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jakl201

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Everything posted by jakl201

  1. I think the Sky Dragon can make a return as well, depending on your end save data from PoE 1. I was messing around with data and found 'sky dragon' listed as a creature. I had level scaling up when it was still broken, so usually my challenging fights were against foes that were simply above my pay grade (Think I tried Concelhaut five levels lower than normal on hard mode and I had to walk away and come back for the final showdown).
  2. He's always been heading towards Ashen Maw. This is the first area where you two physically meet. He *was* at Hasongo, but by the time you learn of it he has already moved on.
  3. I beat the game as a Holy Slayer (Rogue/Paladin). Goldpacts are great for Gilded Enmity, so more defense, and Bleak Walkers are considered the best since their flames of devotion adds a debuff that rogues can utilize. Paladins are great multi's for front line fighters, they're really good for beefing up a squishier class. A good hit of flames of devotion on something that meets sneak attack bonus can deal as much damage as finishing blows. After the initial batch of skills I focused on their passives, which again, are really good for a class that focuses on damage dealing.
  4. To me it didn't feel at all about timing. If you snitch about the bank heist, she calls the whole deal off. I completed it fairly quickly but still she does that. Only normal peaceful solution is to get her to agree to talk, and then go to the guy you convinced before and resolve it there.
  5. From what I have been able to tell, certain enchantments just...do this. Save before you enchant. The ones that wholly work are always the quality ones (fine, excellent, etc). Most enchantments (but not all) overlap in some way. One weapon, for example, with fortify a bonus it has, another will add another enchantment to the same cast conditions. Picking one will cancel the other out. Another example would be Whispers of the Endless. It's pretty cut and dry, there are two enchantments that give you different skills (one is a single target, other is multi), and two skills that are either offensive or defensive. Just takes experimentation, although yes, in future patches I would love something that told me 'hey, X enchantment cancels out Y'. Would make playtesting easier at any rate. Only one I've found truly bugged is Eder's armor. If you pick something that *isn't* the last enchantment, it removes all the possibilities. Despite you being able to choose the lowest, and then pick another one. Will just have to wait for a patch, and the wiki to fill out for us to figure out what cancels what.
  6. When looking at the weapons description, there is no button to talk to it at the bottom? Hmm...Bug I suppose. And at KaiG's post, that could be it, but I did the same thing to level up Modwyr (ships are the best chances to kill kith after all) but it upgraded fine. I had to initiate a manual talk with the sword is all.
  7. Aye, it's a shame that Ydwin wasn't able to become a full party member. Budget issues. Same thing happened with Ulysses in Fallout: New Vegas. He was slated to be your only Legion friendly companion but was axed. In fact if it wasn't for the DLC for that game he wouldn't have appeared at all.
  8. You either right click the icon of the weapon, or, while it's equipped and you are selecting the Watcher, there should be a 'talk' button like there is with companions which should launch the talking to the sword. Hope that helps.
  9. Not sure if that happened in your run, but I tested both before killing 25 kith and after killing 25 kith, and I got full results. Maybe if you get it before that it won't work. Also, read somewhere else, it's the same stats for all classes.
  10. It's a soulbound weapon, so likely like soulbound weapons from PoE 1, it might have different abilities based on what class you bind it to. First, it's a sword, 1H. Has these stats: Jealous: Only binds to the Watcher. Emotional: Deals 20% bonus damage as Burn when above 50% health, 20% Freeze when below. Fine (Kill 1 Kith) Eager Lover: 2% bonus attack speed per hit until end of combat (stacks 15 times) (Deal 1500 damage to Kith) Becomes Exceptional (Kill 25 Kith) Experimentation: Gain Bottoms up (1 per encounter attack that stuns enemy) (Talk to *****) Becomes Superb, True Independence (Immune to Intellect afflictions) After small questline to max this sword out, It becomes a unique weapon, so you'll actually be able to upgrade it to Legendary, equip to others, etc. I had it bind to me as a rogue, so Bottoms up might be a rogue skill. Not entirely sure. Also, on the 'Kill 25 Kith' you get the name of ****** and where they are, so you can skip that point and gain all the skills without going through the trouble of killing so many Kith. There may be different skills and ways to end this, because there's lines somewhere where you can silence the voice in Modwyr apparently, but I haven't come across that.
  11. Have you tried being near one of those locations and then chatting with Eder? It didn't shoot off for me either, nor did a talk icon pop up. But I just did the normal chat function with him near the preacher in Queen's Berth and it activated.
  12. Try having enough medicine, then heading into Nekataka. That should instantly use up all of your resources trying to fix injuries and ship. Doing this with three guys down will likely use up all of your medicine, which you will have to buy more of, then just leave port and enter again. Hope this helps.
  13. The commission was for her guns, not the ship. When you pay 1k for the guns, four iron thunderers are added to your inventory.
  14. Hrm, that's a shame. With Eders armor, I can see how some of them might overlap, but whispers of yenwood? Taking a skill that increases...crit damage makes the debuff disappear? Odd. Maybe they should look into explaining this in the tutorial...Or give us an indicator or something to know what's exclusive.
  15. Basically, I've noticed with some weapons when you enchant them, other enchantments become unavailable. For some weapons, this makes sense, for other enchantments, it's vexing. Was wondering if there's just no feedback on which enchantments become null. Let me see if this works. Here's the basic armor enchantment list of Eder's Saint's War armor. These are the options when I have taken Veteran's Maneuvers and Veteran's Scars. 'Like a Steel Trap' and 'Rock solid' are missing. I never took these enchantments. I'm trying to convey that this applies to other weapons and armor as well. Here's Whispers of Yenwood. All I took was 'Whetted', but it dropped the skill that allowed one to remove the 'Whispers of the Dead' debuff from the sword. And here's a pistol where I only took one special enchantment. Think it had 3-4? But now all I can do is upgrade it. So I'm trying to ask devs if these are bugs or just a lack of informing the player. For some of the weapons/armor, the other selections remain on the list until you close it out. Or maybe that's also a bug?
  16. Were they in the crate you saved, or did you save the crate, and then it appeared in the same place as the Pieces of Yenwood? I'm also experiencing this issue. I just can't seem to find the sword. A friend told me they used a save import and managed to get both of them. Only 'fix' for this I'm afraid for the rest of us is that you have to use a console command to gain the pieces.
  17. Let me see if this works. Here's the basic armor enchantment list of Eder's Saint's War armor. These are the options when I have taken Veteran's Maneuvers and Veteran's Scars. 'Like a Steel Trap' and 'Rock solid' are missing. I never took these enchantments. I'm trying to convey that this applies to other weapons and armor as well. Here's Whispers of Yenwood. All I took was 'Whetted', but it dropped the skill that allowed one to remove the 'Whispers of the Dead' debuff from the sword. And here's a pistol where I only took one special enchantment. Think it had 3-4? But now all I can do is upgrade it. So I'm trying to ask devs if these are bugs or not.
  18. Not sure. Feels like a bug though. Some uniques only have one special, and then quality. I had one medium armor where it didn't cancel out any of it's other uniques. But it looks in general like it's borked.
  19. So, how does enchanting unique items work, anyways? I've upgraded a few, but it seems like some choices are either taking them away without letting me know what they will drop off, or random enchantments are just falling off of gear without anyone telling me. Best examples I can think of is Eder's starting armor and the sword Whispers of Yenwood. I chose Veteran's maneuvers to enchant, and now when I wanted to add others, all the other choices have disappeared besides turning it into 'exceptional'. With Whispers of Yenwood, I chose to make it 'Whetted', which added 15% crit damage. But now 'Silencing the dead' is gone from the list, which allows you to remove the negative status effect the sword gives. But two others, Unfailing and unfaltering are still there. Enchantments that make a weapon upgrade to the next tier always are available. (So fine to exceptional, until you reach legendary at any rate) So. Do some enchantments cancel each other out, can a weapon or armor only have X enchantments, is this a bug? I have no way to tell. Anyone else know?
  20. I made the blade of the endless paths in poe1, but I don't have it. Where do I find it? Are you supposed to start with the fragments, as you do with the fragments of Whispers of Yenwood? Edit: Never mind, I see by searching these forums I needed to have saved the box rather than the deckhand at the beginning. So now the natural next question: how to I console in the item to see what I missed? Do I just use the "AddItem" command? And how do I figure out the name of the item? Ummm... no? I didn't save the box and got the two sets of weapon fragments in my quarters after getting my ship back... ......Hrm. You using a save file from PoE 1 or a custom past? I haven't checked with an imported save since so many other things are borked, but all I found in my cabin was the pieces of yenwood.
  21. Was pretty sure I saw it. Huh. Small note: You can find Maneha in the...Forgot the name at the moment....The inn that's a boat for the pirate stronghold. Shame there's no big reunion. She just goes 'Oh, hey!' if you go the 'forgot her past' route.
  22. I made the blade of the endless paths in poe1, but I don't have it. Where do I find it? Are you supposed to start with the fragments, as you do with the fragments of Whispers of Yenwood? Edit: Never mind, I see by searching these forums I needed to have saved the box rather than the deckhand at the beginning. So now the natural next question: how to I console in the item to see what I missed? Do I just use the "AddItem" command? And how do I figure out the name of the item? Wait, there was something useful in that box??? Dangit. I picked it for my import save but there was just some drugs and a meh gauntlet in there. I found the shards of the whisper of yenwood but not the blade from the path of the endless. =/
  23. Others have confirmed, but yes, works the same as in PoE 1, only you need Arcana instead. There are *alot* more scroll selections in this game than previous one. Last game you couldn't make all the ones you might've found in the wilds, this one...more selection of spells, potions, etc.
  24. If you choose 'Killed her father' you get a mention where you wiped her memory, so it's assumed. This option is in there, maybe you just passed over it? Unfortunately some of the options don't have the same titles as the ending slides. Honestly in this thread I've seen options for basically everything folks have mentioned (Maneha you can choose to have her forget or accept her past). Only one I'm not sure of is Pallegina. Because in one of her slides if she disobeyed the duc's, BUT you chose Galawain's choice for reinforcing souls, she comes back to the duc's, so unsure. One omission is that yes, the Eyeless choice is missing. Maybe it's just never brought up in game if you tempered him? Either that or it was so hard to do in PoE 1 only an imported save will notice. And taking a neutral stance isn't shown as well, but it's effects are pretty similar to 'animancy is banned' enough I can see why it wouldn't get mentioned. So two omissions? Eh.
  25. That build is *extremely* squishy. I really wanted my mindstalker to work too. But after beta testing and first run through the game, I can confirm: It's just not fun. I switched to a Holy Slayer (Paladin/Rogue) and am MUCH happier with damage and durability. Problem with mindstalker (besides the fact that rogues got sneak attack nerfed) is that they don't have any real defense options, other than using Escape and switching to ranged. At higher levels it can be a fun class potentially, start a fight in stealth and cast whisper of treason/puppetmaster/etc but I just didn't have any fun with it. Also, I played the same subclasses as OP.
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