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Hell Kitty

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Everything posted by Hell Kitty

  1. Your fingers? Gross, I don't know where those things have been. I'd much rather be your liver.

  2. Why is the Kung Fu Master beating up kids?
  3. Dead or Alive? The one on one fighter none most for boob physics? What?
  4. Living with someone when the relationship has soured is awesome. It's like an adventure.
  5. When you are lying in bed, about to drift off to sleep, think of me teabagging you.

    Sweet dreams, pixies!

  6. That's very useful information, framing you for my crimes has just become much easier.

  7. I'll throw YOU off!

    Hmmm, did that seem aggressive or erotic to you?

  8. But it's only 5:42 PM. What do you think I am, an old lady?

  9. Um, why is it "not quite as intuitive on a controller"? Just map that **** to the shoulder buttons, perfect. I recall that in MGS3, when in first person view, L1 and L2 were used to lean, with how hard you pressed down determining how far you lean. Can't do that with Q and E. Pressing both at one did a stand-on-your-tippy-toes moves. Good times. In FEAR2 specifically, I'd map leaning to left and right on the d-pad, as they are just used to switch between weapons and grenades, which you can already do with the left bumper.
  10. From the scene in the restaurant I just got the impression Mama Petrelli knew about something bad Danko (the hunter guy) had done in the past, something like he tried to do with Parkman. And what was that nonsense with the baby at the end? I didn't miss the antics of Hiro and Ando at all. How was Flippy McFloppy doing the rebel thing, does he have Micah stashed somewhere? What's up with cheerleaders hair that they've got her in that silly blonde wig? Why can't I stop watching this silly show?
  11. Christopher Pike
  12. No chance at all. All they mean is that, much like Redemption and Bloodlines didn't use an exact translation of the Vampire: The Masquerade PnP ruleset, the MMO won't use an exact translation of the Vampire: The Requiem PnP ruleset. It's just the nature of translating PnP to computer game.
  13. I'd certainly like it if each mission was as open as the missions in Blood Money.
  14. No.
  15. I'm not arguing that a mouse isn't faster than a controller, nor am I arguing that a game couldn't potentially map unique functions to each individual key on the keyboard, I'm asking for actual examples of games which would be impossible to replicate on console without removing gameplay functions because they require x amount of keys. None of your examples show this, they only show that the combo of keyboard and mouse can be faster than a controller. I don't even know what you're getting at with the bit about text and inventory. How is scrolling down a list or page of text with an analogue stick different than dragging a scroll bar with a mouse? How is using shoulder buttons to cycles through tabs different to clicking those tabs with the mouse button? I already gave the example of movement in a game like Mass Effect and the differences between PC and console. In such a game, the PC needs to use more keys because there is no single key that offers the functionality that a single analogue stick can. In this example, the PC version uses more keys than the console version, but this doesn't open up any more options, it offers no greater level of functionality. There is actually someone on the DX3 forums who asked that there be more "stuff" in the hud, because it gives the impression of a more complex game. They weren't even asking for complexity, just the illusion of it! I really don't get the idea that more stuff = more complex = better. In Trespasser, I have to do more "stuff" just to pick up an item. Rather than using a single key to pick up something off the ground, I have to use a key to hold out my hand, another one to rotate my wrist... it's more complex but it's also completely and utterly stupid.
  16. Games like Mass Effect on PC use more keys than the console version, but don't actually offer more options. On a PC version of a game you'll be able to press a separate key to immediately access things like character, inventory or map screens, while in the console version you'll need to first access a menu screen and then choose those other screens from a list. On a console version a single analogue stick can be used to control movement, both speed and direction, while in the PC version you have four different keys and one or two speed modifiers. TheHarlequin claims that "Dumbing down the game so you can play with a joystick and 5 buttons would do far more harm then good" but in neither case does the fact the PC has more buttons lead to greater options. Nothing has been dumbed down. Apart from flights sims which have already been mentioned, what games need a lot of buttons, as opposed to using more buttons as a shortcut?
  17. Define "scary". I love the Silent Hill series, though it's more about the creepy atmosphere than being scared as such. Going up to the attic in The Cradle in Thief 3 scared the crappola outta me, but of course with things like that it's a one time scare. Doing the first map of that level is a breeze when you know . The hotel in bloodlines is much the same. I think scariness comes from imminent danger. Currently replaying Thief 2, running away from enemies that are chasing you can be pretty freakin' scary, because one wrong move (like running into a dead end) can do me in (and the death scream Garrett lets out works quite well as a "boo!" type scare. Trying to rescue survivors in Dead Rising has a similar nerve-wracking thing going one. One your own the zombies are pretty easy to handle, but trying to fend them off while also protecting others can be a challenge. Seeing the bowling ball I'm wielding smash in the face of a survivor I'm trying to protect gets the same sort of response from me that hearing Garrett scream does. The hotel escape in Call of Cthulhu has a similar thing going on, but from what I remember of that you need to do the sequence perfectly otherwise you're dead, and repeating the same sequence over and over goes from being scary to being a chore. I LOVE horror movies, books, games, whatever, but I don't know if I'd necessarily call a lot of them scary, or even say the scariness is what appeals to me.
  18. Sure, if you're over 80. I remember the first time I picked up and aimed a gun in Trespasser. I felt like the SMARTEST MAN IN THE COSMOS. Compared to that game everything is dumbed down bull****.
  19. I saw this before Watchmen, there was some nice shooty blam blam space ship action. I'll see it for that alone. The last space battle stuff I recall seeing at the cinema was in Serenity.
  20. In the scene where we had thrice the blue wang, my heart was with you, pixies.

  21. I'm going to see Watchmen today. You know you've ruined it for me, right?

  22. I didn't mind the episode, but I was left wondering how it's all going to wrap up in the time that's left. I'm hoping it doesn't have a Sopranos style ending.
  23. My quick google tells me that a human hermaphrodite will either produce sperm or eggs, not both.
  24. My shots? They're from a bunch of Thief 2 fan missions.
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