-
Posts
584 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by bringingyouthefuture
-
I don't really see this on my system at home Windows 10 / EVGA 1070 / i7 ... every now and then I get a stutter, but mostly runs better than it did in the beginning for sure - then again I am not counting fps on my system either and of course every system is different. Are you all on macs? I couldn't really play PK or Deadfire on a Mac, even a new Mac Pro - the interface just felt so much clunkier than on PC. My favorite with PK on a Mac was when the rendered background disappeared when not in full screen and just showed up as a red field ...
-
I tested with the crew not full on my ship, every single sailor went down by the enemy, and after the battle none of them disappeared, so now I am wondering if they will be gone forever - did you try sailing back to Neketaka and seeing if they are there? That is my next goal but otherwise seems like a bug
-
I have had this happen too, but I micromanage a ton, so it is usually pretty easy to jog the character out of it - but the first time it happened it caught me by surprise too. It normally happens after I have been playing a few hours and get into a heavy battle with a lot of enemies. Pretty minor but annoying if you aren't paying attention I agree.
-
I looked over the bug reports, nothing really game breaking popping up and nothing I have experienced lately - not sure haven't tested but someone said there may be something wrong with lockpicking chests. Could just be a random but on there system. Not sure I have time for the Ultimate but it is tempting.
-
Patch Notes for 5.0.0
bringingyouthefuture replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
... but kiting on the other hand, that is an age old strategy that dates back to the mid-80s -
Patch Notes for 5.0.0
bringingyouthefuture replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
Thanks for the game devs!! Hope we get another one -
Interesting I have 442 hours on POE1 with just two playthroughs of all content including DLCs. I booked close to the same without even finishing POE2 yet - on last DLC and final mission to Ukazio. I definitely read almost everything though in POE1 and POE2 - and for POE2 I restarted almost everytime a major patch was released so many of those hours are in early game. I don't know, I remember reading you could finish POE2 in a few hours with Berath's Blessings so you can definitely rip through it. I think if you play PoTD it takes longer since an entire battle can take a full day especially if you lose at the last minute - one of the Survivor fights in the SSS DLC took me 3 hours for sure, if not longer - but I also don't play with an optimized party so I bet you could do them faster with a full party of custom characters - I mean I play Aloth as a Fighter/Mage lol I don't even get all the cool spells.
-
I could be totally wrong, but I thought if you didn't have the members join your actual party right away (recruit them but don't put them in your party), they wouldn't bounce to your level until you actually put them in your party - again could be wrong. The only drawback is ship combat, that is why I ended up just leveling them, it suck to have all the level 1 NPCs on your ship wiped out in battle since they are forced to fight no matter what. Again, I could be totally remembering it wrong ...
-
With the slow mode in POE2, they really fixed RTwP - as I stated before it only took them 20+ years to perfect it I think POE2 RTwP is a way better mechanic than most turn-based games, but they did it right. PK should have been turn-based - they didn't have the experience to really make RTwP enjoyable - combat in PK is pretty bad. DOS and DOS2 turn-based is pretty good, but I think it is more because of the many features of its combat and not TB to be specific, also the dynamic camera they use makes it seem modern, and attracts modern gamers. I will admit it is hard to have a camera the goes everywhere and then go back to POE2, but then once I start playing the combat in POE2 and its nuance, I really start to enjoy POE2 more.
-
Okay, I understand you will not be moved on this and neither will I so don't want to co-op the topic. It is fine for you to think that way, but again you base your assumptions on incorrect info when applied to the actual game. PEN makes designing encounters better, it makes the player use a variety of weapons, it makes the weapons more unique, it made for a good Challenge mode with Abydon, it makes armor more important ... I can go on and on and I am sure you can too so I will let it rest after this just to give it back to TB vs RTwP. Feel free to have the last word on the topic As for your take on per-encounter ... now there is a hot topic - but yes that is what I was implying, I think PEN with all the others makes it great and if you remove PEN, I think the mechanics start to fall apart, just as if you removed superior encounter design or multi-classing. I played some mods that added the scaling above PoTD for enemies, some that made PEN less of an attrition mechanic, and none did a better job than how the game is now personally - I think they really hit a sweet spot with the game - though each to there own.
-
Hmm, again not sure I agree because again that is looking at mechanic and not the actual game, and personally am basing my observations on how much more dynamic POE2 combat is, and you say that isn't because of the PEN mechanic, but I would argue that it is a major factor in making the game more interesting - but until some mod totally converts the battle system to a POE-based DR system we will never know, and could go back and forth arguing for days. Again why I think both of us are stating opinions. Edit: Also, you keep speaking of armor as an abstract with one value, and I think you fail to take into account that a dagger will always under pen plate without a buff. As for more crits with a dagger that is correct - but again it is an a theory vs actual game.
-
But this is all just a theory, and it is based on incorrrect facts - I just did the math and Sword and dagger are comparable in damage yes - but you don't take into account the many added bonuses of the unique weapons so I can safely say it is your opinion - Modwyr for example has potential for +20 percent action speed plus +20 percent additional damage - which begins to push it past a dagger - compared with Marux Amanth the dagger you get added penetration for a small amount of time which drops off quickly but while it is active keeps the damage slightly less than Modwyr. Not to mention swords have two types of damage vs one for daggers, so again you fail to even take penetration into account as in many cases a dagger can't penetrate at all on PoTD - try attacking a boar with a dagger without buffing the penetration. And I already stated that I think needing to buff makes the combat more interesting, and that may be my opinion
-
I mean I don't want to get in an argument over the mechanic, and you make a strong argument for your opinion on it, but you said "buff" - okay sure but I play often with a dagger in one hand and a sword in the other on a character - and the dagger always does less damage - and often becomes useless unless I buff, even though it should have a higher penetration ... so I still disagree. I don't want to pull up screenshots :(... I think I enjoy it because it makes me use the correct weapon for the correct job, makes me have various weapons for various characters and scenarios, and accomplishes this very well with the under penetration mechanic - or better than other games I have played. Over penetration often involves my characters using up resources in a battle - so it makes me micro manage which I like. You make it sound like simpler is bad ... but often it is the better way to go. The other thing is it plays into Abydon's challenge if I understood how the challenge correctly works. So I think your statement about meaningful equipment choices is wrong - I would say you are making an argument for other games that don't use such a system of attrition. Anyway - I enjoy POE2 combat more than POE1 so I would prefer to keep the PEN system rather than go backwards. EDIT: I think they should always make it both TB and RTwP going forward just to stay on topic ... lol