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Hell Kitty

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Everything posted by Hell Kitty

  1. ^ Clearly not, then again I have a day job, a family and other stuff going on. You could enlighten me as to how these games worked, rather than sneer at my lack of available idling time. I thought the same thing as Musopticon did. Though I wasn't surprised by your lack of time, rather your ignorance. Might as well ask if TV sci-fi can work. The answer, of course, being yes, because it has been done many times before. And in other news, you fight like a cow.
  2. Nonsense. ME2 has a 73.51% chance of being good. Fact.
  3. I've played T2X, and enjoyed it well enough, from what I remember, but I thought the story seemed embarrassingly lame. This is pretty much all I recall: MentorWhoIsObviouslyTheRealVillian: You should get revenge! Heroine: No, that would be wrong, and I'm a good person. MentorWhoIsObviouslyTheRealVillian: But I said you should get revenge! Heroine: Oh, ok. Suddenly I've turned into a badass. Rawr.
  4. This is what's in my FM folder: Except for MissionX, which I'm playing now, it's all stuff I downloaded years ago. I've probably played a number of them, but I won't be able to remember till I load 'em up.
  5. And looks like you are asuming that CrashGirl is the only person in the world who likes to do that things and asume that everybody else likes to play with your way... I'm not saying that at all, and I don't know how you get that from what you quoted. Where exactly have I assumed everyone else likes to play the way I do? CrashGirl is the one saying "this is what players should do", I'm saying that's just one option, and it's not an option the developers have chosen. As for the way I'd like to play, I prefer the system from Battlefield: Bad Company. It doesn't use regen nor does it feature health kits. Instead you have an item you inject yourself with to heal, which has an unlimited amount of uses, but a cooldown period before it can be used again. It eliminates the need to go searching for kits, and the danger of running out entirely, while still being a function the player has to trigger themselves. What games were they? In games with regen, your health is restored when you're aren't actually being harmed, so all you're saying is that you were able to leave the game unpaused while your character was in a location safe from harm. Congratulations, you can do the exact same thing in a game with health kits. When I was playing Crysis I thought the way the suit functioned would work well in a Deus Ex game. Energy functions as a shield when augs aren't active, with augs active they use all the energy leaving you vulnerable.
  6. Patched up Thief 2, modified it for widescreen and now playing a bunch of fan missions.
  7. That will be true of either health system. In DX this need is fulfilled by finding or buying health, in DX3 it's fulfilled by managing to survive combat or environmental damage. Obviously you prefer the former, but that doesn't make it the better system. I feel the opposite. You keep referring to regen as "free health", but having your health regenerate is a right you earn by surviving the challenge of battle. Though exploration is something I find fun, it's not actually challenging, and as such I've done nothing to earn what I find. Like if I find 20 bucks on the sidewalk. In DX I'm going to be exploring even if the game features health kits or not, so I'm not actually doing anything extra to find them, and being that they are pretty plentiful I suppose I could refer to them as "free health". What players have to do and what they can choose to do is up to the developers and what it is they want to achieve with their game. What CrashGirl likes to do doesn't equal what the player should have to do.
  8. I assume they'll do something like Pop mentions with importing from BG to BG2. I'll actually be disappointed if there aren't any changes in the character creation system. As for Shepards apparent death, I'd like to keep playing as the character, but I'm not against starting as a new one. I don't doubt for a second that rumors of her death will be greater exaggerated, and if they exist as an NPC in the game, I'd like how they act to be based on the imported save game, as in my character was a total paragon in ME so that's how they'll be in ME2. Regarding importing save games, I'm more interested in how my actions in ME will change things in ME2, like saving Queenie or refusing to sell to the Shadow Broker.
  9. The gameplay of Deus Ex, like Thief, is simply to complete your objectives. How that's done is up to individual players. You can explore as little or as much as you want, you can collect and use as few or as many resources as you want. That's simply not true. The best players never need lose any health. In Thief it's very easy, as the player never needs to enter combat, so that just leaves their own mistakes, like too long a fall, or environmental dangers. You don't need prior knowledge to play through without losing health, you just need to be careful. In Deus Ex there are situations where combat is forced upon you, but entering combat doesn't necessarily equal taking damage. Resources like multitools, lockpicks, passwords etc, these allow you to remove barriers blocking your path. Health doesn't work that way, it corrects errors, it doesn't open new paths. Only the worst of the worst players with ever find themselves with only a sliver of health and no resources available to correct this. Despite claims of how easy regen makes games, in my experience I haven't found this to be the case. In fact it allows the developer to throw greater challenges at the player, because they know that if the player survives the battle, they'll be fully healed and ready to move into the next one. With a health kit system, it's possible to survive a battle with little health and no healing resources left that moving on is a guaranteed death, so the developer isn't going to make situations quite as dangerous. Sure, if regen health lessens your enjoyment of a game, that's not something anyone can argue. But this is a far cry from claiming the developers are using regen because they want to limit exploration, which is a misunderstanding of what they are doing. Also, CrashGirl likes to find health doesn't equal finding health is a key aspect of exploration nor does it equal finding health is a key aspect of Deus Ex.
  10. I don't know how I can be any clearer. "Finding health" is not an inherent part of exploration, not a "key aspect", as evidenced by exploration heavy games in which finding health plays no part. Your constantly claiming that finding health is a "key aspect" is what is silly, because as I've mentioned several times now it's simply wrong, and as you seem to ignore that there is nothing left to say. You like finding health kits in games that allow it, that's all well and good, but finding health kits won't be a part of the gameplay in DX3. Perhaps you'll enjoy is less than you would if it was designed to incorporate health kits, but for me it's not an issue. As for Dead Space, it features a standard health bar, it is as easy to see on the characters back as it would be in a HUD. I don't know what Purkakes issue is, other than personally not liking it. Me, I didn't like the HUD in DX:IW. It was ugly. That's not a design flaw.
  11. Heh, it's not supposed to add anything, it's subtracting the loot hunt element, and as you've just claimed you've never run out of health in any recent game it sounds like it shouldn't be an issue for you. Combat can play a minor role in DX, that's a decision left up to the player, and in this regard Hitman is the same. In other words, you're still wrong, "finding enough health to say alive" is not a "key aspect" of exploration. Again, this is true of both DX and H:BM. In DX, finding health is not a key aspect of the game. Health is something you will find whilst doing other exploration, you never need to go search for it specifically, and if you play well enough you will never have to worry about it.
  12. This is simply wrong. "Finding enough health to say alive" is not a "key aspect" of exploration. I already mentioned Thief, which you yourself said earlier has a better quality level of exploration than DX, and finding health plays a very minor part. Most of the health potions you get are bought between missions, very few potions exist in the actual missions, and you can never rely on them being in a mission at all, they're something you stumble across while completing your objectives and searching for loot, and as such finding health plays little part in the game. In Hitman: Blood Money, (another exploration heavy game, much more so than DX) finding health plays no part in the game. You have to complete your mission with the life bar you start with, or if you have purchase the upgrade between missions, a single health shot.
  13. Being more politically involved doesn't make your views any less ridiculous than those who are politically inactive.
  14. Probably playing GTA4. Do you have a point in asking me this? They aren't removing reasons to explore, that's just something you've latched on to. Regen doesn't alter exploration at all, because all those other reasons to explore, they're all still there.
  15. Removing health pickups because you don't want the player to explore doesn't even make any sense. So I guess it's a good thing that isn't their rationale at all! This is the exact reason the Call of Duty series now uses regen. Its developers want players to move from one intense action scene to another, they don't want players to get to the end of a battle and search around for a health kit because they are too injured to continue, and feel the need to reload because they are too injured to continue. You survive the battle or you don't. He even addresses your "Its all part of the fun" point. They know many people like that aspect it's just not something they are doing. While it may be part of the fun for some, the fun isn't dependent on it. Regenerating health is simply the removal of the health-kit hunt element, that's all. It doesn't effect exploration is any other way. In theory, sure. In practice it's never been an issue for me, thanks to an abundant supply. Never once have I needed to go looking for health specifically, it's always something I come across while doing everything else. Woah, you don't like finding audio logs? Without those Bioshock and the System Shocks would be much lesser games in my eyes. Logs were always the most interesting thing for me to find.
  16. Nonsense, it's so awesome the director had to make it twice.
  17. I give to you a gift, the gift... of vampires. Farewell!
  18. This stuff will make you a god damn sexual tyrannosaur.
  19. Well I'm excited about ME2. If only I could see the truth like Pidesco, then I could, er, not be excited, I guess. You're wrong because you're a victim of hype is ultimately as meaningless as You're wrong because it's popular. A product succeeds because it does something right. That doesn't mean that everything or anything about it has to be the highest quality, it just has to have something that appeals to and pleases the consumer. If the final product has nothing the nothing the consumer wants no amount of hype or "brand management" will change that. Advertising can make people interested in something they might otherwise not know about, but it can't force them to like it.
  20. Hell Kitty replied to Walsingham's topic in Way Off-Topic
    I read that as "it flew into my orifice". It was just giving you advice.
  21. There ain't nothin' like using a single explosive to blow away half of a three-story building.
  22. Have you played Saint's Row 2 yet?
  23. I give to you a gift, the gift... of love.

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