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Hell Kitty

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Everything posted by Hell Kitty

  1. Hell Kitty

    Boys

    We can be gay together. Yay! I've always been the neat one, I seem to attract only messy girls. Never a total slob though, I don't think I could handle that.
  2. I'm of the opinion that girls are, in fact, awesome. More awesome than boys, I cannot say, because I am not a scientist. Though I guess it depends on which ones you are referring to. And I'm trying to repress those memories thank you very much.

  3. You need to copy the save files into the folder with your LIVE username, then you'll be able to carry one with your old character.
  4. I imagine the reason most folks don't commit crimes of any kind is the fear of getting caught and punished, regardless of the specifics of the crime. Which would mean for most the thought of robbing Fort Know is about as realistic as robbing their local bank. In the world of Fallout, people won't have that fear.
  5. This thread has made me want ice cream.
  6. Troika didn't do anything wrong, it was the big meanies who didn't buy their games. I bought all three, did you? If not, then congratulations, you destroyed Troika, I hope you're happy.
  7. I had that problem, occasionally I'd get the "please put this disc in an Xbox 360" message, and then occasionally became constantly, and eventually I had to send it in for repairs.
  8. This is correct, Cavil tells Ellen about the attack on the Resurrection Hub during one of the flashbacks.
  9. I'd like to know what games mkreku is referring too, because besides Kane & Lynch everything I've played with a cover system requires a button being held down. I like cover systems, and I really like the system in R6:V. Anything automatic is horrible.
  10. It's not possible to make anything that everyone finds funny. Nature of the beast. Maniac Mansion, Zak McCracken, Monkey Island 1 & 2, Fate of Atlantis... Those were the days. Never really got into the Sierra stuff, guess I preferred the dumbed down stuff where it was impossible to fail, though I did play a few KQs and LSLs at friends places. If LSL taught mkreku about sex, does that mean his first time was with a dodgy hooker? In other news, I only just noticed that the Starbucks ripoff in Saint's Row 2 is called Apollos, and when you leave the cashier says "So say we all".
  11. ^ Clearly not, then again I have a day job, a family and other stuff going on. You could enlighten me as to how these games worked, rather than sneer at my lack of available idling time. I thought the same thing as Musopticon did. Though I wasn't surprised by your lack of time, rather your ignorance. Might as well ask if TV sci-fi can work. The answer, of course, being yes, because it has been done many times before. And in other news, you fight like a cow.
  12. Nonsense. ME2 has a 73.51% chance of being good. Fact.
  13. I've played T2X, and enjoyed it well enough, from what I remember, but I thought the story seemed embarrassingly lame. This is pretty much all I recall: MentorWhoIsObviouslyTheRealVillian: You should get revenge! Heroine: No, that would be wrong, and I'm a good person. MentorWhoIsObviouslyTheRealVillian: But I said you should get revenge! Heroine: Oh, ok. Suddenly I've turned into a badass. Rawr.
  14. This is what's in my FM folder: Except for MissionX, which I'm playing now, it's all stuff I downloaded years ago. I've probably played a number of them, but I won't be able to remember till I load 'em up.
  15. And looks like you are asuming that CrashGirl is the only person in the world who likes to do that things and asume that everybody else likes to play with your way... I'm not saying that at all, and I don't know how you get that from what you quoted. Where exactly have I assumed everyone else likes to play the way I do? CrashGirl is the one saying "this is what players should do", I'm saying that's just one option, and it's not an option the developers have chosen. As for the way I'd like to play, I prefer the system from Battlefield: Bad Company. It doesn't use regen nor does it feature health kits. Instead you have an item you inject yourself with to heal, which has an unlimited amount of uses, but a cooldown period before it can be used again. It eliminates the need to go searching for kits, and the danger of running out entirely, while still being a function the player has to trigger themselves. What games were they? In games with regen, your health is restored when you're aren't actually being harmed, so all you're saying is that you were able to leave the game unpaused while your character was in a location safe from harm. Congratulations, you can do the exact same thing in a game with health kits. When I was playing Crysis I thought the way the suit functioned would work well in a Deus Ex game. Energy functions as a shield when augs aren't active, with augs active they use all the energy leaving you vulnerable.
  16. Patched up Thief 2, modified it for widescreen and now playing a bunch of fan missions.
  17. That will be true of either health system. In DX this need is fulfilled by finding or buying health, in DX3 it's fulfilled by managing to survive combat or environmental damage. Obviously you prefer the former, but that doesn't make it the better system. I feel the opposite. You keep referring to regen as "free health", but having your health regenerate is a right you earn by surviving the challenge of battle. Though exploration is something I find fun, it's not actually challenging, and as such I've done nothing to earn what I find. Like if I find 20 bucks on the sidewalk. In DX I'm going to be exploring even if the game features health kits or not, so I'm not actually doing anything extra to find them, and being that they are pretty plentiful I suppose I could refer to them as "free health". What players have to do and what they can choose to do is up to the developers and what it is they want to achieve with their game. What CrashGirl likes to do doesn't equal what the player should have to do.
  18. I assume they'll do something like Pop mentions with importing from BG to BG2. I'll actually be disappointed if there aren't any changes in the character creation system. As for Shepards apparent death, I'd like to keep playing as the character, but I'm not against starting as a new one. I don't doubt for a second that rumors of her death will be greater exaggerated, and if they exist as an NPC in the game, I'd like how they act to be based on the imported save game, as in my character was a total paragon in ME so that's how they'll be in ME2. Regarding importing save games, I'm more interested in how my actions in ME will change things in ME2, like saving Queenie or refusing to sell to the Shadow Broker.
  19. The gameplay of Deus Ex, like Thief, is simply to complete your objectives. How that's done is up to individual players. You can explore as little or as much as you want, you can collect and use as few or as many resources as you want. That's simply not true. The best players never need lose any health. In Thief it's very easy, as the player never needs to enter combat, so that just leaves their own mistakes, like too long a fall, or environmental dangers. You don't need prior knowledge to play through without losing health, you just need to be careful. In Deus Ex there are situations where combat is forced upon you, but entering combat doesn't necessarily equal taking damage. Resources like multitools, lockpicks, passwords etc, these allow you to remove barriers blocking your path. Health doesn't work that way, it corrects errors, it doesn't open new paths. Only the worst of the worst players with ever find themselves with only a sliver of health and no resources available to correct this. Despite claims of how easy regen makes games, in my experience I haven't found this to be the case. In fact it allows the developer to throw greater challenges at the player, because they know that if the player survives the battle, they'll be fully healed and ready to move into the next one. With a health kit system, it's possible to survive a battle with little health and no healing resources left that moving on is a guaranteed death, so the developer isn't going to make situations quite as dangerous. Sure, if regen health lessens your enjoyment of a game, that's not something anyone can argue. But this is a far cry from claiming the developers are using regen because they want to limit exploration, which is a misunderstanding of what they are doing. Also, CrashGirl likes to find health doesn't equal finding health is a key aspect of exploration nor does it equal finding health is a key aspect of Deus Ex.
  20. I don't know how I can be any clearer. "Finding health" is not an inherent part of exploration, not a "key aspect", as evidenced by exploration heavy games in which finding health plays no part. Your constantly claiming that finding health is a "key aspect" is what is silly, because as I've mentioned several times now it's simply wrong, and as you seem to ignore that there is nothing left to say. You like finding health kits in games that allow it, that's all well and good, but finding health kits won't be a part of the gameplay in DX3. Perhaps you'll enjoy is less than you would if it was designed to incorporate health kits, but for me it's not an issue. As for Dead Space, it features a standard health bar, it is as easy to see on the characters back as it would be in a HUD. I don't know what Purkakes issue is, other than personally not liking it. Me, I didn't like the HUD in DX:IW. It was ugly. That's not a design flaw.
  21. Heh, it's not supposed to add anything, it's subtracting the loot hunt element, and as you've just claimed you've never run out of health in any recent game it sounds like it shouldn't be an issue for you. Combat can play a minor role in DX, that's a decision left up to the player, and in this regard Hitman is the same. In other words, you're still wrong, "finding enough health to say alive" is not a "key aspect" of exploration. Again, this is true of both DX and H:BM. In DX, finding health is not a key aspect of the game. Health is something you will find whilst doing other exploration, you never need to go search for it specifically, and if you play well enough you will never have to worry about it.
  22. This is simply wrong. "Finding enough health to say alive" is not a "key aspect" of exploration. I already mentioned Thief, which you yourself said earlier has a better quality level of exploration than DX, and finding health plays a very minor part. Most of the health potions you get are bought between missions, very few potions exist in the actual missions, and you can never rely on them being in a mission at all, they're something you stumble across while completing your objectives and searching for loot, and as such finding health plays little part in the game. In Hitman: Blood Money, (another exploration heavy game, much more so than DX) finding health plays no part in the game. You have to complete your mission with the life bar you start with, or if you have purchase the upgrade between missions, a single health shot.
  23. Being more politically involved doesn't make your views any less ridiculous than those who are politically inactive.
  24. Probably playing GTA4. Do you have a point in asking me this? They aren't removing reasons to explore, that's just something you've latched on to. Regen doesn't alter exploration at all, because all those other reasons to explore, they're all still there.
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