I wish MaxQuest fixes this!
  20. I am no "expert," but 19 Resolve on the main Paladin looks like over-kill to the nth degree. A main Paladin wielding Outworn Buckler with maxed Disposition will have such sky-high Defenses that you are basically gimping yourself in many areas to boost one area that is great as is. I find this a bit puzzling. But otherwise, thanks for posting this. There is a wealth of options for me to go through here, and it will help refine my own PotD team as well.
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