Everything posted by Hell Kitty
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Chris Taylor leading the Fallout MMO project
Um, why is it "not quite as intuitive on a controller"? Just map that **** to the shoulder buttons, perfect. I recall that in MGS3, when in first person view, L1 and L2 were used to lean, with how hard you pressed down determining how far you lean. Can't do that with Q and E. Pressing both at one did a stand-on-your-tippy-toes moves. Good times. In FEAR2 specifically, I'd map leaning to left and right on the d-pad, as they are just used to switch between weapons and grenades, which you can already do with the left bumper.
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TV: Heroes
From the scene in the restaurant I just got the impression Mama Petrelli knew about something bad Danko (the hunter guy) had done in the past, something like he tried to do with Parkman. And what was that nonsense with the baby at the end? I didn't miss the antics of Hiro and Ando at all. How was Flippy McFloppy doing the rebel thing, does he have Micah stashed somewhere? What's up with cheerleaders hair that they've got her in that silly blonde wig? Why can't I stop watching this silly show?
- Trailer #3
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World of Darkness Online News now live!
No chance at all. All they mean is that, much like Redemption and Bloodlines didn't use an exact translation of the Vampire: The Masquerade PnP ruleset, the MMO won't use an exact translation of the Vampire: The Requiem PnP ruleset. It's just the nature of translating PnP to computer game.
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INSPIRATION FOR AP
I'd certainly like it if each mission was as open as the missions in Blood Money.
- Hermaphrodites
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World of Darkness Online News now live!
Right.
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Chris Taylor leading the Fallout MMO project
I'm not arguing that a mouse isn't faster than a controller, nor am I arguing that a game couldn't potentially map unique functions to each individual key on the keyboard, I'm asking for actual examples of games which would be impossible to replicate on console without removing gameplay functions because they require x amount of keys. None of your examples show this, they only show that the combo of keyboard and mouse can be faster than a controller. I don't even know what you're getting at with the bit about text and inventory. How is scrolling down a list or page of text with an analogue stick different than dragging a scroll bar with a mouse? How is using shoulder buttons to cycles through tabs different to clicking those tabs with the mouse button? I already gave the example of movement in a game like Mass Effect and the differences between PC and console. In such a game, the PC needs to use more keys because there is no single key that offers the functionality that a single analogue stick can. In this example, the PC version uses more keys than the console version, but this doesn't open up any more options, it offers no greater level of functionality. There is actually someone on the DX3 forums who asked that there be more "stuff" in the hud, because it gives the impression of a more complex game. They weren't even asking for complexity, just the illusion of it! I really don't get the idea that more stuff = more complex = better. In Trespasser, I have to do more "stuff" just to pick up an item. Rather than using a single key to pick up something off the ground, I have to use a key to hold out my hand, another one to rotate my wrist... it's more complex but it's also completely and utterly stupid.
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Chris Taylor leading the Fallout MMO project
Games like Mass Effect on PC use more keys than the console version, but don't actually offer more options. On a PC version of a game you'll be able to press a separate key to immediately access things like character, inventory or map screens, while in the console version you'll need to first access a menu screen and then choose those other screens from a list. On a console version a single analogue stick can be used to control movement, both speed and direction, while in the PC version you have four different keys and one or two speed modifiers. TheHarlequin claims that "Dumbing down the game so you can play with a joystick and 5 buttons would do far more harm then good" but in neither case does the fact the PC has more buttons lead to greater options. Nothing has been dumbed down. Apart from flights sims which have already been mentioned, what games need a lot of buttons, as opposed to using more buttons as a shortcut?
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How come so few scary games?
Define "scary". I love the Silent Hill series, though it's more about the creepy atmosphere than being scared as such. Going up to the attic in The Cradle in Thief 3 scared the crappola outta me, but of course with things like that it's a one time scare. Doing the first map of that level is a breeze when you know . The hotel in bloodlines is much the same. I think scariness comes from imminent danger. Currently replaying Thief 2, running away from enemies that are chasing you can be pretty freakin' scary, because one wrong move (like running into a dead end) can do me in (and the death scream Garrett lets out works quite well as a "boo!" type scare. Trying to rescue survivors in Dead Rising has a similar nerve-wracking thing going one. One your own the zombies are pretty easy to handle, but trying to fend them off while also protecting others can be a challenge. Seeing the bowling ball I'm wielding smash in the face of a survivor I'm trying to protect gets the same sort of response from me that hearing Garrett scream does. The hotel escape in Call of Cthulhu has a similar thing going on, but from what I remember of that you need to do the sequence perfectly otherwise you're dead, and repeating the same sequence over and over goes from being scary to being a chore. I LOVE horror movies, books, games, whatever, but I don't know if I'd necessarily call a lot of them scary, or even say the scariness is what appeals to me.
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Chris Taylor leading the Fallout MMO project
Sure, if you're over 80. I remember the first time I picked up and aimed a gun in Trespasser. I felt like the SMARTEST MAN IN THE COSMOS. Compared to that game everything is dumbed down bull****.
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Trailer #3
I saw this before Watchmen, there was some nice shooty blam blam space ship action. I'll see it for that alone. The last space battle stuff I recall seeing at the cinema was in Serenity.
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The Battlestar Galactica Thread
I didn't mind the episode, but I was left wondering how it's all going to wrap up in the time that's left. I'm hoping it doesn't have a Sopranos style ending.
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Trannies
My quick google tells me that a human hermaphrodite will either produce sperm or eggs, not both.
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Pictures of your games
My shots? They're from a bunch of Thief 2 fan missions.
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Pictures of your games
- Boys
We can be gay together. Yay! I've always been the neat one, I seem to attract only messy girls. Never a total slob though, I don't think I could handle that.- Fallout 3
You need to copy the save files into the folder with your LIVE username, then you'll be able to carry one with your old character.- Fallout 3
I imagine the reason most folks don't commit crimes of any kind is the fear of getting caught and punished, regardless of the specifics of the crime. Which would mean for most the thought of robbing Fort Know is about as realistic as robbing their local bank. In the world of Fallout, people won't have that fear.- IGN's The Top 100 Game Creators of All Time
This thread has made me want ice cream.- FEBRUARY 28, 2005 - NEVER FORGET
Troika didn't do anything wrong, it was the big meanies who didn't buy their games. I bought all three, did you? If not, then congratulations, you destroyed Troika, I hope you're happy.- Xbox 360 Respawned
I had that problem, occasionally I'd get the "please put this disc in an Xbox 360" message, and then occasionally became constantly, and eventually I had to send it in for repairs.- The Battlestar Galactica Thread
This is correct, Cavil tells Ellen about the attack on the Resurrection Hub during one of the flashbacks.- Gameplay
I'd like to know what games mkreku is referring too, because besides Kane & Lynch everything I've played with a cover system requires a button being held down. I like cover systems, and I really like the system in R6:V. Anything automatic is horrible.- Humorous computer games
It's not possible to make anything that everyone finds funny. Nature of the beast. Maniac Mansion, Zak McCracken, Monkey Island 1 & 2, Fate of Atlantis... Those were the days. Never really got into the Sierra stuff, guess I preferred the dumbed down stuff where it was impossible to fail, though I did play a few KQs and LSLs at friends places. If LSL taught mkreku about sex, does that mean his first time was with a dodgy hooker? In other news, I only just noticed that the Starbucks ripoff in Saint's Row 2 is called Apollos, and when you leave the cashier says "So say we all". - Boys